Is there any way you'd get Zero to hold his sword in his right hand like he's supposed to? I'll never understand why they switched it to his left hand in TVC/MVC.
Move list looks good, but I have a couple of suggestions:
-For his down samsh, I think it would be cooler if you based it on the MMX2 version where rocks shoot upward instead of another generic energy attack.
-I like Hienkyaku as his fB, but I think you should make it so if you tap a button during Hienkyaku he'll go into Raikosen in whatever direction he's already going to make it more like X8, perhaps then you could do something like Hyoretsuzan for his aerial dB.
-I feel like better alternatives for fTilt and fSmash would be Yodantotsu and Juhazan from X8, mostly just because I think the more he was based on actual MMX games and less on Vs the better.
Good luck on the project, I'm super excited to finally have an accurate Zero PSA!
Never watched Gurren Lagann, but I know the character
Shame on you! Do it NAO (it's on Netflix)
Good luck with Kamina, although even though Ike is probably the best choice I was kind of hoping it'd be over Falcon. "Just-who-the-hell-do-you-think-I-am-PAWNCH!!"
1) There's a code out there that lets you set a certain song for each custom stage. It's got to be one of the existing songs though, you can't add more, but you can always, say, replace one of New Pork's songs with one for a custom, then drop that song to 0% in My Music so it only plays on the custom and not New Pork. Unfortunately, I have no idea where I found the code.
2) Do you know how to change CSS portraits? SSS stuff is also in common5 and can be replaced the exact same way.
3) Aside from adding separate icons for Sheik, ZSS and Trainer's Pokemon all you can add is junk characters like Alloys, Giga Bowser, etc.
If you leave, stages hacks will suck because without you around I feel like everyone else will get lazy. You pushed stage hacking to where it is and I feel like there will always be a need for you to keep pushing everyone else's standards higher.
Besides, you can't import original stages. SSB64 had some of the best stages and none of them were explicitly based on anything from another game.
That's really bizarre. I assume the folders are named correctly (peach, zelda, szerosuit) since you seem to know what you're doing. The only thing I can think of is that something got corrupted. I doubt it's the case, but it's all I can think of. You could try to redownload the ones that aren't working and if that doesn't work, back up the stuff that does work and reformat your SD card. It's kind of a lot of work, but it's all I've got, sorry I couldn't be more help.
Well, I'm no kind of authority, and the more I think about it the more I think I'm barking up the wrong tree with the pipe angle, but I just want to clarify before I give up... how exactly do the pipes work?
From the way you guys have been talking about it, it sounds like it's a constantly active moving collision that only affects you once you drop into the pipe, and thus doesn't have any kind of trigger, you just need to be in a very specific place for it to affect you. Is that about right?
Sorry dude, I can't think of anything other than maybe the file is corrupt. Are you running any codes like the stage roster expansion on the alternate stage loader?