Yeah I Know I mean once you finish saber and I either finish Kokuto or if PK is still working on it then it can wait. I've been brainstorming moves, i'll write em down soon...
PK is still importing it but I finished all his specials except his air side and air down. The Side B is simple but looks awesome(The one where he laughs then says "Stay Dead!" Before smashing the ground releasing a shockwave. And I got the getsugaa tenshou to work : D
It probly was, I'm fairly confident in the rest of the animation Oh and Akeno, other than the FS do you want me to do any other ones? That will possibly take awhile and if I just do that and stop it will most likely look like crap (Like when I did your other ones, I did one for Kokuto first lol)
So Akeno PK is back in business which means I will be working on Kokuto all next week. BUT I'll try to finish Sabers FS this weekend, it shouldn't be that hard to animate its really just a big slash lol
Well you extract from the ISO or they have sounds test like our lovely SSBB then that works. However, if they don't, just getting the sounds out of random gameplay generally doesn't sound good, UNLESS you like the sounds. In kokutos case, it works better because the shockwave sound after "Stay Dead!" fits with the attack.
^That's why I thought another voice actor would be better. I generally have the BG problem in my voice packs because I rip from the anime or from the game. Most of Sasuke's voice clips come from S3 but theres no way to turn down the SFX and not the voices.
Yeah we can sure the same sounds, the only code I need to do is change the ids in the psa file. That way, it won't go mute as soon as I pick Ike (Riivo does that, if you have some chars voice over another, they go mute as soon as Ike is picked. That part won't take me more than half an hour.) P.S looking up the voice actor for different clips That's actually genius lol