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61  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 13, 2014, 08:08:23 PM
Haven't played Golden Sun, but that map is super sexy. Glad to have you here, Llama.
This.
62  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: January 13, 2014, 08:05:42 PM
I actually can't wait for those Faron Woods. That seems awesome.

Thanks !  Grin

Autumn Temple is finished !
You can download it here !
63  Super Smash Bros. Brawl Hacking / Stages / Re: Stage Workshop on: January 10, 2014, 11:23:16 AM
64  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: January 10, 2014, 11:22:31 AM
Big update !

First, the bad news:
Ninja ripper seems to hate me, because i can't rip galactic stadium properly without it crashing.  Cry
I will have to stop focusing on striker stages, unless i can either ask somebody else to rip it for me, or find another way to do it.

Now, to the real deal:
I've learned a lot about SS imports and stages in general, thanks to DSX8. So, i'll start Faron Woods over. Though here is another SS import i'm working on (started adding a few objects):
 

I've also been working on two Tekken 5:dr stages. I had a few problems with them at first, but i managed to fix (a lot of) them.  Grin
Both of them will get battlefield's sky.  I may do other versions (like daytime, sunset or nightime only).
You should expect them to come sooner than the SS imports i'm working on.
Here they are:

Autumn Temple:




Great Plains:



To sum it up:
I can't work on Strikers imports.
I'll start Faron Woods over.
I started another SS import.
Expect 2 Tekken 5:dr stages (maybe with different versions) to come soon.

Edit: Amnesia Fields wasn't the right name, so i changed it.
 
65  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 stuff! Quitting time! All Stuff Available to public!! - 01/02/14 on: January 10, 2014, 06:29:18 AM
 Shocked
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Waluigi PSA. Its the New Year and i'm back! on: January 06, 2014, 06:10:10 PM
Since Waluigi is on my wanted list, as well to provide some support (if needed). *subs*
Do you still need any testers ?
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: DAISY!this time strikere on: January 06, 2014, 05:45:54 PM
 Shocked
so many daisy models...
that's it, i suscribe to this thread ! Im srs here
a few questons though:
You were working on the medli psa, right ? How's progress ?
Also, are you still working on the mix daisy ? Will it be over peach ?

Sorry for all those questions, your daisy models have seduced me  Tongue
68  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 04, 2014, 12:28:21 PM
It works for me ! (on dolphin/gecko though, i will test it on my wii when i have time)
I had the same random icon problem like most of you until i changed the hook type. aside from the clone character being mute, it works perfectly.
Dantarion's ASL combined with the BrawlEx "works": It only loads one stage. I tried with button combinations, but it still loaded the same stage. One time, the game froze when i tried the button combination to select the stage. But it only froze once: the next times i tried again, the game loaded the same stage, like before.
However, you can still play on that stage (with, or without the clone character):

When i've changed the hook type to default, the ASL code was working again (but not the clone engine).
I used the ASL tool from mewtwo2000, if it's important.

Aside from all that, thank you PW for the clone engine, and sammi-husky too (your tutorial helped me realize the hook type issue with dolphin and gecko ).
69  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: December 25, 2013, 11:26:32 AM
Yeah, i think you're right. I'll leave it as it is.
I've got some problems with the mario strikers charged models, so i won't start working on them soon.
70  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: December 21, 2013, 11:19:48 PM
Update !
Fixing light and collisions.




Tell me what you think. Is the stage too dark ?
71  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Smash 3 Project - Ha-ha-ha! on: December 19, 2013, 11:23:09 PM
DAT GANONDORF !!

Dropped by to say that i love your textures (you can tell by most of the previews i've posted  Laugh).
You've got all my support !
72  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: December 19, 2013, 06:35:41 AM
I don't know, really. I'll think about when i'm finished with with Faron woods
73  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: December 17, 2013, 07:09:08 PM
Thanks, Eisen!  Grin
As for Galactic Stadium, why not? Although i will have to finish my Faron Woods stage first.


74  Super Smash Bros. Brawl Hacking / Stages / Re: IMPORT MADNESS ! masamune's stage thread: Faron Woods (inside the great tree) on: December 16, 2013, 09:24:07 AM
Thank you again DSX8  Grin!
75  Help & Tutorials / A/A Tutorials / Re: Animating in Maya with Control Rigs, Baking, and Exporting into Brawlbox on: December 15, 2013, 07:39:38 PM
I got a question, but i don't know how to formulate it so i'll try to tell you what i want to do:
I've imported one of the dragons in Skyward Sword, who would act as a background model. I've managed to rip it's wait animation. So i was thinking if it would be possible to import it in Brawl with Maya. The animation is in psa format, and the model in psk format, but you can use scripts to import them in 3ds Max and Maya.

Edit: Nevermind, found another way.
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