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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 28, 2016, 10:23:44 PM
Okay...I lied...this turned out well in my opinion so I decided to share this...well technically it's not Shadow so I'm telling half a lie.

No...he has no mouth. None at all.



Yeah, it's Sonic. See, he's blue.
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 27, 2016, 08:10:21 PM
I may slack off most of the time, but when it comes to mah anniversary, I (mostly) give it mah all! So for the entire month of March, I will be releasing every version of Rotom on various characters.
The first one is, of course, the Electric type over Fox.
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 21, 2016, 10:21:47 PM
wat do?


Um... both.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 14, 2016, 01:55:20 PM

Finally got back to work on this guy. Gave him a more Brawl-styled texture so he'd blend in more, and gave him Peepa for Pikmin. All that's left is in-game testing, but I can't do it because I don't have a working Wii.

I have a working Wii.
5  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2016, 02:05:22 PM
lol I once recieved a request of octoling over Wolf, by any coincidence, I wonder if that person also requested it to you

Well I used to request things, back when my old computer couldn't run 3DS Max, & no one finished those hacks. Probably cuz they're too busy with stuff. So he's probably messaging as many people as possible to get this done. & I'm never busy, so I only quit on requests if they go horrible wrong (or when I'm horribly lazy... yeah, mostly that.). Also, other people have talent, which makes each import last longer to make. Cuz they add stuff like Ref, FS eyes, hurt faces, metal... fingers. I've never done those things.
I think the Octoling has been taking a few steroids.
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 07, 2016, 10:50:28 PM
you try falco?
Twas not the request.
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 07, 2016, 10:22:04 PM

You'll cowards can't have a rig as good as this
Her proportions don't match Wolf. & I went into 3DS max not knowing that, & when I found out, I was like: Fuk it doin it live! Then horrible things happened. This is the best pose in the entirety of Wolf's moveset where she doesn't look like she has boneitis.
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 05, 2016, 11:34:03 PM

It's the most MLG thing I've seen all week.
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 28, 2016, 09:30:14 PM
aaaaaaaaand failure
lots of texture misplacement. I'm gonna try using the original Xenoverse textures also, but in the meantime I would like to at least try fixing this somehow. Also, in game, the textures appeared a LOT darker than these screenshots are showing. Plus, the parts of the character facing the screen were dark, while the parts you can't even see were brighter Mario Facepalm



His face makes him look like he got hit in the .
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 20, 2016, 07:01:57 PM
Yeah I know. I cannot for the life of me find a good material/texture for it. And I lack the skills and knowledge to make a custom material. If anyone has a suggestion, then by all means, tell me.
... use stained glass type texture?
Cuz that material you showed us looks PERFECT for a Yoshi's New Island, Same Mechanics style.
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 18, 2016, 04:09:14 PM
Bad news, nobody: my super video card super exploded. So for now, I'm using a temporary video card, & it looks MUCH less fancy than my original... but It's a higher number that my original... so I don't know why it's so loud, anyways, I have MORE bad news: after a week of not having a computer I spent a couple nights continuiong my progress on Koshosho!


& I was looking at how much designed she had, & I was like: What have I gotten myself into?
Like her scarf, if has a floral pattern, but then I realized that I can just look up Floral Pattern on google, & no one will really care. But the only reason why I'm making this model is because there is no actual model of her that I can find. Yeah, I know theirs the DLC models of her on Deviantart, but that's not what I want.

I hate to go off-topic for a second, but...Stop what you are doing.
Play Kazooie and Tooie.
Be sucked in.
Be amazed.
Do it now.

I've got more important things to do.... my more, I of course mean less.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 12, 2016, 09:02:03 PM
thanks man i did a little more to it it in game now i have a few textures issue but its going Smiley


I'm 1 of 5 people who've never played Banjo Kazooie. Which in unnacceptable in the age of emulators, but I have more important things to do... by more, I mean less. Anyways, This is my start on Koshosho from Samurai Warriors. I've you've never played it, I think Shia Labeouf is able to tell you what to do next.

I always make my models low-poly cuz I'm not that good.
& when I'm done with it, It'll get a total of 20 downloads. Awe yeah.
13  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Project M 4.0? on: January 11, 2016, 03:05:14 AM
Good luck.... Keeping it under 2 GB.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 11, 2016, 02:51:07 AM
You can even see the polygons.
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 19, 2015, 01:05:31 PM
http://www.models-resource.com/wii/mypokemonranch/
Yay! Pokemon Rumble models!
Time to import all of them. Not much though... yet.
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