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346  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 08, 2013, 10:09:09 PM
thanks, iv'e been wanting to do this for a long time.
347  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 08, 2013, 09:59:50 PM
can i do that after i rig it? because i already have.
348  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 08, 2013, 09:26:48 PM
ok, i've reduced the polygons, shrunk the textures, and i'm ready for importing... there's only one problem, she has multiple textures, but only one model.
349  Super Smash Bros. Brawl Hacking / Model Imports / Re: Smash bros X Tekken (2 of 17 done) on: March 06, 2013, 09:37:38 PM
his arms are too short, but i dealt with it, i'm not changing them.
350  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: March 06, 2013, 06:08:04 PM
well, i can
ps: i'm working on kazuya, and teh last thing 2 doo is rig teh fingers. is it ok, if i move his finger bones, so they will fit with kazuya's? not just rotating them?
if so, how likely is it to freeze?
351  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: March 06, 2013, 05:42:24 PM
is king done yet? its been a while.
352  Help & Tutorials / Model Tutorials / lower teh polygon count on: February 28, 2013, 03:53:25 PM
things you'll need:
-computer
-mouse
-monitor
-blender
http://www.blender.org/download/get-blender/
-brain

353  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2013, 09:09:46 PM
well. bone fail
354  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2013, 04:57:31 PM
k, i'll upload kirbot next.
355  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2013, 10:36:52 AM
k, thx, i've got other stuff coming, like oreo over jigglypuff, & kirbot, which is just rob over kirby, but just with teh base, shortened arms & a head. also i need 2 start on smash bros X tekken.
356  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 25, 2013, 09:51:18 AM
well rayman origins rayman is over luigi, & yes, he is flat, but he just uses planes with textures
357  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2013, 08:11:40 PM
missed it by [___] <that much (yes it does have alpha)

the texture format is RGB5A3 with false HasPallette
358  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2013, 01:07:09 PM
a rayman hack that does NOT involve hoodlum havoc

over luigi (i 4got teh string things on his jacket)
359  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 24, 2013, 01:59:15 AM
this came from a 1 GB ram computer, & 3ds max ran at normal speed.
but i never know i could until i tried.
360  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 24, 2013, 01:41:00 AM
ha. funny story, u c, the current computer i'm using CAN run 3ds max, & i JUST did an import, soo, yah.
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