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361  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 20, 2013, 12:27:51 PM
he maybe teh only character who would make sense over ganondorf
362  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 17, 2013, 01:32:16 PM
over who?
363  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 17, 2013, 01:13:58 PM
i never edit teh bones.
364  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 17, 2013, 11:22:47 AM
well, i tested teh sizes with models from models resource, i couldn't test ganondorf's size, because he's not on teh ssbb page, but i just realized that i can check is size from twilight princess.
365  Help & Tutorials / Texture and Portrait Tutorials / simple good looking CSPs on: February 17, 2013, 02:24:17 AM
so, you want to make CSPs, but they don't come out good enough, well, this is a guide to make your CSPs look better, with an easy way to do it
1. open up brawlbox & select the PAC/PCS file you want

2.right click & select preview

3.click the bones button to hide teh bones

4.adjust teh lighting

5.load an animation file (u can download the under teh resources section)

6.select the pose you want, & adjust teh camera

7.print screen it, & paste it into any picture editing program

8.cut out a 128 X 160 portrait

9. load it into a program like gimp, & select the add alpha file channel and select everything that isn't the portrait with teh magic wand

now, it still looks like crap, so, lets fix teh color!

10.adjust teh brightness/contrast until you get something you like

11.export it &, upload it 2 teh vault!

now just use this with every other CSP tutorial on teh vault, & they will B perfect!
366  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 16, 2013, 10:40:37 PM
well, when u upload it, i'll post a link 2 it on this forum
367  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 15, 2013, 02:42:49 PM
over snake?
368  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 15, 2013, 11:35:20 AM
jerzus!
369  Super Smash Bros. Brawl Hacking / Model Imports / Re: "New" project: Smash bros X Tekken (2 of 17 done) on: February 14, 2013, 03:39:50 PM
hm, well i can't mark mah territory with tekken imports, also i'm taking 2 long, of course pplz are goind 2 doo so, nao that they have teh idea.
370  Super Smash Bros. Brawl Hacking / Model Imports / Re: New project: Smash bros X Tekken on: February 13, 2013, 06:41:22 PM
no, none at all.
the power supply wasn't here when i expected.
but, i doo have all of teh lineup finished, all that will stop me, is import errors, & i'm sure i will get a lot of 'em.
srry.
371  Super Smash Bros. Brawl Hacking / Model Imports / Re: New project: Smash bros X Tekken on: February 05, 2013, 09:27:50 PM
no one put this in teh garbage can plz, i just need 2 get another cpu 4 my other computer so i can run 3ds max. hopefully i can get it b4 march.
[edit] didn't happen.
372  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 05, 2013, 09:11:15 PM
all of these are possibilities, i don't know about teh light cycle, & if ur wondering, vector sigma's key will go over his hammer.
373  Super Smash Bros. Brawl Hacking / Model Imports / Re: New project: Smash bros X Tekken on: January 31, 2013, 12:47:03 PM
is Xnalara a website?
374  Super Smash Bros. Brawl Hacking / Model Imports / Smash bros X Tekken (3 of 17 done) on: January 30, 2013, 06:30:56 PM
i apparently started on this project, not knowing what this will turn out 2 b.
ok, so, i am working on this, using teh models found on models resource (as u can plainly C)so, on 2 teh character roster: V2
if u have better ideas for who should b imported on who, just say so below.

-teh green target means that i have already done the person.
-i have an over-abundance of tekken characters, so i have room 2 remove some when necessary.
-as u can C i have 2 characters on some pplz so i can C who goes better with wut character, & not do teh same character, on a different person, looking worse.
-teh reason y i am doing tekken is
1.there R moe tekken models easily available.
2.i just liek tekken better.
-i am not doing stage imports though, srry. Oh shi~
-alisa will B in this project. teh only reason y i went through a lot of trouble trying 2 get her into brawl, is cuz she's mah fav tekken character.

an nao, LINKS!
old rosters:
there will B a high possibility i will B running into import problems, because mokujin was ripped from teh same game, & if u look at my ssbb import of him closely, u can C that every face on his body has the texture designed for a large portion of his body.

hope u enjoy, post comments, ideas, wutever below.

"Tekken" games u can play: (most of these take place on final destination or other flat stages)
tekken: 2 players, flat stage
tag: have 4 players, but only 2 fighting at a time, when ur ready, have the 2 players on 1 team swap out, and when the players are not playing, have them stand on one side of teh stage. (teh other side 4 teh other team)
ball: 2 players, have soccer balls on, & beat each other with those soccer balls.
375  Help & Tutorials / Vertex Tutorials / easy-ish style to vertex on: September 16, 2012, 09:02:03 AM
an easy style to vertex is:

1-exporting the MDL0

2-export the 3DS of what you want

3-export the SAME model, but with the polygons

4-go to vertex box, and press create 3DS file

5-import them both into blender, or wutever u use

6-move the obj into the 3DS as close as you can

7-move the obj vertex points to your desire

8-move the dot-points to the same location

9-delete the obj

10-export the 3DS

11-import into anim8or

12-export from anim8or

13-replace old model with old model, and ur done.
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