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136  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: kinda leave SSBB hacking after my WIP Read Post:8464 page:565 on: October 03, 2012, 02:22:27 PM
maybe since my SSBmugen needs moar mods xD and same for my mario game
but i think there will come alot more ppl to SSB moding then my SSBmugen is done
just see how many mugen stuff there is and ppl is still making

anyway here is afew ideas for the SSB gameĀ“s title:
SSB"insert stuff under here":
-Mugen(cuz it kinda work like as mugen with add as much you wanted)
-Custom(cuz you can make your own custom SSB game)
-Open(as in open source)
-unlimited(cuz no limits in what you can do with movesets+Slots only yours PC is the limit)
that was my idea for the titles until now possible will make a thread on smashboard/here then i have made some progress on the game


sounds alot better than brawl hacking, atleast i don't have to worry about freezing ingame XD.
137  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kagemaru's Inner Sanctum: Side Project: Announcement and Streaming on: October 02, 2012, 08:08:13 PM
Spiderman?
138  Help & Tutorials / Help / Re: how many codes can i put in the RSBE01.gct? on: October 02, 2012, 03:13:37 PM
just tested it, still dosen't work....
139  Help & Tutorials / Help / Re: how many codes can i put in the RSBE01.gct? on: October 02, 2012, 10:23:51 AM
http://www.smashmods.com/forum/thread-4850-post-85620.html#pid85620
scroll down and i guess you copy and paste this on your .txt
RSB?01:
codeliststart = 80570000
codelistend = 80580000
poke(800042B8, 60000000)
pokeifequal(803E9930, 4BFECA1D, 803E9930, 60000000)
pokeifequal(803E99A8, 4BFECA1D, 803E99A8, 60000000)
pokeifequal(803E9D5C, 4BFECA1D, 803E9D5C, 60000000)
then save as gameconfig.txt, idk if it works but if it does, let me know and i'll test it myself.
140  Help & Tutorials / Help / Re: how many codes can i put in the RSBE.01 gct? on: September 30, 2012, 05:55:12 AM
you can put a total of 256 lines of codes BUT if you have the gameconfig.txt in the root of your sd card then get however many you want

where in the root of sd card? I tryed it and it still dosen't work.
141  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Naruto PSA/vegeta PSA/Luffy PSA/Franky model over geno WIP on: September 29, 2012, 02:53:21 PM
same here, im only here for homer, no offense..
142  Help & Tutorials / Help / Re: HELP! Can't replace Captain Falcon's third color palette!! on: September 26, 2012, 06:03:11 PM
If using riivolution,its FitCaptain01_en.pcs or pac idk about gecko and others though.
143  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa on: September 26, 2012, 05:18:51 PM
not to mention attacking Bart with him. xD

oh thats right,forgot about him. lol
144  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa on: September 26, 2012, 04:37:13 PM
Am I the only person who's only hyped for homer? I mean PSAs like vegeta and others are cool and all but i would love to play as him against others in brawl Tongue then again, maybe stewie.
145  Help & Tutorials / Help / how many codes can i put in the RSBE01.gct? on: September 26, 2012, 11:04:36 AM
idk what just happened,after putting in the last codes in the gct file so i can make a psa work but when i loaded the game with riivolution,it became a black screen which didn't load up the whole game since Im srs here .So i took off the recent codes i had and left the old codes in gct file,then started the game again with riivo and it loaded up fine.But i have psas that need codes for it to work and have more codes all in one gct file,the game goes black before the strap menu shows up.So i was wondering if theres a possible way to have every code there is on one RSBE01.gct file without getting a black screen. :c
146  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa on: September 24, 2012, 10:26:10 PM
xD im gonna make this recolor http://goo.gl/mzGsK

or this http://www.funimation.com/sites/default/files/imagecache/extra_detail_page//sites/default/files/pickachu_simpson.jpg.crop_display.jpg
147  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 24, 2012, 01:03:25 PM

sonic fan characters on the vault in a nutshell.
148  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: bart simpson(over ness) released, Next: vegeta psa on: September 24, 2012, 10:07:05 AM
the only reason why I want homer over snake is so i can use him with the deadpool PSA lol 
But both would be alot better in case someone has all the skins over ganon or snake slots.
149  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: WIP PSA Workshop on: September 24, 2012, 09:12:29 AM
Blonic PSA anyone?
150  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 22, 2012, 04:22:13 PM
custom boneset rigged hulk for PSA purposes only, used snake's wait animation for this pic since snake's proportions are similar enough to hulk's...


also, he lags my brawlbox when playing the animation, so he might have a tad too many vertices...

would the hulk PSA work for any donkey kong skin?
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