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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - Gunslinger Samus Almost Done! on: May 01, 2013, 11:04:23 AM
I logged in just to do this.

62  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - GSS Delayed! Shiki Misaki Started! on: April 30, 2013, 08:56:31 PM
I'd suggest you do release Gunslinger Samus with the larger filesize, and then update it later or release another version. I was going to suggest it earlier, but didn't think you'd be receptive to it.
Thing is, I'd much prefer to use your GSS than the normal Samus anyway.
63  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68 Released on: April 30, 2013, 10:41:51 AM
Minor issue that's only an inconvenience, not a real problem.
When importing a .obj from another model, you have to close and re-open Brawlbox in order for the model viewer to use the new bones and new polygon correctly.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Juri PSA!? Surprise! on: April 25, 2013, 09:32:36 AM
loops dont use async timers lol they mostly use sync, even the ones made by nintendo.

Im srs here ...Oops.

Sorry, I don't know why I mentally switched synchronous and asynchronous timers. Must've been tired.
In that case, I don't know why it'd freeze... maybe see what happens if you move the timer to the beginning?
I assume you're using brawlbox, so hopefully this'll be fixed when BlackJax releases 0.68.
65  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 24, 2013, 06:56:56 PM
For the most part?
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kage's Inner Sanctum: Juri PSA!? Surprise! on: April 24, 2013, 06:53:55 PM
I'm aware... Its happened like 3 times now. But I've narrowed down the cause... and it seems to be any time I place a loop in the coding.

Set Loop:
   If
     anything~
   End If
   Sycnh timer:
Execute Loop

I think thats what causes it to corrupt. :/ Its fairly annoying.

I don't think you're supposed to use a synchronized timer in a loop. I mean, synchronized timers are meant to cause something happen ONCE during an animation, at a specific frame, and loops are recurrent throughout the animation...
I'd be surprised if it didn't crash. Maybe you'd want to use an asynchronized timer, instead?
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released on: April 24, 2013, 06:50:10 PM
@Kage Ryu
Unbelievable. You actually took the time to go through and edit the color of every letter for that effect?
I can't tell if that's cool, or if you just have >way< too much time on your hands...
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. No more hacks. on: April 24, 2013, 06:47:54 PM
@stupidmariofan1
You haven't been around here the last few pages, have you?
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. No more hacks. on: April 24, 2013, 03:36:41 PM
Uh... new avvy, Flygon?
70  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Good and bad news on: April 24, 2013, 03:33:36 PM
Anyone moving vertices? TBH, that's what I've really been waiting for.
...So...
I'll test them if no one else is!  Grin
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - I changed GSS' Final Smash! on: April 23, 2013, 11:55:21 PM
Woohoo! Thanks!
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: A Bloody Canadian's PSA Thread - I changed GSS' Final Smash! on: April 23, 2013, 09:24:21 AM
The new animations look awesome. The only change I would suggest is that her hair stays up too long at the end of the ground FS- it kind of freaked me out the first time I saw it. It's a great effect for the explosion, but it shouldn't stay stiff for so long. Maybe it could swing around her head rather than just standing up and falling down again?

Also, in regards to jrush's suggestion about making a tutorial, I know that I'd want to PSA camera effects like those. I'm trying to do one for the FS of a PSA I've almost completed, but learning the camera controls in PSA is intimidating and I can't seem to get started. I'd love to see a tutorial to make the whole thing less alien to me.
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: Flygon's Colorful Channel. No more hacks. on: April 20, 2013, 11:02:52 AM
Flygon... do you have something against backing up your files? -_-"
74  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: The answer is no / it's in the OP on: April 19, 2013, 10:51:52 PM
all I know is that a lot of people are waiting for v0.68 to make movesets...
movesets

not impressed  Movesets?! My dear boy, movesets are the least of the new powers we will have available in 0.68! 
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: Kyouma's 2.54314% divergence: Law & Order: Shikieiki released on: April 18, 2013, 06:40:33 PM
100th? *Checks profile*
Oh, so it is. Congratulations in advance, then!
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