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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Simple Alloy Fixes:::Did I make them too weak? x) on: November 08, 2009, 10:24:57 AM
okay so how do i insert the frame speed event? when i go to add a new event i'm given a list of preset events with a pre-determined code. How do I change this code to the frame speed event? Or do I have to do something else?
17  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic, Whatever version it is now [Chaos and Kyzon] on: November 08, 2009, 09:21:16 AM
All hail Brawl+!

It works wonders x)
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Simple Alloy Fixes on: November 07, 2009, 05:11:40 PM
Update! Zako Ball was added! I'd say he got nerfed.
Edit:Update on Zako Ball. He got improved again xD
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Simple Alloy Fixes on: November 07, 2009, 04:54:46 PM
.........'kay that didn't really help. could you give me an example of speeding up an attack? like what an entire event/loop/w.e. would look like?
kthnxbai.

Also, could you try out the Zako Girl for me and see if I got done what I said?(busy with the other alloys.)
I could really use the feedback because this is my first PSA and the alloys are officially my favorite characters. Cheesy
I will be working with this alot.
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Simple Alloy Fixes:::Did I make them too weak? x) on: November 07, 2009, 04:26:38 PM
Just some quick simple fixes for the alloys to make them more competitive.
This is really something very small.

Zako Girl(Blue):::DOWNLOAD
Base Knockback and damage on Up-Air decreased.
Base Knockback and damage on Down-Air increased.
Graphics on aerials removed.
Can jump 3 times.

Zako Ball(Green):::DOWNLOAD
Overall knockback on Forward-Smash noticably decreased.
Base Knockback on Up-Smash increased.
Base Knockback on Down-Smash increased
Base Knockback on Neutral-Air increased, Knockback Growth noticably decreased.
Base Knockback and Knockback Growth on Back-Air noticably decreased.
Base Knockback on Up-Air increased.
Base Knockback on 2nd Neutral Jab noticably increased. It's harder to get the infinite on someone though..
Can jump 4 times.
Midair jumping height was severly increased.
Midair movement capabilities severly increased.
-----------------------------------------I think that's it for him.


More changes coming to the other alloys very soon.

Also, how do I edit frame speed in PSA? There's some moves I want to increase the speed of, and other moves i need to slow down.
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions) on: November 06, 2009, 07:09:47 PM
Mage Popo link is still broken .-.
perhaps a different website? ;-;
22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Real Super Sonic V 0.1 (maybe) [Chaos and Kyzon] on: November 04, 2009, 07:26:56 PM
YEEESSSS!!!!!!! TY KYZOOOOONNN!!!!!!!

I love you all.
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Super Mario Sunshine PSA *V.1* RELEASED NOW WITH DOWNLAOD AND GROUND POUND. on: November 02, 2009, 06:03:12 PM
....Is the final smash all you care about?
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Kenji's Projects (Working on nothing, looking for playtesters/suggestions) on: November 01, 2009, 08:59:49 AM
Naruto? BLEACH?? INUYASHA!??!! You're sick in the head.
Anyway, dl for mage popo is broken. Fix?
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: new project megaman X! on: October 31, 2009, 08:17:58 PM
ooohhh..THAT taunt! Yeah! That'd work PERFECTLY for changing weapons! And vile..Can you link us to this super-dee-dupter cool megaman psa you have lieing around? Cheesy
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: new project megaman X! on: October 31, 2009, 07:17:01 PM
We're talking about Samus..not Zamus..
27  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: new project megaman x! on: October 29, 2009, 04:34:52 PM
Naw. He doesn't have the stuff.
Remember this is megaman X So samus will work MUCH better. She has the figure to support it. AND TEH GUN. ^^
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: new project megaman x! on: October 29, 2009, 04:25:27 PM
hmm..
keep fsmash the same..
change dsmash to dtilt
change dtilt to samus' taunt where she points her gun left and right. each time she points her gun, have her shoot out a couple uncharged superscope shots.
keep usmash the same.
change utilt to a sped up usmash with less % and kb
now for aerials..
change nair to her aerial charge shot animation, and have her shoot out a semi-charged superscope shot.
keep all other aerials the same.
your on your own for specials. this is just what i had in mind.

29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: October 29, 2009, 02:58:03 PM
DANGIT THANYOU I JUST THOUGHT OF THIS .-.
Good job getting to this before me..I was just searching for this thread X)
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Fire Sonic (SMBZ style) on: October 29, 2009, 02:57:07 PM
Chaos, I don't think you could edit the model through PSA, as i think that's the only way to get his spines to be up(model editing).
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