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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (V1 is complete!) on: September 19, 2009, 10:20:27 AM
i like the idea, but i don't want him broken. i still need to fix a couple of things still to make him unbroken
you mean like nerfing sword beam? seriously, it does over 30%
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approachng - Shadow Marth! on: September 18, 2009, 07:13:24 PM
I think umop put it best when he said...

I played him for about an hour, and all I can say is


48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New PSA Character -- Wisp! Version 1.2! on: September 18, 2009, 05:22:53 PM
i think its only me, but whenever i keep wisp's up-b tornado open for like 10 seconds, my game freezes. O_O?
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Spirit of the world:ASKARUS on: September 17, 2009, 02:09:50 PM
coughwispripoffcough
loljk ill try it out and give you some feedback on it.
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: dRage's new project revealed: Ichigo (v0.4 released!) on: September 16, 2009, 02:16:31 PM
can we get the texxture, too please for bankai ichigo?
Edit:nvm i found it in the gallery.
sorry for the nubism 
51  Help & Tutorials / Help / Re: Custom Music on Smashville Freezes Game on: September 14, 2009, 02:52:54 PM
thats really weird. custom music works perfectly for my smashville.
hmmmmm...=/
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.4 up! All specials completed! on: September 14, 2009, 01:31:51 PM
oh umop i just remembered. In the kirby games red kirby had a white headband for fighter. do you think you or someone else can make a white headband for snake hat texture to go with the red kirby costume? itll be more authentic dat way Cheesy
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new mov on: September 11, 2009, 07:49:03 PM
i see where ur coming from UMOP. trying to keep true to the kirby games. because, naruby, in the kirby games you cant walk around with a full hadouken charge, now can you?
XP im really looking forward to see a nice fighter kirby when you get the down-b done.
oh and also, i think hadouken charge 3 does take a bit long to charge up now. can you shorten it a little?
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Gin007 Link Moveset Hack: Deathstorm The Rapid on: September 07, 2009, 02:53:48 PM
looks like its mainly a specials edit.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Galactic Knight (Betav3 DL) on: September 06, 2009, 05:22:13 PM
if u can edit final smashes, make the final smash a HUUUUUUUGE tornado that covers most of the screen, then have the thing disappear with one huge epic slash~!
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! V0.1.3 full version now up! 4 new moves! on: September 06, 2009, 11:23:11 AM
the hadouken is bothering me..
can you make it so that the sound it makes when it hits someone is one of the 3:
slash
electricity
aura
because it doing just a normal hit is kinda irritating .
this is just my opinion though
57  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! *NOW AVAILABLE IN HADOUKEN FLAVOR* on: September 05, 2009, 09:12:53 AM
cool. i gotta try that out once i learn how to use PSA @_@
58  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! *NOW AVAILABLE IN HADOUKEN FLAVOR* on: September 05, 2009, 08:37:35 AM
just saw the vid. what gfx# did u use for hadouken?
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! *NOW AVAILABLE IN HADOUKEN FLAVOR* on: September 04, 2009, 06:33:40 PM
are his moves supposed to be this weak?
they are just pitiful. i have a hard time killing with em.

This is the kind of feedback I want.

To answer your question, yes. Fighter Kirby is based off of games like Street Fighter, that normally don't have moves that blast the opponent far away. The moves are designed to either deal damage or lead into a combo for other moves to deal damage with. But, if people really want them to have more power, I'll tweak it a little bit. Personally, I think they're at a pretty balanced power. The shoryuken is almost as useful as Marth's up special for a quick hit out of things, the whirlwind kick sets up combos like nothing else Kirby has, and the hadouken is rather quick for a projectile, and can't be reflected. I guess I could try to increase the kill power of his level 2 and 3 hadouken for the next beta, because I'll admit the charge time is too much for what they do currently.

Maybe you could release 1 version for little knockback and combos, and another version for more powerful moves
60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Challenger Approaching: Fighter Kirby! *NOW AVAILABLE IN HADOUKEN FLAVOR* on: September 04, 2009, 06:13:37 PM
are his moves supposed to be this weak?
they are just pitiful. i have a hard time killing with em.
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