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76  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno Emiya's Blades Store : Preparing to come back... on: February 08, 2015, 11:04:21 AM
Psst
Akeno
Pssssssst
It's been a while but I have something that may interest you for later

Megaswagmanwithdemredglasses!

Ripped straight from SSBU ! He is even lower poly that the MMD that I've found before and he can probably be optimized there and there and the best part is still Omega-Xis/Warrock-Arm cannon ! (...Well, still need someone to rig him, but, at least, the model is there !)

I thought that I should let you know about this model  Kirby Dance

77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Akeno Emiya's Blades Store : Preparing to come back... on: February 08, 2015, 09:57:00 AM
About that Matoi PSA, I was planning to do one myself too, but gave me some ideas. Can I help out with some of the animations?
Well, Ryuko is pretty much done, aside some fixes needed here and there. But honestly, I suggest you to do your own Ryuko PSA if you want. Just make sure to not rush it and to take account criticism from others. Also, don't overcharge yourself with projects... You'll either get bored of them or you'll rush them. And none are a good thing.
But thanks for the offer.

I want a beta Ryuko.
Soon(TM).

That's because he's sick. So he most likely won't be doing much until he gets better.
^This. Though I did a few balancing on Ryuko's attack and added some needed GFX.
78  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: February 08, 2015, 09:54:44 AM
You're welcome.
79  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 08, 2015, 07:22:50 AM
Zombie Ike


Rig almost done. Obviously needs lots of texture work.
I l-Ike this. *gets shot.*

Like I said before... White as a ghost.

3spooky5me.
80  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 08, 2015, 06:51:34 AM
That's badass. Especially with that bar above their heads.
81  Super Smash Bros. Brawl Hacking / Model Imports / Re: Gamidame_K's thread: MeMeMe! on: February 08, 2015, 06:49:36 AM
That Meme-chan vid... killed me from the inside...
But that's a cool model you've imported there.
82  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: February 08, 2015, 06:38:37 AM
Honestly... I'm pretty bad at animating myself. Though people tend to use Maya to animate for Brawl... I don't know if it could work for DOTA, since it's another game and all, but that's all I can tell you. There's a tutorial in the A/A Section that shows you how to animate with Maya. You should go there and have a look.
Hope that helps.
83  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Xenomorph in Progress on: February 05, 2015, 11:51:44 AM
Well now... Guess we can say that this is...
84  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Xenomorph in Progress on: February 05, 2015, 09:28:48 AM
This is too much. I want this dinosaur in my Brawl now... More than ever.
85  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: February 05, 2015, 06:20:14 AM
I don't see why you need to stop. It's not like those models are going to be easy to get in game anyway with how high poly they are. But if you think it's a waste of your time. I won't argue with you. I just see it as a wasted effort for all the work you put into it.
^
Also, while that model isn't like the one from SSB4, I think it would be really too bad for us not to see it completed, as it's also different from the SSB4 one.
86  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fate/Stay Night Project: Fate Unlimited Codes Model Import on: February 04, 2015, 12:46:34 PM
Excuse me for my bad english, by "moveset" u mean animation for character? If yes, did u export it from game or making it by yourself?
Making it myself. And also, I'm doing Archer, but also Saber and Dark Saber.
87  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: February 02, 2015, 10:31:06 AM
Nintendo's laziness...

Anyways, i am doing this:

Isn't that Pauline, the girl from Donkey Kong or the crappy Mario vs DK with the Mini-Marios?
88  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Geno revamp PSA preview last post :) on: February 01, 2015, 12:11:08 PM
that geno is released or that Skull Kid is in the works?


Anyways i feel geno was released to early so im still working a bit on him. Im also pretty much done with all animations for Skull Kid.
Most likely Geno. And it's the same for me, actually.
89  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 31, 2015, 07:20:09 AM
oh.. u mean the textures for Gaur Plains? I asked Chrrox to help me extract the textures since i showed him my beta preview of the stage. Anyways.. here's some early in-game pics. the 5th pic has the bushes hidden, so that u can see the uv layers taking affect (aka grass on the rocks).





I'm really feeling it!
90  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Hyrule Warriors & Skyward Sword Link on: January 29, 2015, 04:31:06 AM
I kinda lost motivation for SS skyloft and hero link because of HW link, so I will upload what I have for those that still want them tomorrow.

I deleted the recolors and planned to redo them but never got around to them because of HW link, so he won't have recolors. i'll also leave a model with all shields, sheaths, and swords on it and you guys can do whatever with it

the HW versions of both will be much better. also because I need to post this I went ahead and got pics of deity link with hat.



ignore poly count, this is the max scene I use to make sure all models are the same height and stuff.
I want it... It looks too good...
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