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46  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 25, 2014, 12:30:04 AM


I guess because of this my findings about boss sfx might not even have been worth it. Though it does beg the question to me. If you can load the sfx folder with for example: marth and then activate the code and select roy and have him load from sf2. Then can you just activate the code again to swap back to the sfx folder and then select another character and then activate the code again to select that character's clone so that it uses the sf2 folder?

Edit: If we can't switch back and forth between the two sfx folders then we'll have to use boss sfx for the rest of the Ex characters in order for them all to have their own sfx.
47  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 24, 2014, 09:44:05 PM
Alright, I got it everyone! I figured out how to get boss sfx to be directed onto BrawlEx characters and how to find out what their soundbanks are. Here's my tutorial:
To find out about Smash Bros. Boss's SFX in PSA and sound banks, just open the BRSAR in BrawlBox 0.71

Then go under snd, NOT SND. The lower case one. then group then go to enemy. Then you'll find the Boss's soundbank numbers. They will be in decimal form so you need to convert them to hex. Duon's is 318 which is 13E in hex.

To find their sound clips with PSA SFX ids: Just go under snd and then go to se, then go to boss and then go to Duon. Then to find the PSA SFX id just click on an audio number and look on the upper right box with data in it and the number at the bottom of the list with the word Misc. above it is the number you need for that SFX to call it in PSA. You of course, need to convert it to Hex for it to be called properly in the PSA program (either smashattacks or brawlbox0.67b).

In order to give the BrawlEx characters there own sfx we have to first change their soundbank to the boss soundbank we want them to use. Then go into that BrawlEx character's PSA file. Then go into every part of their PSA where they use a unique sound effect and point it to one in the boss's sound effects. You also have to figure out what sound effects from that character are going to replace what in that Boss's sound effects beforehand, so that you can link them up correctly when doing the PSA part. Also, the hackers at Project M did something that is necessary when doing this method. Since boss soundbanks don't have as many sounds as fighter characters do, for a lot of the sound effects that Roy uses, they had to change it to common sounds in brawl that matched up with Roy's. Which I guess correspond to the slashes and swipes and explosion, and fire that he does. There are a few sound effects that they put on Duon for Roy that they didn't pull from the common sfx. But there aren't that many. They used the voice clips of Roy for most of Duon's sfx and only used essential sfx that Roy needed in there. The rest is common sfx. One last thing I need to mention is that Project M was able to redirect the Crowd that cheers Roy's name when he is winning in the game to one of Duon's sounds. Where in a character's moveset file does have the line of code that determines what sfx id is called for when he is winning a match? That would be really good information to know in order for people to give BrawlEx characters their own sfx fully.

Anyways, I hope this is very helpful and that this means people can start working on a project to get some BrawlEx characters to have their own sfx and maybe upload them on dropbox and post them? That would be nice. Like if I wanted Shadow over Sonic to have his own SFX and he uses Taboo's soundbank. I know you are saying, "Do it yourself! Don't wait for other people to do it!" I wouldn't mind doing that. However I am in college and I have all these projects that keep me busy a lot of the time. I just don't have that much time on my hands to do such a project for brawl hacks. I mean I could do a little of it each day or so. I would have to keep track of to do and what is left to do each time I work on it though. Anyway, happy hacking!!

I'd like to thank DSX8 for telling me where to find the info for the SFX PSA ids and soundbank ids.
48  Help & Tutorials / Help / Re: clone engine with project m code help on: January 24, 2014, 11:24:24 AM
Unless someone can look through the Project M codes and give out what each part does, I don't think you'll be able to use the new BrawlEx clone engine with Project M at this point in time. Somebody from Project M could show the code set that the hack uses, but they most likely won't cuz they like to be all secretive about it.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's Shadow V2,Sonic Heroes V1.5/2? on: January 24, 2014, 11:13:13 AM
Hey Guys. If you don't know who I am I'm Blase005 and I was recently added to be part of this Thread by Leon Exodio because I'm now one of his personal Animators along with the fact that on of my certain hacks needed a new place to stay (but that hack won't be showing up for a while. Ofcourse if your crafty you might figure out which one it is). But as of now I am doing animation works for Chaos, Shadow and Sonic Heroes.

If you haven't seen any of my works then here is a taste of a animation I made today for Chaos.






I have plenty more but this is pretty much the best one I made today. I hope you guys will like the works I will put into the animations for Leon's hacks and I hope that I will have a great time making them just for you. AWESOME 2.0!
I love it Blase! Chaos is looking awesome.
50  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 11:54:27 AM

I don't know why, but i keep freezing before the css. :/
Did you make sure to download the updated BrawlEx v1.1.2.0 and replace the bx_fighter.rel file in the module folder with the new one from the updated version? I had to do that to get it to work.

I already uploaded a PM Roy with sound effects over Duon. Just use these files, and he'll work fine.

https://www.dropbox.com/s/16g3fp5gs8ztnlj/Roy%20with%20Sounds.zip

Thanks, I forgot you posted this a few pages ago.
51  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 12:27:20 AM
You have to change the soundbank in the Fighter Config.
OH that makes sense. Thank you.

Edit: Okay I just tried changing Fighter3F.dat's (which is Roy's) soundbank from 13 to 13E and now Roy freezes when I try to load him in a stage. Anybody know why? 13E is supposed to be Duon's soundbank btw.

Edit 2: I just tried changing Roy's soundbank to Sonic's as a test and now Roy has no sound effects except for common ones.
52  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 23, 2014, 12:17:52 AM
Hey guys, I need some help. I see that you are already in trying to figure out something new. But I was working on testing out switching the soundbanks of characters to bosses and I can't seem to get the soundbank modifier code to work:

Code:
Sound Bank Modifier:[Phantom Wings]
4A000000 80AD89E0
1400ZZZZ 000000YY
E0000000 80008000

Does it not work with BrawlEx? Because no matter what I try to do, even trying to switch something as simple as Mario's soundbank for Ike's does not work. All it does is just have them have their regular soundbanks and that's it. Does this have to do with changing the hooktype in Gecko OS?
53  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 22, 2014, 06:21:38 PM
Because Project M's Clone Engine isn't BrawlEx. They are two completely different engines.

I see. Well I hope that someone will figure out how to get Kirby to have Ex hats in BrawlEx soon.

incase some want to see the possibilities of the BrawlEx

Let the Swap Begin!

Will there be a tutorial made about how to achieve this at some point?
54  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 22, 2014, 05:48:55 PM
there is no way for clones to get their own kirby hats, i tough that was explicit... kirby has number of subactions for his hats codes in fitkirby.pac and you cant just add subactions and think it would work, the best it could happen is if your using a clonned lucario lets say mewtwo, kirby would swallow and get lucario hat, but you cant ever have a lucario and a mewtwo hat its just impossible.
Clones can't get their own kirby hats, eh? Then how come in Project M I can suck up Mewtwo and get a Mewtwo hat and use his confusion attack?! Tell me how that was achieved.
55  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 11:55:48 PM
Did you put the FitKirby[EXcharactername].pac  FitKirby[EXcharactername]00.pac and  FitKirby[EXcharactername]Spy.pac in the Kirby folder?
OH! That makes sense. I need to make sure and make those files in there. Thanks!
56  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 11:38:20 PM
Is it just me or does Kirby not work with ExCharacters? I tried Kirby and yellow Kirby and that worked just fine with the BrawlEx codes turned on. But put an ExCharacter with Kirby and it freezes when I select a stage.
57  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 10:33:54 PM
did you try changing the gecko hooktype to axnextframe?  that generally resolves alot of problems, if you still get them, try restarting your wii  a few times. it seems that on the wii, sometimes brawlEx wont load.

i know i had previously said that it wasn't likely that it was brawlEx at fault, but alas i encountered the problem 2 times so far now. didn't change anything, just restarted the wii and it worked. so i take back my previous comments on the subject

I think you're right. I just replaced the module file with the one that came with the pack and now it worked like a charm! I didn't even change the hook type cuz i was distracted by something and forgot to. So I guess you just have to keep trying until it works. Can't wait to try out these extra slots now. Thanks for the help.
58  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 10:26:50 PM
hmm... Try changing the Gecko hook to AxNextFrame and see if that works under the Gecko configuration settings.
Okay I'll give it a shot thanks.
59  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 08, 2014, 10:21:57 PM
Hey I need some help, preferably from ASF1nk, but I'm sure anyone could help me since it seems most people are having success with his pack. I downloaded his pack and I can't seem to get it working right. I try with the module file that came with the pack, it freezes when I select the Brawl button after going to group. I try the module file from BrawlEx v1.1.2.0 and I get a CSS with the regular character slots and a bunch of Shadow icons in it and when I move my hand over one of the Shadow slots it freezes. I tried BrawlEx v1.1.2.1 module file and it froze on the Brawl button. Is there something I'm missing here? I just downloaded the pack, put all the folders in a new pf folder in SDCARD/private/wii/app/RSBE/pf  and then I took the GCT file and put it in the codes folder in SDCARD/codes. If someone could tell me what I need to do to fix this I would be very appreciative.
60  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 07, 2014, 02:23:39 AM
I tried it out and it loaded random icon and freezes when hovering it...I followed the video tutorial for vbrawl and I renamed everything and did the file setup btw this is for marth.
I think I did everything right if I can get help on this it would be great!

edit: I also know about this problem in the troubleshoot part in the first post, but it's not that.

Did you make sure to use the files from BrawlEx v1.1.2.0 and not BrawlEx v1.1.2.1? That was my problem at first. Try this: download BrawlEx v1.1.2.1 and copy the bx_fighter.rel file from the core files folder and put it in your module folder on your sd card under pf/module
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