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46  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 31, 2012, 11:49:39 AM
I am so thrilled for the screenshots and gif maker from brawlbox.

Would be neat to bring in a frame data of the stuff I do in the future :-).

BJ96, the frame speed mod stuff, when will they be implemented in brawlbox so the animations are also affected by the event?
47  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 30, 2012, 03:36:50 PM
BrawlWox have some trouble to read a edited version of FitKoopa.pac ?

I have plan to make some fix on my "blaze the cat" hack over Bowser, but loading the PSA in the model viewer make brawlbox crash.

Also, when i load the FitKoopas.pac directly on brawlBox, the "MoveDef_FitKoopa" cannot be opened.

With a clean version, it's fully work, so i have try to start from over and copy/past with "project smash attack" my code into the clean version and fix my bone glitch with BrawlBox, but, same result.

I certainly do something wrong, please, i only need to know what for avoiding this trouble.

And thanks for your hard work on your programme BJ. Smiley

 
EDIT : the v66b can open my edited version of "MoveDef_FitKoopa", hmm hard to understand why.

Edited files (psa ones) work weird or don't actually work.

Fresh files is the way to go, but bowser has side b, down b and up b glitches, I would mot recommend using brawlbox for bowser.

Edit:
Some characters "MoveDef" file get weird yeah, when heavy edited in psa and opened on brawlbox.  But it is cool that bb0.66b opens it as for reading it, might be good if that could be of some use for BJ96
48  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 29, 2012, 01:03:05 PM
Probably sort of UN-related, but here goes:

Original Source
------------------------------------------------------------------------------------------------------------------------
Bunny Hood

Dash & StopTurn Initial Velocity 2x
StopTurn Deceleration 2x
StopTurn Acceleration 2x
Run Initial Velocity 2x
Jump V Initial Velocity 2x
Jump H Initial Velocity 2x
Hop V Initial Velocity 2x
Gravity 1.5x
Terminal Velocity 1.5x
Fastfall Terminal Velocity 1.5x


Metal Box

Jump V Initial Velocity 2.38x
Hop V Initial Velocity 1.55x
Gravity 2x
Terminal Velocity 2x
Fastfall Terminal Velocity 2x


Super Mushroom

Dash & StopTurn Initial Velocity 1.56x
Run Initial Velocity 1.56x
Jump V Initial Velocity 1.35x
Hop V Initial Velocity 1.35x
Gravity 1.42x
Terminal Velocity 1.42x
Air Mobility 1.56x
Air Stopping Mobility 1.56x
Maximum H Air Velocity 1.56x
Fastfall Terminal Velocity 1.42x
Model Size 1.7x

Poison Mushroom

Dash & StopTurn Initial Velocity 0.6x
Run Initial Velocity 0.6x
Jump V Initial Velocity 0.75x
Hop V Initial Velocity 0.75x
Gravity 0.7x
Terminal Velocity 0.7x
Air Mobility 0.6x
Air Stopping Mobility 0.6x
Maximum H Air Velocity 0.6x
Fastfall Terminal Velocity 0.7x
Model Size 0.5x
------------------------------------------------------------------------------------------------------------------------

the super/poison mushroom increase/decrease a character's size "attribute", and so does scale the hitboxes and hurt boxes on a character.  I have asked some of the project m staff in the past and they said that editing the "size attribute" doesn't not scale the hit box.  The make hit boxes gif in brawlbox scaling the character like the characters are in game.

So the question is:
Q: Editing the actual character's attribute (size) will affect also the hit boxes?

They do affect the hurtboxes as far as I know.
49  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 27, 2012, 04:19:52 PM
Ok, I got OpenTK to work with BB.


I know it's just the floor and it looks the same, but it's running ENTIRELY ON OPENTK!!11!!

I have to go through all the OpenGL function calls now and convert them to use OpenTK functions now lol

I will have a better preview soon. Tongue


Good news...  Wooh!

Awesome BJ98!
50  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 27, 2012, 10:14:25 AM
I'll keep that in mind next time I use brawlbox.

And it was freezing ingame for me though.

But I had once a Css freeze and a Sss freeze on a character.
51  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 27, 2012, 07:49:43 AM
Brawlbox is great, but I've come to a troublesome situation.

When I edit a fresh chracter (once!!) it works perfectly.  But if after saving (take a day break or what so ever), and when I want to continue working on it, the file is funny ingame, and freezes the game delending on wht the character had changed from the previously edited file.

I did not deleted any event or what so ever, tried to have the "library" intact and it still got "corrupted".  The character is fox and the other was marth.

Again, editing once a fresh.pac is completly safe to my testings.
52  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 26, 2012, 12:02:06 PM
madnes?

THIS
IS
BRAWLBOX!!!
I loved that you did not used Sp**** quote as, it's over rated, and your made me laugh better XD
53  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 25, 2012, 07:34:13 PM
It's not a bug, it's a feature!

I think BrawlBox v1.00 will be the Smash 4 ISO.


:laughs: XD ROFL

but yeah, brawlbox v1...  it will turn brawl into a dream=M.U.G.E.N

would be really great ^^
54  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 23, 2012, 08:03:58 PM
We've been discussing this thing and "SomeKindOfMetroid" also thought of that, must be a status id, it is what controls the cases inside a "Switch" event

I have not messed with it as, I have no idea how to start a fresh Switch myself.  Never to be compared to a If statement, it is more complex idk (thats just me)

Lets see how it goes.
55  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 23, 2012, 02:33:04 PM
lolfail

the download link was broken.
I didn't do anything to it.

Then i could have failed XD, but what if I never go to update 0.67b from the minor fixes that it did got Tongue? (which I had -_-")  But this download link fix might have given updates to others that did not got it previously XD
56  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 23, 2012, 02:22:33 PM
*notices brawlbox was updated August 23rd*

O.o me must get it o.O
57  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 23, 2012, 08:20:49 AM
It may delete sub routines if they are not called anywhere in the file.  Example:
- subroutine 19 = some variables and bits and random yadah yadah...

Sub action (random number) calls this sub routine
You edit that sub action and delete or modify the event that has the goto or subroutine for the subroutine 19.

If you save the file, and the sub routine 19 was only called by that sub action only, since no other action, sub action or even a sub routine (that is not 19 ofc) os calling it, brawlbox deletes it since it's not being used.
58  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 22, 2012, 05:15:49 PM
I have 36 characters to work on Im srs here...

And with this such things I am unable to do so.

It appears that saving is fine, but if after saving I change something or delete it and try to save it, it has that "given key" thing.

I can use PSA but I want to do something big, with brawlbox so people can see that they can actually use it.

I want to help the cause heh.  But I can actually just use PSA (but I don't cause I have a mission here).

I've been using PW's program for like 2 years, it's not like I want brawlbox for it's easy and user friendly cap-ability.
59  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 22, 2012, 03:47:10 PM
BJ96:

besides what projects you are working (other than brawlbox) where did you left of brawlbox as, I think the progress is kinda paused or slow as, you have other stuff to do, so main question is:
"Where is brawbox standing right now?" & "You have a surprise for us when it gets released"?

"When would such beautiful piece of work be release to public <3?"


Post Merge: August 22, 2012, 04:16:05 PM

I hate this T_T

I left of my fox project for 2 weeks almost now I wanted to continue and I'm unable to save :-/

Guess I have to parse stuff again, and might be, over and over T_T
60  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 22, 2012, 02:27:25 PM
I can bet you guys that all the noobs around here (you guys know who I'm talking about, not gonna name names) don't know who Kryal is, even though they've been around for a while and use Brawlbox. :/

I know what you mean and you are right.

Many know Kryal from smashboards (I am one), they know him from smash/brawl"box".  But not many know him by name, or know him like, knowing him in real life.

We know him him forum based most of the time.
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