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76  Super Smash Bros. Brawl Hacking / Stages / Re: A Bloody Canadian's 2D Stages on: April 27, 2013, 12:14:29 AM
Okay, I'll try my best to improve those textures then. So you are going to edit the materials, too, right?
77  Super Smash Bros. Brawl Hacking / Stages / Re: A Bloody Canadian's 2D Stages on: April 27, 2013, 12:07:31 AM
I may be able to create custom textures, and I might be able to add bones, but I don't think I'm good at that yet. Anyway, this sounds like a pretty cool project to be involved in, but I might not be able to find a lot of time for this.

EDIT: Wait when you mean create the custom model are you making the textures as well?
78  Super Smash Bros. Brawl Hacking / Stages / Re: A Bloody Canadian's 2D Stages on: April 27, 2013, 12:03:11 AM
Yes it is, but I thought you only had to do that with importing characters!

EDIT: Okay, nevermind. I was thinking of when we replace the bones of the character with our new one. I thought you meant we'd have to do that when importing the stage.
79  Super Smash Bros. Brawl Hacking / Stages / Re: A Bloody Canadian's 2D Stages on: April 26, 2013, 11:44:19 PM
You need to rig stage imports?
80  Help & Tutorials / Texture and Portrait Tutorials / Semipsycho's Guide To Retexturing Mr. Game & Watch on: April 26, 2013, 11:07:04 PM
This is a guide on how to retexture Mr. Game & Watch. Unlike the other characters, he does not have any image files containing his textures, and only has one FitGamewatch00.pac file because all of his different colors are inside of it. This is why if you got a model import over Mr. Game & Watch, each color is the same. Okay, let's get started.

***Here's a picture on Google that has each Mr. Game & Watch in order. It might come in handy later.

Step 1: Download FitGamewatch00.pac here:

Step 2: Open FitGamewatch00.pac with Brawl Box (v0.67b preffered).

Step 3: You will see a bunch of different data folders, choose the first one that says "AnimationData[0]".

Step 4: Open "AnmClr[NW4R]", and there will be 5 different folders. The first one, "AGameWatch", contains the inner colors for Mr. Game & Watch. The others are for the outer brim colors for MGW. You will need to change them each to the same colors.

Step 5: First let's change MGW's inner colors. Open "AGameWatch", and click on "TevColorReg0", and you will see different colors like this:

Step 6: This is where the picture I gave you comes in handy. The colors here correspond to the colors in the picture. Do not edit the Mask color or the one at the very bottom, it isn't used. Change each color to what you desire, but do not choose a number for "A".

*** I suggest you keep a Notepad open to record your RGB settings of your choice, like this:
Outer Colors:
Black: RGB: 0
Orange: R: 232 G: 132 B: 0
Aquish: R: 13 G: 155 B: 122
White: RGB: 255
Lime: R: 163 G: 198 B: 9
Pink: R: 255 G: 0 B: 117

Inner Colors:
White: RGB: 255
Red: R: 224
Green: R: 90 G: 188 B: 22
Light Blue: R: 147 G: 255 B: 249
Yellow: R: 229 G: 255
Purple: R: 74 B: 191

These are my colors:
I basically made all the original colors more vivid, and replaced the blue one with the light blue one, and edited the original light blue one to be purple.

Step 7: Now we want to edit the outer colors. There are multiple folders that contain the same palette. You need to change each individually. Unfortunately you can't export the "TevColorReg0" and replace the ones with the same colors, or you'll get a result that looks like this:

***Remember, this is where recording the RGB settings will help because you can just insert the same numbers for each corresponding color.

This is what all of my outer colors look like:

Step 8: Now that you've finished copying all of those, there's one more that you need to do. Fortunately, this one doesn't have as many to copy. Scrolling a little bit down there is another AnimationData[0], open it, and you will see more of the same thing. Just change it to what you did with the other one, and then you're almost done!

Step 9: Save the FitGamewatch00.PAC to a destination folder of your choice, and then save another one into the same place but name it FitGamewatch00.PCS.

Step 10: Place into SD: private/wii/app/RSBE/pf/fighter/gamewatch. Play in-game and enjoy!

If anybody wants me to make portraits for their retextured Mr. Game & Watch, then ask me, and I will try to find some time to make some for you. Have fun retexturing, and I hope this tutorial helped anybody!
(I tried my best to make it exactly 10 steps).
81  Super Smash Bros. Brawl Hacking / Stages / Re: A Bloody Canadian's 2D Stages on: April 26, 2013, 09:32:40 PM
Are you saying you can't make the stage 3d? I'm actually learning how to create animations, camera settings, 3d modeling, and material editing and I'm 13. As a matter of fact, there is a class at my school that teaches students how to do all of this, but it uses Autodesk Inventor, not Autodesk 3ds Max. I think that we can create a 3d model of your idea, along with textures. Sometimes I like to combine textures from different games using Photoshop to make it look like one original texture! However, there will probably be too many vertices to import at once, so we would need to break up the model and import them separately into different Model Data.
82  Super Smash Bros. Brawl Hacking / Stages / Re: A Bloody Canadian's 2D Stages on: April 26, 2013, 08:10:41 PM
Is this like Captain Falcon's stages or Mushroomy Kingdom? Do you think you can create a little sketch of each station? Perhaps we can create custom textures for your stage idea!
83  Help & Tutorials / Help / Weird BrawlBox v0.67b Error on: April 15, 2013, 11:17:14 PM
Earlier today I was using BrawlBox v0.67b perfectly fine then now for some reason this message pops up:

Does anybody know what this means? I tried downloading a new mscorlib.dll but it had no effect so I just replaced the new one with my old one. After that, I tried to download a new copy of BrawlBox v0.67b, and when I went to the download from Brawl Vault I was greeted with this message:


Does anybody have a solution to this? I am using Google Chrome and I tested this with BrawlBox v0.67d, and it works still.
84  Help & Tutorials / Model Tutorials / Re: DAE Model Importing for Dummies (Under Construction) on: April 13, 2013, 09:19:11 PM
Reinstall the plugin? That's the only suggestion I can offer. I don't really know why your plugin isn't working.
85  Super Smash Bros. Brawl Hacking / Stages / Stage IDs on: March 27, 2013, 08:36:25 PM
Is anybody else having a hard time finding which stage they want to open in Brawl Box to modify? Here's a list of all the IDs for the stages:

Yoshi's Island              STGCRAYON.PAC
Delfino Plaza              STGDOLPIC.PAC
75m                         STGDONKEY.PAC
Big Blue                           STGDXBIGBLUE.PAC
Corneria                           STGDXCORNERIA.PAC
Jungle Japes                   STGDXGARDEN.PAC
Green Greens               STGDXGREENS.PAC
Onett                       STGDXONETT.PAC
Temple                      STGDXSHRINE.PAC
Yoshi's Island                    STGDXYORSTER.PAC
Brinstar                            STGDXZEBES.PAC
Distant Planet              STGEARTH.PAC
Mario Bros.              STGFAMICOM.PAC
Final Destination           STGFINAL.PAC
Port Town Aero Dive   STGFZERO.PAC
Green Hill                      STGGREENHILL.PAC
Flat Zone 2              STGGW.PAC
Battle Field              STGBATTLEFIELD.PAC
Halberd                 STGHALBERD.PAC
Summit                 STGICE.PAC
Rumble Falls              STGJUNGLE.PAC
Mario Circuit              STGKART.PAC
Warioware, Inc.      STGMADEIN.PAC
Rainbow Cruise            STGDXRCRUISE.PAC
Luigi's Mansion              STGMANSION.PAC
Mushroomy Kingdom 1   STGMARIOPAST_00.PAC
Mushroomy Kingdom 2   STGMARIOPAST_01.PAC
Shadow Moses Isle (Rex)   STGMETALGEAR_00.PAC
Shadow Moses Isle (Ray)   STGMETALGEAR_01.PAC
Shadow Moses (Gecko)   STGMETALGEAR_02.PAC
New Pork City              STGNEWPORK.PAC
Norfair                 STGNORFAIR.PAC
Bridge of Eldin              STGOLDIN.PAC
Frigate Orpheon      STGORPHEON.PAC
Skyworld                      STGPALUTENA.PAC
Pictochat                      STGPICTCHAT_en.PAC
Pirate Ship              STGPIRATES.PAC
Hanenbow              STGPLANKTON.PAC
Pokemon Stadium            STGDXPSTADIUM.PAC
Pokemon Stadium 2           STGSTADIUM.PAC
Spear Pillar (Dialga)           STGTENGAN_1.PAC
Spear Pillar (Palkia)           STGTENGAN_2.PAC
Spear Pillar (Cresselia)    STGTENGAN_3.PAC
86  Help & Tutorials / Help / Re: Mario Freezing Without Hacks on: March 25, 2013, 04:29:48 PM
Okay, I tried your suggestion, but it was late at night, so I didn't get to test it yet.

EDIT: I tested it out, but I got the same result. My game froze right when Mario's tube appeared when a match was about to start.
87  Help & Tutorials / Help / Re: Mario Freezing Without Hacks on: March 24, 2013, 06:04:42 PM
I'm using an SD card and I tried loading the game using Gecko OS, and Mario did not freeze when I realized none of my hacks were enabled. I must have moved the .gct I had in my codes folder to my pf folder because I switched to Riivolution. I also considered copying my data and reformatting my SD card, but I'm using a 16 gigabyte SD card, and I have a lot of stuff on it. I believe if I use the "cut" option instead of the "copy" option, the data will immediately move from one to place to another without taking a long time to copy. I have both my hacking tools and all my stuff like characters and portraits on my SD card separated from the actual folder that contains the hacks I want to load. Since I'm using the Classic Stage Expansion Pack, should I just delete my loaded hacks and start fresh with another extracted folder containing the Classic Pack and insert my other hacks then, or is it recommended that I should reformat my whole SD card?
88  Help & Tutorials / Help / Re: Mario Freezing Without Hacks on: March 23, 2013, 10:19:42 AM
Well, the only .rel files I have that relate to Mario inside my module folder are .rel files that belong to stages based on his game. However, maybe you need to know this, but I'm using the Classic Stage Expansion Pack, and I'm using Riivolution.
89  Help & Tutorials / Help / Re: I need help adding stages... on: March 22, 2013, 07:26:08 PM
Yes you must put the stage over the stage(s) it was meant to be placed over, unless you have a .rel file that allows you to put it over a different stage.
90  Help & Tutorials / Help / Mario Freezing Without Hacks on: March 22, 2013, 07:23:59 PM
Every time a match is loaded (this includes Classic mode) with Mario in it, the game freezes although I don't have any hacks for Mario on my SD card.

I think my problem is that recently I put a Metal Mario Hack over Mario, and I removed the SD card from my computer before it finished copying by accident. Today when I looked in my SD card, there was no Mario folder in the fighter folder. Either Mario's folder didn't show up because of the data that occurred when I took out the SD card too early, or I simply deleted it because I didn't want the hack or I thought that it wouldn't work (I tried using this hack in the past, but instead of Metal Mario it was just normal Mario). I can't remember which one happened.

Also, I'm not sure if this has any relevance, but I modified all of Donkey Kong's files besides Wiimote and Announcer sounds to Wreck-It Ralph. I modified his FitDonkey##.pac files, and all of his portraits that you can see including the names. I just thought that this might be relevant because Donkey Kong is the character right after Mario.

I haven't tried starting any matches that had a costume other than Mario's original costume. Perhaps something went wrong because I tried to make Metal Mario over his original costume before I pulled the SD card too early.

I tried creating a folder in fighter called mario, and inserted nothing in it, but my game still froze. My game freezes right when the match starts, but I have one second to move before the game freezes.

If anyone has another idea why Mario freezes the game without any hacks for him I'd appreciate it if you would tell me. Thanks in advance.

*** 100th post! n.n!
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