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16  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: KJP's Throne Room. Deoxys Shader Previews on: April 11, 2015, 07:54:07 AM
Don't know why I haven't subbed to this thread yet. Deoxys is looking great so far.
17  Super Smash Bros. Brawl Hacking / Model Imports / Re: TurboChaos's Lair of Epic Imports: Galaxyman Progress and Chorus Kids V2? on: April 01, 2015, 09:36:44 AM
Sigh. Days like today remind me why I love these forums. Azn
18  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 31, 2015, 02:58:37 PM
I wonder how TurboChaos is doing with Air Man...?
Hi Velen-senpai

Thanks to Velen for updating the texture.


Alt. version I made based off my original (Will probably be included in the download.)

P.S. I hoped you enjoyed my beautiful hand-writing. Awesome Face
19  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: 3.6 trailer on: March 29, 2015, 08:20:50 PM
Oh I have a question.
Is Olimar's new jetpack a viability bone or is it part of the PSA files.
20  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 26, 2015, 08:32:58 PM
Question: how does one make perfectly flat UV's?

I know the basic stuff, but the UVs are all rounded.
Uasually I select the model and open the UV Map modifier and select the box option. Then I open the UV Unwrap modifier and edit the uvs as I see fit.
21  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 26, 2015, 11:30:59 AM
you may wanna use a subtle metal-ish pattern overlay


How's this?



22  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 26, 2015, 10:29:46 AM
Getting there....



23  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 25, 2015, 11:41:59 AM
Yeah Brawl style's the plan. Maybe something close to this, you know except less hyper realistic?

24  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 25, 2015, 11:28:30 AM
Started working on Airman's textures. I wanted to make him look smooth, but at the same time make him look bolted together. Thoughts?


and here's what the texture map looks like.
25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: The Real Reason the Community is Dying. on: March 24, 2015, 07:35:23 PM
Well time for me to add my two cents.

Like Scout, we didn't all start as good as we are now. Most of us had critics to tell us what we were doing wrong and how to improve upon them. (Most of them not so pretty) But it was accepting that our mods weren't perfect that helped us to improve, and become great (or in my case descent) Brawl hackers.
26  Super Smash Bros. Brawl Hacking / Model Imports / Re: TurboChaos's Lair of Epic Imports: Galaxyman Progress and Chorus Kids V2? on: March 23, 2015, 02:07:26 PM
Here's something I haven't shown in while! Tongue

As you can see I completely remade the torso and made edits to the hand/Air-Buster.

Side-view.
27  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: March 23, 2015, 02:07:05 PM
Here's something I haven't shown in while! Tongue

As you can see I completely remade the torso and made edits to the hand/Air-Buster.

Side-view.
28  Super Smash Bros. Brawl Hacking / Model Imports / Re: SonicBrawler's Model Thread on: March 20, 2015, 12:55:38 PM
*Subs*
29  Super Smash Bros. Brawl Hacking / Model Imports / Re: TurboChaos's Lair of Epic Imports: Galaxyman Progress and Chorus Kids V2? on: March 17, 2015, 05:02:23 PM
Who is Chorus Kid going over?
30  Super Smash Bros. Brawl Hacking / Model Imports / Re: TurboChaos's Lair of Epic Imports: Galaxyman Progress and Chorus Kids V2? on: March 17, 2015, 02:31:03 PM
Some Galaxy Man progress. I'm currently trying to lean how bone-edits work but until then I'll be fitting him over regular Ganon.

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