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46  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 31, 2015, 07:22:18 PM
oh they're rip-able!

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Anyways, Thanks to Boobsey for the model. Textures are just place-holders until I finish the new ones.
47  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 31, 2015, 05:36:52 PM
le more progress

This is the most beautiful thing ever.
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Also, all these Smash 4 rips are making me wonder if anyone has a certain Yellow-Gelatinous-Blob-Monster  model lying around, or are Stage Bosses not ripable yet?
48  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 22, 2015, 07:01:45 PM
Yeah, it always changes the body to whatever that Pikmin's body color was, but before putting it in brawl box, I exported and reimported/rerigged it as an .smd, and it turned into the right texture for some reason, idk. SMD must reset some values or something, lol.
Thanks I'll have try that when I get to my CPU.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Unofficial Project M Ridley PSA (75% done) - The end is near! on: January 21, 2015, 09:05:12 PM
Same here, this Ridley looks awesome!
50  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 21, 2015, 08:22:38 PM
So the model works in-game but...

..For some reason all the pikmin turn yellow. I don't know what caused this and I don't know how to fix it.
51  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 21, 2015, 11:43:14 AM

Umm.. Thanks?

Also can someone confirm for me if all the pikmin share the same boneset?
52  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 21, 2015, 10:03:17 AM
Olimar Pikmin or bust.
...
53  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: January 20, 2015, 10:01:06 AM
Guys. I think I've officially lost it....
54  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :) on: January 09, 2015, 04:06:16 PM
Time for my evaluation:
The animation is really good and the attacks are really creative. my only problems are that
1. His recovery is pretty overpowered, I suggest either nerfing his recovery or making him heavier.
2. He should probably keep moving foward after his dash attack (similar to Megaman's from Sm4sh).
3. I don't know if this was intentional or not but his aerial attack is really hard to hit with.
4. His aerial nuetral special doesn't work sometimes.
55  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :) on: January 08, 2015, 07:20:26 PM
Okay
56  Super Smash Bros. Brawl Hacking / Model Imports / Re: TurboChaos's Lair of Epic Imports: Marx Wishes In on: January 02, 2015, 03:58:14 PM
Go get 'em!


http://forums.kc-mm.com/Gallery/BrawlView.php?Number=207365
57  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 21, 2014, 01:17:56 PM
So I've run into a problem with Marx
It's not the shader or the uvs and I'm positive the textures are the right size.
58  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 19, 2014, 05:18:11 PM
@ShadowLuigi: Thanks and Happy Olidays to you too! Awesome Face
59  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 18, 2014, 10:23:27 AM
*Sigh* I make too many of these....

60  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: December 12, 2014, 05:43:17 PM
Have you tried running the detach by ID script?
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