But then, where would the fun in that be?
But yeah, lack of Maya tutorailage/usage is pretty much why I experimented on my own. I did use one of your tutorials to (sort of) figure out a problem I was having with importing during my larger-scale experiments, but I didn't know you had experience with Maya.
But yeah, lack of Maya tutorailage/usage is pretty much why I experimented on my own. I did use one of your tutorials to (sort of) figure out a problem I was having with importing during my larger-scale experiments, but I didn't know you had experience with Maya.
Cranky Kong was modeled and rigged 100% in Maya 2013. And he imports just fine. If you need help with anything, let me know. I've been using Maya daily for going on five years now, and I teach the program at my university, so if there's anything you want to know, shoot me a message.
Personally, I've found rigging a lot more intuitive in Maya than in Max, and I'd suggest anybody that's having trouble learning Max's rigging tools to at least give Maya a shot. A lot of it comes down to personal preference, but I had no trouble closing up the gaps on Cranky's thighs and neck with Maya.