I have no idea, that's just random since both ways use the same function to open files
I noticed that with this model, when it's exported with the last version of BB, then re-opened with the new version, that's what makes it crash. Nontheless, I can work with it, this version of BB is so awesome It doesn't matter.
I can open most files fine, but when I open a certain model BB crashes. But it's only when I go to file->open. If I set the file associations so that it opens automatically with BB, then the model opens fine and I can preview it and everything. But If I file->open, it just doesnt open. If the model is in a pac file, I can open the pac file and go to the model, but as soon as I try to preview it or expand it, it crashes. The model came from a different game. Also when I file->open the same model, but it's the original one straight out of the game, it works. It's just the edited model I have that doesn't work correctly. In the last BB, I edited the materials, shaders(I opened it in a hex editor to edit the shaders as it wasn't in the last BB), and 2 bone indexes. Any clues as to why the edited model doesn't function correctly?
When editing the values in the shaders section in BrawlBox, it doesn't actually edit. You change the numbers, but after saving and re-opening BrawlBox(something else has to be edited for the saving to actually work), the numbers are back to the way they were.
Cool, here is my chance to say that I used the model to (with Sonic695's permission) and using an edited version of Mastaklo's texture. I mean no dissrespect and I credited all involved
did u post ur's on BV, i didn't see it, i could put it in the first post if u want.
Recently, a certain version of shadow has been created. This version of shadow has his hair already pointed up and his facial emotions are made to be serious. This requires nothing more than the texture files. Apparently, there has been some controversy over who was involved in the creation of this. Sonic695, Jack.H, and myself were involved in the creation of this version of shadow. Mastaklo's texture was used for the shadow.
Sonic695 and me discovered the ability to alter the bones so that they would stay, unaffected by the animation file. We used Mastaklo's texture, bone placement, and shoe edit file, and disable the hair from coming down and have shadow's hair stay. Jack.H edited sonic's emotions to make the face more fit to shadow's emotions.
Since its upload, there have been other versions made with a different texture, but still with the same model, unless otherwise stated in the description in BV.
I just wanted to clear that up. Below are the versions I know of that have been created since:
if the folders are not already there, then you just right click and press New folder, and rename it to what it's supposed to be. Do that for all of the folders.
so ur asking id u can take diagla and palkia from spear piller anc copy them to pokemon stadium? if so ya you can do that im pretty sure. althought idk what u did with not being able to change
How'd u get that idea.....
Quote from: Deadman316316
Is there anyway i can get dialga and palkia and the other pokemon on that stage to appear with brawl +??? and also pokemon stadium 2 does not change stages...apparently they are disabled when you download brawl plus
how can i get that back!!!
To get the changing back you have to download the .txt file of Brawl+ and open it in the Gecko PC code manager. There should be a code called stage freezer(or something similar). Disable that and export the gct to your SD card.