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31  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: May 09, 2010, 07:37:32 PM
any comments on my ideas?
32  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Dual Sword's on: April 28, 2010, 05:16:03 PM
doesnt pit HAVE two swords?
33  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 20, 2010, 05:51:02 AM
your kidding. the down b and side b would be cool, but you are making him (in your mind) way too overpowered and unbalanced. the down b is perfect. his side b is a great idea because he needs more earthbending moves definitely. And for charge attacks, how many people do you see being able to be infinite and moving while charging? lucario can hold it for an infinnite amount of time, but only at a certain power level (depending on his damage of course).
34  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 19, 2010, 07:04:17 PM
good choices. i like the side b. maybe it could also reflect projectiles as it is up there.
35  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 19, 2010, 09:25:02 AM
i agree with the lightning, but i think (you may not be a hacker and no the graphics) but he should probably use some other type of skinnier lightning, not the pikachu either since it is yellow... and i think that the down b was too spammable. If you think about the tilts, they are very powerful, but need long lading. i think its balanced. but i do agree. he needs a faster side tilt. the down tilt can stay the same, and i think the up tilt should be changed. And i think the up b should be more mobile
36  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 16, 2010, 07:48:52 PM
you could look at the file,
37  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 16, 2010, 06:44:31 PM
what is the best thing evah?
38  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 16, 2010, 07:27:53 AM
plus it reflects projectiles and absorbs energy attacks. b just needs to be more skinny.
39  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 16, 2010, 06:43:03 AM
if you jump and immediately press side b, you go up the same distance as a normal double jump Wink
40  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 16, 2010, 05:54:37 AM
is over b side b? because his side b is amazing for recoveries. hiis b is a genius idea, he just needs to refine it more i think. (kirby i hope you are getting any of these ideas from us )
41  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 14, 2010, 06:27:49 AM
why do ou want to get rid of second down b charge? side b is fine, down b is absolutely perfect, but the b needs to be changed. Look at what i posted above Birth's post.
42  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 13, 2010, 06:48:07 PM
what? how is b original what? and snakes missile launcher has nothing to do with ness! the side b is vine in the air too.
43  Help & Tutorials / Help / Re: Item spawning on: April 12, 2010, 08:07:06 AM
in psa, there is a generate item command, but i dont know what the soccer ball code iss. i wonder if there is a list somewhere here of all psa item codes
44  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Essential PSA Information on: April 11, 2010, 09:35:12 PM
for flags, i know number 83 is lucas' hexagon magical graphic
45  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Master Cheif on: April 11, 2010, 04:17:46 PM
yeah. i put in an animation i wanted, and even without taking away the ound effects the game froze
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