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16  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 12, 2014, 04:58:01 PM
I always check that before exporting.


Yes, but i was saying to try inserting the exported sawnd file through Super Sawndz and see if it replaces the same ID that was exported.

why does the sawnd.sawnd file need to be deleted?

I don't know, it just seems to be a fix for exporting sawnd files if the ID doesn't match when inserting a custom sawnd file.


What I told you is only a thought I have that may help you, but I currently am using Riivolution (Not ready to use this Clone Engine yet, watching progress on it, possibly waiting till V2/ See if it ever does become compatible with Riivolution) and it's been months since I last tried any modding on Gecko, but the sound issues you're having sound like something that was happening with the announcer calls in mine when I last tried gecko, except they sounded like weird arcade beeps, plus a weird music bug where the song changed in the middle of the fight to something weird, so I don't know how well the RSBE Code works now.
17  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: March 11, 2014, 10:57:01 PM
The thing is, that I never exceed the filesize limit.
And I tried to to what you said before, but I still got the same effect:
New .sawnd included, non-sawnd SFX messed up.

Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds).

I guess the sawnd.sawnd file that shows in the directory contains data from other sounds inserted before and somehow conflicts when exporting any sounds >.> ?
18  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 11, 2014, 12:04:17 PM
yeah, Soul's Seal is one of my favorites, so intense!
19  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 04, 2014, 11:35:40 AM
a psa based on that character. It's nearly finished, so it shouldn't take too much before I can show something about it.

I was wondering because I thought I saw something like it on the Vault once, but cool, I didn't see that coming  Smiley
20  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mortimer's Thread - Dry Bones Stretching polygons fix on: March 03, 2014, 01:50:34 PM
What is that freaky goat head character that shows at the end of the Final Smash videos? (In case I want a little extra creep in my game)
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 28, 2014, 12:49:29 PM
I still need your files. wanna see what you did


Alright, I won't be able to get them to you right now, but I'll see what I can do Smiley

Post Merge: February 28, 2014, 02:12:29 PM
@CaliKingz

Alright Here they are Smiley It will probably have you enter the code twice to download each, just to let you know, In case it doesn't seem to work:

(Changing Buster Color - Glitchy Polygons): http://www.filedropper.com/fitrobot00_1

(Full Transformations - Overkill Filesize): http://www.filedropper.com/fitrobot00_2

(Working - No Special Features): http://www.filedropper.com/fitrobot00_3

22  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 28, 2014, 12:39:27 PM
O thank you =) And I Managed to get the model working along with and Axl and Vile Alt Costume that I will update SOON.

So you don't need any of my files, or you do?
23  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 28, 2014, 11:46:55 AM
@CaliKingz

Well, I don't know a ton about adding to/changing character models, but I still should've been able to do it from what I could tell :/ Anyway, here are my results for Megaman X:
I have a few different versions. One is just the model with the bones matched up with the bones of the model that comes with the moveset, it works fine based on the test I did. Then the other 2 versions are not working Sad , one is with all the transformations in (looks epic in BrawlBox, but I can't test it because the filesize just will not go down far enough, the other is with only the color of the buster transforming (filesize fine, but glitching polygons in-game, also, it looks pretty cool in BrawlBox, but I don't think just the buster color changing is very accurate to the real Megaman X).

I don't have anywhere to upload to yet because I rarely have any reason to do so, but if you want the working model or want to see if you can find out where I may have messed up on the malfunctional versions, I may try to find a way to get them to you soon.


Anyway, for now, I think I'll just use your previous Megaman X Over ROB (The one with the discussed model), because that one still looks tons better than the 1 to 2 year old version that was over Peach (which I currently have installed), I will say YAY for the release of Bomberman though, certainly looking forward to trying that out  Awesome Face
24  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 27, 2014, 11:13:27 PM
OO don't worry, I will update this if i get the MvC 3 Model to work.

Actually, I got the model itself working already, but I'm still working on the transformation stuff a bit, should know if it works fully tomorrow  Smiley
25  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 27, 2014, 01:36:01 PM
I don't see how that matters, but my default is 0.67b, though I use the others as needed.

Edit: I just tried lightening all 3 face textures for X again, and it shows the difference in BrawlBox 0.70

Edit 2: Also, in case you still wanna get the better model working with this, this could do the trick: Use BrawlBox to cut the dimensions of each of the textures in half, if the problem is filesize, that will decrease it immensely.
I was trying to use the new Lucina model that's on the Vault for a while with her moveset, and as soon as I did this with her textures, BAM it worked. I don't know if that's the problem with using the other Megaman X Model(s)
with the new X moveset, but if it is, that could very well be the fix.

Edit 3 (in coherence with Edit 1): Actually, it only changes the color of the skin, doesn't really lighten it, so I'm at a there currently :/
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 27, 2014, 12:47:28 PM
OO you know how? i've been wanting to do that

I tried just a few minutes ago, I thought it would be easy, but BrawlBox previews indicate otherwise O.o
27  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 09:25:32 AM
if you know something of psa then its easy if you no nothing a tutorial wouldnt help you much either.
Well, I don't have a large amount of experience, but I'm sure I could find my way around in there, I'm gonna need to do PSA at some point anyway.
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 27, 2014, 09:19:01 AM
yea i know. had no choice. he was too high in file size.  Sad Sad

Oh Well, It'll probably look ok once I lighten his face color a bit.
29  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: February 27, 2014, 09:16:00 AM
@Nebulon

Please tell, is there any chance you could do a tutorial on how to make a GFX Fix?  Grin I've been desperate for a way to do it like forever  Sad
30  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cali Kingz Projects on: February 26, 2014, 10:39:20 PM
Look who's finished  Happy Face

Download is coming soon. along with some other hacks people asked me for.


That is the most accurate Megaman X moveset I have ever seen (you actually made his armor switch colors with the element type)  AWESOME 2.0! Only thing I don't really like about it based on that video though, is that the model looks like a downgrade from your previous versions  Sad
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