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16  Help & Tutorials / Help / Brawlbox MDL0 export fail! on: May 20, 2010, 07:33:56 PM
For some reason brawlbox can't export MDL0 files for me... It just give a error saying:
Unhandled exception has occurred in you application.

Detail: See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
   at System.ThrowHelper.ThrowKeyNotFoundException()
   at System.Collections.Generic.SortedList`2.get_Item(TKey key)
   at BrawlLib.SSBB.ResourceNodes.MDL0GroupNode.PostPro cess(VoidPtr dataAddress, StringTable stringTable)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.PostProcess(VoidPtr bresAddress, VoidPtr dataAddress, Int32 dataLength, StringTable stringTable)
   at BrawlLib.SSBB.ResourceNodes.BRESEntryNode.Export(String outPath)
   at BrawlLib.SSBB.ResourceNodes.MDL0Node.Export(String outPath)
   at BrawlBox.GenericWrapper.OnExport(String outPath, Int32 filterIndex)
   at BrawlBox.GenericWrapper.Export()
   at BrawlBox.GenericWrapper.ExportAction(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInter active(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow. WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3603 (GDR.050727-3600)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
BrawlBox
    Assembly Version: 0.63.3691.33774
    Win32 Version: 0.63.3.0
    CodeBase: file:///C:/Documents%20and%20Settings/aa-new/Desktop/Wii%20hacks/Brawl/Brawlbox/BrawlBox.exe
----------------------------------------
BrawlLib
    Assembly Version: 0.10.3691.33773
    Win32 Version: 0.10.3.0
    CodeBase: file:///C:/Documents%20and%20Settings/aa-new/Desktop/Wii%20hacks/Brawl/Brawlbox/BrawlLib.DLL
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.3053 (netfxsp.050727-3000)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

HOW DO I FIX THIS?

Oh and also when I try to import a model brawlbox breaks the model... I mean breaks as in it makes the model become a flat square  not impressed
17  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Alses' temp texture area! on: May 20, 2010, 03:06:25 PM
This is a temporary thread! I will lock it as soon as I get the data from my old comp to my new comp!
(NOTE: ALL MY TEXTURES ARE UNTESTED!)
Anyway... Here is the first texture

Queen zelda!

Credits to das donkey team for rose elegant zelda pack!!
Get it at my brawlvault place or whatever... http://forums.kc-mm.com/Gallery/BrawlView.php?ByUserID=2296

If any textures that I post here in the future don't work PLEASE NOTIFY ME!

Soon to come: Queen zelda version 2 (some minor graphical changes nothing big)
 Kirby Dance Kiss KISS-ME-KIRBY! (You'll see...) Kiss Kirby Dance
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Alses' projects! Sorry to tell you this if you want rosalina... on: May 12, 2010, 05:26:00 PM
Okay first things first, my old computer was extremely old and it broke down now... I got a new computer but I won't start hacking right away... First I'm gonna get lots of things set up in my wii to make hacking easier which is why I haven't updated my rosalina PSA in a long time... Here is the very bad news about my rosalina PSA... Version 3 was only in my old computer... Which means I lost everything I was already working on so I'll have to start over by downloading my version 2...
Now you should notice that the title says projectS... That is because I'm going to work on new things after I set everything up in my wii... And I made this thread to make save time because making 3 or 4 threads is kinda annoying for when I release my stuff...

Here is what I am going to work on and I want to see if people can help with vertexing... Because I suck with vertex hacking 

Rosalina version 3: I have planned to change her umbrella into the star wand and I need someone to vertex the wand from the items to look more like rosalina's wand...

Siegfried over marth: I want to make siegfried over marth so I need someone to vertex marth into siegfried from soulcalibur 4

Nightmare over Ike: I will also make nightmare over ike and again I need someone to vertex ike into night mare

Secret project: I need a vertex hacker with great skill at vertexing and keeping secrets, if you know someone this awesome post here... why is this project secret? Because its my favorite   Evil

Bom valley: I am going to attempt my first stage hack by mixing lots of different stages to make a awesome stage! Don't ask me what it looks like  Wink

It feels like I'm blabbering here but anyway here is some stuff I planned for siegfried and nightmare:

Siegfried's final smash will be blizzard of souls where he points his sword and makes a huge storm of soul energy destroying anything in his path and ending with a explosion...This will use aura damage and have the ice shatter and icy mist graphics...Siegfrieds side special will launch him towards enemies doing low damage but huge knockback (a tackle basically). His down special will be almost the same as marths except he will teleport behind the enemies and launch them upwards. His up special will launch him upwards doing constant damage and having a burst of electricity when he reaches the top... His neutral B will be a charged slash that if charged to max he does a slash combo of 2-3 hits... The other attacks are all basic slashing and kicking with punching... oh and headbutts.... Nightmare is almost the same except MUCH slower MUCH moor powerful with LOTS of different A attacks. His final smash will be a darkness storm, his side special will be a ball of darkness launched from his hand that explodes constantly when in contact with enemies (like 1 of soren's attacks from the soren PSA...forgot which attack it was XD), his down special will be the same except buffed with new animations and a burst of flame/darkness, his neutral special will make him stop in place with a burst of energy around him for about 3-5 seconds and his Up special will make him ride a waterfall of darkness...

Well this thread turned out pretty lame since its mostly just looking for vertex hackers... Well tell me what YOU thought about my very unorganized thread 
Awesome Face



Til the time when I can hack once more!  Kirby Dance Kirby Dance Kirby Dance
19  Help & Tutorials / Help / Freezing characters... on: March 13, 2010, 03:41:36 PM
Hello everyone!

I really need help because some characters that I downloaded aren't working  Oh shi~
They freeze at either the character select screen or at the stage select screen...
The characters that aren't working for me are:
Melee Falco
Cloud Strife
Roy
And CON Naruto seems to always corrupt my data... Sad

I need reasons of why it freezes and someway to fix them!
20  Help & Tutorials / Help / Codes Turning themselves off ingame o_o on: March 10, 2010, 03:20:44 PM
This just started happening to me... I doesn't freeze and even in mid battle it happens O_O Its extremely weird (especially since during the battle the characters just change their fighting style completely without warning)

It happens to me no matter where I am in the game... The codes just turn off and everything changes
 Kirby Dance when I have a hacked song the song just stops and the normal song plays
 Kirby Dance When I have hacked textures the textures just go normal
 Kirby Dance When I have hacked movesets the characters just change in their fighting style without warning

I have no idea why this started happening since I haven't messed with anything in my SD card besides 1 pac which is for peach

(the pac for peach is my Rosalina version 2 which is almost finished and all I am doing is discussing with myself whether I should make her less resistant or not)

Please help this can be kinda funny but extremely annoying! AND THE THING THAT SHOCKS ME THE MOST IS THAT IT DOESN'T FREEZE AT ALL  Shocked Shocked Shocked
21  Super Smash Bros. Brawl Hacking / Attacks and Animations / Rosalina Version V3 aka complete rosalina released on: March 06, 2010, 09:29:44 PM
I was inspired by the rosalina vertex hack here: http://forums.kc-mm.com/index.php?topic=3592.0

Version 3, Ready for balancing.

AA combo: smack + umbrella small hit. 1st hit is a offensive smack to deal small damage and the second hit is a slightly defensive hit to hit enemies away.

F-tilt: Umbrella spin. She spins her umbrella... Btw the umbrella is her melee weapon while the stars are her range attacks.

D-tilt: unchanged. Good for edge guard

U-tilt: Small star fountain. She makes a small fountain of stars over her head.

F-smash: Umbrella big hit. She swings her umbrella to hit away enemies.

U-smash: Large star fountain. Same as U-tilt except stronger and lasts longer.

D-smash: Star dance. She spins on the floor with stars around her dealing damage.

F-air: unchanged

B-air: small star fountain back. She makes a small star fountain behind her.

U-air: small star fountain up. Same as all star fountains except over her.

D-air: Small star fountain down (spike). She makes a small star fountain below her that spikes.

Version 3 is in my vault... Sorry for the delay but I had quit hacking for a while...

Version 2

 Kirby Dance http://www.mediafire.com/?o0moqi2jmql Kirby Dance

Old Version:

 Kirby Dance http://www.mediafire.com/?y2j4rmiqiim Kirby Dance

V3 is in my vault!!! Try in-game to see the moveset well!

Note: I think she is balanced but you guys might think she is a little unresistant so if you want me to make a more resistant version post here.


Explanation of why I didn't finish this a long time ago... I stopped hacking and got lazy... V3 is done and I'm almost ready to release!
22  Help & Tutorials / Help / Search for tortimer! on: February 15, 2010, 09:31:43 AM
I need help! I'm trying to find all the files in animal crossing wild world and city folk to find tortimer (I want both because one might work and the other might not) I'm trying to find tortimer's model to try to add him as a fighter! But I can't find any files from any AC games please help!
23  Help & Tutorials / Help / ZSS into Samus texture help. on: December 31, 2009, 09:56:03 PM
Whenever Samus does her FS she becomes Zero suit samus but if ZSS has a texture it doesn't show if she just transformed from samus and the its the same the other way round.

How can I fix this?
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Project Twinrova on: December 31, 2009, 10:40:53 AM


Koume and Kotake are the twinrova a boss in OoT. I haven't started this project yet because I don't know how to make animations...(I really suck with brawlbox)
(I can do the PSA and the textures)
Here is the planned moveset:

Wait 1: They stay floating on their broom (which is a hammer with different texture)
Wait 2: They look while floating on their brooms and then go back to wait 1
Wait 3: They High five each other
Walk slow: They walk holding their brooms on their back
Walk normal: The same as the slow except faster
Walk fast: They ride their brooms.
Run: They ride their brooms quickly (with graphic effect on the brooms)
AAA combo: They use their magic to hits in front of them sparkles of fire ice then fire again
Side tilt: They make a larger sparkle in front of them that does flower damage
Side smash: They get off their brooms and use them to hit enemies in front of them
Up tilt: The same as the side except upward
Up smash: They get off their brooms and thrusts them upward with the addition of magic (fire hit)
Down tilt: They sweep their brooms on the floor making enemies slip
Down smash: They turn away from each other and make balls of energy on each side (one ice and one fire)
Jump: They move quickly upwards with magic on their brooms
Jump Air: The Same as the normal jump
Hop: Same as the jump expect slower
N Air: They spin horizontally on their brooms hitting
Up Air: They wave their hands over their heads hitting enemies with fire and ice damage.
Down Air: They use their brooms to hit enemies downward
Side Air: They wave their hands in front of them making sparkles that do flower damage
Float: If the jump button is held during their fall then they float in place with the wait 1 animation
Fall: Fall is the same animation as the wait 1
Fall forward: The same as fall except they put their heads slightly down.
Fall backwards: The same as Fall except they look behind them.
Fall disabled: They fall spinning with the brooms out of their hands
Side B: They launch a short beam of ice and fire damage
Up B: They teleport up(Like sonic's except they become invisible)
Down B: They turn Away from each other and make energy bubbles that can stay there for as long as B is held
Neutral B: They make a small pillar in front of them that does ice and fire damage
Neutral B in air: They spin and make a circle of ice and fire around them and then fall.
Final Smash: They High Five and beside them explosions of fire and ice, it also slows enemies down
Up taunt: They laugh
Down Taunt: They get of their brooms and laugh
Side taunt: They High five each other (If this is possible when one dies and they do this taunt then the one that died comes back with a consequence of 20% damage, again I'm not sure if this is possible)

They would have attributes like the ice climbers except faster and less resistant.

I REALLY need help! Can someone please make the animations that I need? 
25  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Alses' Textures on: December 29, 2009, 08:56:47 PM
Welcome to my texture thread!


This is my first texture:
Wii color suit samus. Samus fights for the wii and uses its white/grey and blue color scheme!




Samus:Touch my armor and I'll SMASH YOU!!! Evil

Samus:I WARNED YA!

http://www.mediafire.com/?hkewj4tyr5y

Please comment! This is my first texture besides a huge fail at a lucas texture. Happy Face
Credits to Jack H. for the zero shoulder samus pac
26  Super Smash Bros. Brawl Hacking / Attacks and Animations / Tornado Rider Link on: December 25, 2009, 06:01:00 PM
Hi all this is my new project: TORNADO RIDER LINK!!!!!
It isn't done but there is a download already Wink

Here is a preview:


Navii: Link you can't fly like me HAHA!
Link Shaddap Navii! I could if I wanted to!
Navii: Prove it!


Link: NINJA KICK!!! ALMOST FLYING!!!


Link: Must concentrate!
Navii: HOLY SHI!!!


Link: Told ya I could do it  Awesome Face
Navii: I hate you  I see what you did there ...

Also it includes camelot's link jab attack! (i Kinda changed it)



I didn't take a pic for the hurricane spin yet!

Tell me what you think of the idea! Happy Face
 Kirby Dance Kirby Dance Kirby Dance :kdance:Version 1 Kirby Dance Kirby Dance Kirby Dance Kirby Dance
http://www.mediafire.com/?sharekey=aca1aac2afee93038ef1259ff1b60e811ffc8b4fafb7e3acd9ba02fd6f32206c

I included some textures because the textures a hexed so then link has no shield or sword.
http://forums.kc-mm.com/index.php?topic=4592.0
Look there for info!
To have him work you need the motion pac the moveset pac and also you need a texture with the shieldless and sheathless link hex.
27  Help & Tutorials / Help / Isaac's Scarf with brawlbox on: December 16, 2009, 09:00:36 AM
I would try it out myself but I can't (My brother is playing xbox 360 all day)
I want to find out which vertice of isaac's assist trophy has the scarf... There are 6 vertices: backface, robinAll, mouth, reye, leye and robinAll_1. I want to know which of these has the scarf... (I know robinAll_1 has the hair from seeing roy's sword glow's vertices...)(If you don't know which roy I'm talking about look here: http://www.smashboards.com/showthread.php?t=234839&page=146)

PLEASE HELP!!! (I want to put a scarf on roy lol)
28  Help & Tutorials / Help / Is it possible? on: December 13, 2009, 09:09:34 PM
Is it possible to make an item fly around like the smash ball? Because I wanna make a fake smash ball that doesn't give the final smash but instead hurts the one that breaks it...(it would replace the smoke bomb)

Edit:I was also wondering if we can edit items the same way we edit movesets... so then we can add graphics to the items..
29  Help & Tutorials / Help / Code help... on: December 11, 2009, 10:02:00 AM
Hi, I need help removing useless codes...

http://www.mediafire.com/?2j2zmmannne

That is my code list...And I need help removing the codes that are useless... Example: I have the moveset code but I also have a file patch code and I'm not sure if the file patch also does what the moveset code does...
Basically I need help removing repeated codes but I have no idea which to remove...   Sad
30  Help & Tutorials / Help / Cannot find .exe for texture hacking... on: December 08, 2009, 01:09:13 PM
I have searched on google and yahoo and haven't found a download of either ntcompress.exe and textconv.exe for free, I really need them so I can start texture hacking (I already have everything else I need)
Can someone please send me a Private message with a download link for ntcompress.exe and textconv.exe  :'(
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