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16  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 26, 2013, 12:10:36 PM
mkay... well i hit a freeze... someone tell me what i did wrong... (i'm new to sfx so be nice)
 put the code in using gct analyzer... got a fresh smashbros_sound.brsar opened it in brawl box... replaced every crowd chant i could find (in each characters bank) with silence .wav files... i noticed in the download for super soundz that there was already a .wav file made that was silent... so that's the file i used to replace everyone's crowd chant with... anyway i saved the .brsar using bb68b by the way... then i opened the .brsar in super soundz and clicked every character name (since that is where the crowd chants are located) and hit the export .bnk button... put them in a folder called "sfx" inside pf... threw the sd card in my wii... got all the way to picking a stage and right when i chose a stage... it froze...

what did i do wrong?
Replace the sounds using Super Sawndz and not BrawlBox. I can't guarantee BrawlBox compatibility because I have no idea how it handles the brsar.
17  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 25, 2013, 12:21:21 AM
i know, i tried that.. sounded all chipmunk and fememine... but then when i clicked snake the 2nd time, froze... oh boy how fragile character announcer calls can be ;-;

I meant speed up the tempo, not the pitch Im srs here
The tempo won't change the pitch.

Audacity has three options: Change Pitch, Change Speed, and Change Tempo. You probably used Change Speed, which affects both tempo and pitch. You need to use Change Tempo, which affects the speed of the clip but not the pitch.
18  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 10:12:16 PM
i have no announcer call over snake... lol

only 1's i have replaced r in that vid. they r all mono and r at 16000.. so im not really sure y the hell he'd freeze anyways, but yet doesnt freeze if file is present
Then it could be because the soundbank is over the file size limit, but only the Snake character file attempts to access the memory location that the soundbank overflows. Weird, inconsistent freezes are usually caused by file size limit issues.
19  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 09:58:04 PM
It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage.
20  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 06:30:08 PM
The op says it needs the file patch code, this will never work with Riivolution?
I guess not.
21  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 05:01:18 PM
so.. can you convert pre-existing sawnds to bnks with this?
Import the .sawnd into the .brsar using Super Sawndz and then create a .bnk.
22  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 04:27:50 PM
Maybe the .bnk creator grabs file size information from the .sawnd file? I forget, lol.
23  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 04:23:21 PM
I do think it's also worth mentioning that when making .bnk files, the same as making .sawndz files, sometimes (for a reason I have no clue about) the program will make the file about double the size it should be. Simply recreating the file has usually fixed that for me, but it's always worth checking the actual file size to make sure it's not too ridiculous.
Are you sure this happens with .bnk files too? I'm not sure I've ever seen that, and the .bnk creator grabs info directly from the brsar, so that sounds odd.
24  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 01:08:09 PM
I'm sorry but which .ini file? I use ocarina to enter the codes. I also have the FPC code
Dolphin has built-in Gecko code support so there's no need to use Ocarina or any homebrew application. Just make sure "enable cheats" is selected in the config. Then, open the ini file at: dolphin/User/GameConfig/RSBE01.ini

At the bottom of that file, add codes in this format:
$Code title
XXXXXXXX YYYYYYYY
XXXXXXXX YYYYYYYY
[empty space at bottom of file]

The "$" is important. Once you've added all your codes in this way, go back into Dolphin, right-click Brawl and select "Properties", and go to the Gecko Codes tab to select all your codes. Then, launch Brawl as normal and your codes will work.
25  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 12:48:30 PM
Has anyone got this working on Dolphin emulator? I can't seem to get it to work. The sfx file size is 600kb on Marth.
I wrote this code in Dolphin so it should work fine. Remember to leave an empty line at the bottom of the .ini file after you add the code. Also remember to include the FPC as well.
26  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 10:58:54 AM
If I know what memory addresses these codes use then I can probably modify RSBE's memory addresses so that it doesn't clash. That's not a guarantee, though.
27  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 23, 2013, 10:11:40 PM
Technically I never made a custom Dolphin debugger, I simply compiled the DebugFast build of Dolphin, which anyone can do after pulling the source.

I think Super Sawndz is the most user-friendly and efficient way to handle sound effects, and BBox support would be great but Black Jax should be focusing on more important things, since we already have a tool for this that works.

Screw the confusion, I'm all about da puns.
28  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 23, 2013, 09:06:26 PM
ok, and of I surpass the original bnk size limit.. will always freeze? is it a silent freeze.. right?
It will not necessarily freeze if you surpass the file size a little bit. I don't know what the file size limit is for each character, but it's usually fine to go a little bit over. If you're not sure, though, try testing it out extensively before making a whole bunch of them and then not being able to figure out which is causing the freeze.
29  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 23, 2013, 05:52:42 PM
Pretty sure there is no good way to circumvent the file size limit. Just try reducing the quality of your audio samples, and cut them as short as possible. You save a lot of space by dropping the bit rate from 44100 to 22050.
30  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 23, 2013, 01:41:49 PM
my sounds are quite in game. is that what happens if this file is lager than teh original?
Not sure why that would be, but consider that most Brawl soundbanks are VERY loud, like normalized to 0dB. You might want to do the same with your sfx, or at least compare them to the Brawl sfx to make sure they're similar in volume.
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