Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 [2] 3 4 5 ... 90
16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Challenger Approaching! on: October 13, 2013, 01:49:49 PM
As a friendly reminder to everyone, please do not spam this thread.
17  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced on: October 02, 2013, 02:28:03 PM
But of course they did.
18  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: [Official] Project M discussion: Mario for Turbo Tuesday! Alt Costumes announced on: October 02, 2013, 01:54:49 PM
Well, we do have these two videos showing that we were already capable of adding additional costumes to the game long before cbliss was even released, so there's that.
The future is coming!
Some progress
19  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: September 26, 2013, 06:45:31 PM
The model itself doesn't have extra bones of anything like that.
It's just that the hat is stored as a separate model, rather than being attached to the model.
20  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 22, 2013, 03:18:45 PM
There is no need to be patient about this.
I told you you had no permission, and you refuse to listen.
What you're doing is just plain theft, and therefore against the rules.
21  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: September 22, 2013, 03:15:59 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34339
Uses leaked codes without permission, and while I already told him neither me nor Dantarion would give him permission to use those codes, he refuses to take the download down.
22  Super Smash Bros. Brawl Hacking / Music & SFX / Re: Replacement SoundBank Engine (RSBE) "FPC 4.0" by InternetExplorer on: August 13, 2013, 04:35:33 AM
Closed
http://forums.kc-mm.com/index.php?topic=61460.0
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Thoughts on Project M? -Demo 2.6 announced, info soon on: July 16, 2013, 05:44:01 AM
Turbo mode was announced for 3.0 though.
24  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 16, 2013, 03:43:24 AM
And it's going to be higher if you keep this up isaimcbrein.
Same goes for everyone else who wants to continue this conversation here, so let's move on now, okay?
25  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 12, 2013, 07:45:32 AM
The effect files for both Giga and the Alloys are empty though (the former being included into Bowser's effect file), so even if I had those IDs, you wouldn't be able to use them.
And as soon as the server is back up, I'll be able to access the list again.
26  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -POLL ADDED!- on: July 12, 2013, 06:43:19 AM
I had a list hosted on the OpenSA wiki with all the effect.pac IDs, but lost it when the site went down (it's still on the server apparently, just inaccessible for the time being).
But to my recollection you can't use an empty effect file for some reason, so you would have to use an effect file already in use.
27  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 09, 2013, 12:27:12 PM
It might be because of P:M's secretive reputation.

People might be thinking this is some kinda cover up or something.

A cover up works best when done through PM's, so yeah...

Considering the poster of the OP did add a remark about backing up save-states yesterday, I don't see what's the fuss about anymore.
You'll be surprised at the amount of people who skim over such a (small) remark, especially here on KC-MM.

This. So, for the second time, back on topic.
It's still related to the codes in the OP, ergo it's on-topic.
28  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 09, 2013, 11:47:37 AM
Except these codes were available on Dantarion's wiki since 2010, so there goes that theory.

Seriously, why is it so hard to believe that we want to warn people about these codes harming save files?
29  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 09, 2013, 11:38:29 AM
Fine, but don't start complaining when they do get messed up (and believe me, they will get messed up when using these outdated, unstable codes).
As for the DDD crash, it happens at random, like most of the glitches we warned you all about.

And while this is ASF1nk's thread, it involves codes made by one of our own members and tested by a bunch, so it does involve us as a whole, we do know what we're talking about (so don't insinuate that my warnings are mute just because you didn't get a freeze with DDD after fighting him like 10 times Albafika), and what we say is in fact on-topic.

Also as a general note, why do you think there hasn't been any significant update regarding the clone engine?
It's not because it was abandoned, I can tell you that much, so these warnings aren't some trivial thing that can be pushed aside as spam.
30  Super Smash Bros. Brawl Hacking / Programming / Re: Extra Character Slot on: May 09, 2013, 07:40:18 AM
Sorry to burst your bubble, but there is no such thing as "years taken" progress, there really isn't.
The only thing that influences the AI 'smarts' is the CPU level, and that's it.
And besides, this isn't the place to talk about this, so I suggest to drop the subject.
Pages:  1 [2] 3 4 5 ... 90