But it does say something when SO MANY people say the same thing...
Like I said though... The issue should be left alone. Until perhaps CE progress has been made...
THEN you could make versions of Falco, and Ganondorf that differ from the Melee versions... Without getting rid of the Melee clone versions.
As I said before, they could be selected in a manner similar to Zero Suit Samus. Holding R button while selecting them... This would be sorta like some Mugen characters. When you hold start while selecting them, you get an alternate move set.
...But then again. Perhaps this is a terrible idea. Since it would need additional balance...
It's used by so many because people seem to be blind sighted by this particular fact (which isn't even 100% true), that they tend to ignore EVERYTHING else the game has to offer, and at this point, this whole argument it getting stale and petty.
Also, IF we ever get the clone engine working, we wouldn't really want to waste the limited amount of instance slots on different versions of the same character.
Tcll, BlackJax96 is obligated to do whatever he wants to do, so if he doesn't want to help you with your projects, then you should accept that and drop the constant nagging. Either that, or continue and possibly face a warning for harassment (disruptive behaviour), because it is getting quite annoying seeing you post here everytime demanding that BlackJax96 helps you with Pachirisu and/or your model importing program, and it needs to stop.
Being a veteran/GMod doesn't makes him unable to steal something.
As for the sorting thing: It's not needed. Simple as that. It's up to Vyse to implement it or not, as he's the only one with access to the code. But, rendering it as unneeded, it might not be worth the time. Ninja'ed. <_<
True, but I never stole anything before, nor had any attention to do so. It's part of the whole veteran argumentation (and comparing my voice pack with JirachiMaster's in a hex editor shows that they are different).
And me uploading this voice pack wasn't a mistake, it was just part of a download re-organization is all.
Just so that everyone knows, I did have the Ike voice pack on the vault before (uploaded it around 2010, when Sawndz didn't even exist and I had to do it with Stickman's tutorial), as part of a bundle of voice packs (listed under Fox in case anyone was curious). Recently though, I made a Japanese Ivy voice pack, and figured that splitting them would be better for convenience sake. Also, thanks for the support you guys, really appreciate it.
From the looks of it, it doesn't seem like it's changeable. It actually looks for the Instance Slot positions to calculate the ID, after which it uses it to load the data from said Instance Slot character to replace Neutral B with.
which these perfect rel port, I have a question to ask. does it happen when you inhale the ported rel, do you still got its hat and attacks?
example if Jigglypuff is ported over Marth, do I get Jigglypuffs Hat or do I get Marth?
Like Leon Exodio said, you get the hat of the character over the instance slot which the character is patched to. The reason why this happens is that Kirby checks for the instance ID of the character it inhales, after which it uses said ID to locate the hat data inside his moveset.
so what you are saying both nana and popo are in the ic rel
Yes, although since Nana's moveset is located inside Popo's moveset, she uses most if not all of Popo's resources. She is more than an article, but less than a character in this case.
Only Popo and Nana are in the IC module, but each of them has a character slot (all of which pointing to Popo's moveset, since Nana's moveset is located inside Popo's moveset).
The reason why Nana doesn't load is probably because she's a separate character in the fashion of Zelda/Sheik and Samus/ZSS. Except it's even worse since they use 3 character slots (the greedy bastards) instead of 2. One for Popo, one for Nana and one for Ice Climbers (hence why it's possible to load Sopo and Sona with codes along with IC's).
It's possible to run unsigned code through Stack Smash (albeit with certain limitations). Installing stuff on the actual Wii menu is probably not possible as of yet, as Nintendo most likely updated it in order to have it function on the Wii U, and added additional protection to prevent it from being modified by homebrew applications.
Actually, Jiggly was the first portable character, followed by Marth (since they don't any major ASM adjustments in their modules), and then Phantom Wings released his generic Ike modules months later.