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61  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Thoughts on Project M? -Demo 2.5 released! on: January 11, 2013, 01:58:32 PM
But it does say something when SO MANY people say the same thing...

Like I said though... The issue should be left alone. Until perhaps CE progress has been made...


THEN you could make versions of Falco, and Ganondorf that differ from the Melee versions... Without getting rid of the Melee clone versions.

As I said before, they could be selected in a manner similar to Zero Suit Samus. Holding R button while selecting them... This would be sorta like some Mugen characters. When you hold start while selecting them, you get an alternate move set.


...But then again. Perhaps this is a terrible idea. Since it would need additional balance...

It's used by so many because people seem to be blind sighted by this particular fact (which isn't even 100% true), that they tend to ignore EVERYTHING else the game has to offer, and at this point, this whole argument it getting stale and petty.

Also, IF we ever get the clone engine working, we wouldn't really want to waste the limited amount of instance slots on different versions of the same character.
62  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - Special Throw, Module Way! on: January 03, 2013, 12:58:37 PM
As Pikazz explained, merging the threads would be a bad idea, as they go into different sections of module editing.

The Lucario stuff should have been posted in the module porting thread though.
63  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: December 25, 2012, 04:41:17 AM
If it's stable enough, release it.
And if not, we can wait until you think it is.
64  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: December 18, 2012, 02:41:15 PM
Tcll, BlackJax96 is obligated to do whatever he wants to do, so if he doesn't want to help you with your projects, then you should accept that and drop the constant nagging.
Either that, or continue and possibly face a warning for harassment (disruptive behaviour), because it is getting quite annoying seeing you post here everytime demanding that BlackJax96 helps you with Pachirisu and/or your model importing program, and it needs to stop.
65  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: December 09, 2012, 03:39:39 PM
Late to the party, but:
SakuraiBox
66  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: December 02, 2012, 08:09:56 AM
Being a veteran/GMod doesn't makes him unable to steal something.

As for the sorting thing: It's not needed. Simple as that. It's up to Vyse to implement it or not, as he's the only one with access to the code. But, rendering it as unneeded, it might not be worth the time.
Ninja'ed. <_<
True, but I never stole anything before, nor had any attention to do so.
It's part of the whole veteran argumentation (and comparing my voice pack with JirachiMaster's in a hex editor shows that they are different).

And me uploading this voice pack wasn't a mistake, it was just part of a download re-organization is all.
67  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: December 01, 2012, 09:08:48 PM
Just so that everyone knows, I did have the Ike voice pack on the vault before (uploaded it around 2010, when Sawndz didn't even exist and I had to do it with Stickman's tutorial), as part of a bundle of voice packs (listed under Fox in case anyone was curious).
Recently though, I made a Japanese Ivy voice pack, and figured that splitting them would be better for convenience sake.
Also, thanks for the support you guys, really appreciate it.
68  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 28, 2012, 05:32:45 PM
we should be able to change it
From the looks of it, it doesn't seem like it's changeable.
It actually looks for the Instance Slot positions to calculate the ID, after which it uses it to load the data from said Instance Slot character to replace Neutral B with.
69  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 28, 2012, 03:46:54 PM
which these perfect rel port, I have a question to ask.
does it happen when you inhale the ported rel, do you still got its hat and attacks?

example if Jigglypuff is ported over Marth, do I get Jigglypuffs Hat or do I get Marth?
Like Leon Exodio said, you get the hat of the character over the instance slot which the character is patched to.
The reason why this happens is that Kirby checks for the instance ID of the character it inhales, after which it uses said ID to locate the hat data inside his moveset.
70  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: RSAR in progress on: November 27, 2012, 05:00:10 AM
Little question I have.
Will it be possible to add new soundbank / SFX entries to the BRSAR with the upcoming BBox?
71  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 25, 2012, 11:58:35 AM
Oh. So do you think it is possible to port both ic instead of seperat?
Not in the way you guys are doing it.

so what you are saying both nana and popo are in the ic rel
Yes, although since Nana's moveset is located inside Popo's moveset, she uses most if not all of Popo's resources.
She is more than an article, but less than a character in this case.
72  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 25, 2012, 09:36:28 AM
Only Popo and Nana are in the IC module, but each of them has a character slot (all of which pointing to Popo's moveset, since Nana's moveset is located inside Popo's moveset).
73  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress -Video added to OP- on: November 25, 2012, 07:55:33 AM
The reason why Nana doesn't load is probably because she's a separate character in the fashion of Zelda/Sheik and Samus/ZSS.
Except it's even worse since they use 3 character slots (the greedy bastards) instead of 2.
One for Popo, one for Nana and one for Ice Climbers (hence why it's possible to load Sopo and Sona with codes along with IC's).
74  Super Smash Bros. Brawl Hacking / Programming / Re: Okay, so... (Wii U) on: November 19, 2012, 05:41:59 AM
It's possible to run unsigned code through Stack Smash (albeit with certain limitations).
Installing stuff on the actual Wii menu is probably not possible as of yet, as Nintendo most likely updated it in order to have it function on the Wii U, and added additional protection to prevent it from being modified by homebrew applications.
75  Super Smash Bros. Brawl Hacking / Programming / Re: Perfect .Rel porting Progress on: November 10, 2012, 06:51:50 PM
Actually, Jiggly was the first portable character, followed by Marth (since they don't any major ASM adjustments in their modules), and then Phantom Wings released his generic Ike modules months later.
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