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76  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: October 18, 2012, 08:33:38 AM
Sad to see you're retiring BlackJax96.
Would've loved to see REFF editing...

O well, you deserve a break for all you have done so far, and may you succeed in whatever you desire to do.
77  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 25, 2012, 07:22:59 PM
Let's try to stay nice to each other here people.
If Dantarion and BlackJax96 have anything to discuss with one another, they can do so via PM.
Also, this thread isn't a place to bash people, so just move to a different subject, or I'll start warning people.
78  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - More info from PW and Dant on: September 20, 2012, 07:07:52 AM
The common2, 3 and 5 files always take priority, as for the common and common4 files, they are probably used for character transformation sequences, as the motion files located in them are of characters who transform by unloading and loading different motion files (except Kirby, of which I don't why he has a duplicate of his motion file in the common files).

Also, common files differ somewhat between NTSC and PAL, but that's a different subject altogether...
79  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) - More info from PW and Dant on: September 20, 2012, 03:31:36 AM
It's because those modules have to be loaded into memory all the time, as they contain the general information to get the game actually running.
80  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Development on: September 12, 2012, 01:24:39 PM
Happy birthday BlackJax96.
*pays tribute to the BrawlBox king*
81  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ShadowWolf's PSA Projects: Another Poll! Vote It UP!!! on: August 24, 2012, 11:59:44 AM
I tried Lucario's to hell's end and Mario is to cluttered with zero's to actually find the right lines to change.
Also, modules with more than one character are also somewhat impossible to port (because they contain multiple characters with each their own ID).
82  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: ShadowWolf's PSA Projects: Sonic Port Released On All Characters! on: August 24, 2012, 11:20:15 AM
I've looked into how the Sonic ports work, and to tell you in advance, it will not work that way for Lucario and Mario, or characters with 'complex' article data.
83  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 22, 2012, 07:30:17 AM
I knew as well.
I mean, how can one NOT know Kryal.
84  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 04, 2012, 09:07:45 AM
Then you heard wrong.
You just can't preview them correctly in BBox right now.
85  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.67b Released on: August 04, 2012, 07:12:43 AM
The interpolation used in BBox is different than the interpolation used in Brawl, causing the original animations to display improperly in the previewer.
But it's indeed possible to make animations for G&W, as long as you add a few keyframes to make sure the animation doesn't interpolate in disturbing ways.
86  Super Smash Bros. Brawl Hacking / Programming / Re: Let's look into Module Fíles (.rel) and parche it - One Step Closer on: July 26, 2012, 03:24:55 PM
Actually, that's easy if you have an USBGecko.
The code sets the pointer address to 0x80B27AC0, which is R.O.B.'s 'something' location and changes the string from 80914B88 (R.O.B.'s original value) to 80914B5C (Ike's value, which is located at 0x80B27ABC).
Though to be fair, most of the characters you just named are characters who contain more then 1 character inside their character module,  and therefor also have multiple file location paths, making them somewhat irreplaceable.
87  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 27, 2012, 08:23:21 AM
AFAIK, it's not Manga canon, since GT was Anime only.
Kinda like how Anime movies and fillers aren't considered canon.
88  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 21, 2012, 05:47:13 AM
I looked in other Actions for Samus and found nothing.
If you would've looked better at the change subaction events, then you would've seen that Action 122 to 125 are her side B actions.
89  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox Newz: v0.67 Will Be As Stable As v0.63d. post #10895 on: June 20, 2012, 12:12:52 PM
If it doesn't mess up models like Mario's and Luigi's fireball when saving their motionetc.pac, then that would be a big plus for stability.
90  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: June 19, 2012, 06:06:37 PM
Luigiturd is known for stealing stuff, as he already tried to steal Thany's Roy PSA.
And on top of that he's currently banned, so why he can even upload hacks to the BrawlVault is beyond me.
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