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61  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 16, 2012, 09:28:28 PM
What animations are done so far?
Er... 1 and several halves. (I'm not good at working on one thing at once)
A1 of the AAA combo is finished, and i've done work on the vAair and a few others.

Nextly I would like to see Chaoses stance from Sonic Adventure DX. It's been quite a long time since I've played it. So if you'd like to just put that together Leon, have at it. Also if you have a video that displays him standing in the game that would be great-
62  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: May 16, 2012, 10:57:30 AM

Having a topic locked by a Mod? Tongue

Download 100 hacks within a thirty day or one month period?

Somehow I see those first 2 awards being taken advantage of-
The first is self explanatory.
The second- Techncally you don't really have to download it to have your download count increase.
You just have to click the link in the name. At least to my knowledge.
63  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 16, 2012, 07:39:42 AM
Errr... more of a problem on my end I guess.
Anyway here's the link to the fixed Chaos of Spexes
http://www.mediafire.com/download.php?os53rr8w2k3w3a1
It includes his animation, (Though you dont need to mess with that) and it
comes with the 3 Chaoses.
Someone check and see if the transparent model works in game - I haven't really had time too.

You can also get Lucarios moveset file here (If you dont already have it)
http://www.mediafire.com/?0s4ddxegj1mce#srlt1ymbuw5gh
I suggest using that moveset file, as it keeps the body the correct size.
And I suggest not basing anything off of already existing psas for the same reason, and various others.
64  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 12, 2012, 09:24:52 PM
I wouldn't reccommend the wait animationds for a beginer. They're more difficult than you might expect.
Especially considering the animation I have planned.
65  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 12, 2012, 06:21:40 PM
Well... I had been working on the AAA combo and the vAair using the old model.
When I had begun work using the new model, I had discovered there were some problems.
I want to assume it has something too do with the rigging; but I have absolutely no idea how to rig, so I can't be sure. Though I'll assume it has something to do with the repositioning of said "Second knee/heel" I'll upload a video of it's problems at the beginning of the week. I'm gonna ask you to look into that if you can Spex. And for now Leon i'd suggest starting an animation other than the ones we talked about above, (Including the >Smash, which we already have a draft of) Just use your model for now.
66  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 11, 2012, 06:27:03 AM
Funny. I've been doing same thing.

Hmmm... Now i'm not, I found the actual game; Now i'm playing it on the ds. Anyway the game has allowed me too look further into Chaoses Move-set.

So_ I did get some work done during this week, and I will be working on it over the weekend. I'll try to get a video of the progress late next week. Though it may look awkward and not have any hit-boxes, keep in mind I don't plan too work on psa until the animations are completed and it's ported. I haven't really had time too test it in game. So i'll do that today; and i'll see if the transparent texture works, "if Spex hasn't already."

I decided to drop this off here. It shows the moves for Chaos in Sonic Battle. (Which was behind a-lot of the inspiration in the design of the move-set) After playing, I do have some modifications I'm making to the moveset. (vAair, ^Aair, The first hit in the AAA combo) The first half of the video displays Omega's move-set. The Second half shows Chaoses move-set; and starts at 2:34
<a href="http://www.youtube.com/watch?v=MqoWJNEwcp0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=MqoWJNEwcp0</a>
67  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: May 10, 2012, 11:21:44 AM
If it was decided to make post counts unaffected by that part of the forums, why would they turn around and start awarding people for spamming posting there?

Might as well make an award for being in the Family.
Just kidding. Don't.
That would mean that well over hundreds of people would get that award ._.'
Hundreds? Check again. I'd still assume it would be an award a-lot of people would have. But if it's a ridiculous number of people; Increase said number even more.
And as far as posting/spamming goes it's not really spamming when that's the intent of thread. (Not saying their are people that don't) The post counts aren't added for various reasons. "So they can't have awards is not one of them." Though apparently it is-
We've made more nonsensical awards than that, for stuff that shouldn't really be rewarded (RAGE!!, Concerned Elector, Ninja, Shadow the Pinhog...).
However, you need to understand the context. The reason posts stopped being counted in Forum Games and the reason why we won't make such award is the same: Users of this forum have shown an extremely vehement opposition against everything happenning in Forum Games. And the board itself has been hidden at the very bottom of the forum for this reason, posts made there are not to be counted anymore, and giving any importance to what goes on there is generally frowned upon. Forum Games are to be hidden from sight, basically.

Whether it's justified or not, it's like that. After the completely overblown flood of reactionism we had at some point because of an incident related to Forum Games, we don't want another uprising because of it.
It'd be kinda like asking Japan to build more nuclear plants right after the Fukushima incident. Even if the country was in dire need of energy and the risk of tsunami was at an all-time low, no one would agree to it.

tl;dr Hackers are favorites and Forum gamers aren't, because people asked for it.
That's quite a bit- *Noted*
But as far as I can tell, it makes plenty of sense.
The fact that there was any sort of incident is ridiculous. Though i'm not aware of what happened, it's not hard to believe considering some of the people there.
68  Welcome / Rules / Feedback / Brawl Vault / Re: Awards - Names, Descriptions, Complaints on: May 10, 2012, 10:56:27 AM
Just a suggestion -
I feel like there should be a badge for number of posts in the forum games.
It's the most frequently place people post in. So I feel the amount of posts required for said badge should be like 2000-2500
69  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 08, 2012, 12:49:42 PM
Yeah. Lucario has a joint below his knee on both legs. I call it a "second knee" but it's really his heel.

Didja get my PM?
Yes I got your pm.
I don't see how the second knee would really effect anything, other than the hitbox (among a few other things).
Though I rather doubt any attacks will really involve that part of the body.
70  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 08, 2012, 11:38:23 AM
Well, the original animations work perfectly fine, except for the legs. And fixing that would probably be as simple as readjusting Lucario's second knee. Is that fine?
Second knee? The right, or left?
Either way is fine, it's just the way you worded it.
Unless of course he actually has 2 other knees that I haven't noticed.
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 08, 2012, 11:18:04 AM
I always remember Chaos being so dang slow in that game.

Anyways, sorry about the delay with the model. I'm done now.

I spent so much time trying to fix it, but then I realized something. The way I'm rigging it doesn't and never will work with the original animations,  which is what I was basing my rig off of.

If you guys are going to be using mostly custom animations, this model will be perfect for that.

I'll get it right to you, Vamayaro.
It will mostly be custom animations.
and as far as i'm concerned  what ever you do with the model is fine; seeing as not enough work has really been done too matter.
Of course I prefer something that looks good in game, as well as being easy to work with.
If the original animations won't work with it try to rig the model soon so I can possibly work on the animations over the weekend.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 08, 2012, 10:18:26 AM
  lol its cool im in no hurry like i said im just waiting for my pc to get fix also is chaos on sonic battle i for got lol
Yes Chaos is in Sonic Battle, he's the dead last character you unlock.
Half of his move-set i've compiled is based off that game
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 08, 2012, 10:03:31 AM
I actually began a few of the animations sunday, and had intended to work some more on them on monday. But I got sidetracked playing Sonic battle on my wii's emulator 
I'll work some more on it wednesday, because I feel like procrastinating again today.
74  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 04, 2012, 05:03:58 PM
As soon as progress is made <.<
75  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Project Chaos 0 water embodiment on: May 04, 2012, 10:03:20 AM
Hey ya'll. Finally got time to work on that >Smash. I kind of have a rough draft of it, if you want it now.

Also, I took a second look at that Chaos 0 model.

....And it's crap. I hate it. With a passion. I don't even know how I released it without QC'ing it. There is SO much wrong with it.

So yeah, gonna be redoing that.
Good and Good. To be honest I don't really like the model either.
And if you can upload the chr0 file to mediafire and pm me the link
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