not to keep this off topic but where do these RAT files come from? Are they just another hacker's file or do they appear once you installed windows 7 from the disc? Also to get this topic back on track how progress been?
file patch code is correct because i have a exclone working but once add the those stage expansion codes it doesn't i try downloading one of those brawlex packs sometime later to figure out what i'm doing wrong.
unrestriented pause camera tags/unlimited time for replays. file patch code 3.5.1b disable custom stages sdhc extension Stage expansion someone's Stage Selection screen v3 code (can't remember name). these are the codes I have. What codes are in your .gct and are you using the project m launcher?
so as of now I have the alloys playable but they freeze after the match i think it might be this code 0477F8EC 60000000 is the pal version alloy victory/lose pose. However for cosmetics i have the csp working for all 4. the franchise icon. css uses only one potrite for all 4 alloys and seem only to work in MenSelchrFacel_TopN_0/face02/texture0 as frameindex 502. everything else i haven't added for all 4 in sc_selcharacter.pac only red alloy has all cosmetics. Sorry if i'm not being clear i trying to do 2 things at once.
Trying to add Deadpool to my roster but it soft crashes after selecting a stage.
In the clone tool: clone id is 3F, cosmetic slot 45/uses snake's css stuff in game haven't added in cosmetics. name Deadpool. Section 8 has been change to 3F. i have the 4 config files for 3F. mass renamer is glitching out keeps adding a FitDeadpool.pac instead of renaming the snake files from the download
in the config utility it says that fighter3F.dat uses module/Ft_Deadpool.rel fighter/Deadpool/FitDeadpool.pac and other files related to this files. Yet putting any of the files in the Deadpool folder they don't load however the module has to be working due to it soft crashing. I'm using the project m launcher.
So you already have it figured out have to fix the mdl0 for exporting into brawlbox? If so I'm not really needed then. Because I be honest i really wasn't sure on what I needed to do.
Okay I'm looking at the python 2.7.7 shell thing right now. And I noticed in umc there is a mld0 format somewhat done I just wondering where that is at in function and that it what i should be editing/figuring out since I was going for a mdl0 format.
EDIT: Just to point out when i press ctrl + e to export i keep getting this in umc on the python.exe i can't copy/paste this.
Something about traceback on these 2 files API.py in line 56, viewer.py in line 881, and COMMON.
saying UnboundLocalError: local variable 'COMMON' referenced before assignment press enter to exit.
The forum part is what confusing me because I went into this thinking it would be like mugen (a fighting game engine where you create the characters and stages) files like .cmd and .cns which have coding for whatever it is and your able to edit it using notepad. Take note I not trying to go off topic but using something that can be related to how the python thing your using for umc takes certain words to cue certain actions. You understand what I mean right?
I should of mention that I wanted to use brawlex in the first post cause my sd card is already set up for using riivolution and I have read it doesn't work for brawlex because of the .xml file not reading certain files. Hopefully that clears up my intentions