Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 2 3 4 [5] 6 7 8
61  Help & Tutorials / Help / Re: I'm tired of it... I can't take it anymore... getting rid of the audience chant on: May 29, 2013, 09:02:00 PM
I believe I have a code that makes them cheer uncontrollably, but that is probably counter-intuitive to what you want.
haha "you picked the opposite thing i would like" <--- family guy quote xD
62  Help & Tutorials / Help / Re: I'm tired of it... I can't take it anymore... getting rid of the audience chant on: May 29, 2013, 12:23:42 AM
Of course, Gecko does not support SFX Hacks. That's why I said...

There's gotta be something in the system that we can alter... right?
ok yea i didn't know if you accidentally overlooked the whole "i use gecko" thing xD umm yea i was hoping for a code... to throw in the ole rsbe01.gct Tongue wouldn't happen to randomly know the code to do that would you? other than a code i don't think it's possible... :/ (i don't think)
63  Help & Tutorials / Help / Re: I'm tired of it... I can't take it anymore... getting rid of the audience chant on: May 28, 2013, 11:21:48 PM
You can use SFX Hacks to replace them so they can say nothing. But, I'm sure there are other methods...
but i thought gecko couldn't do sfx anything... unless there was a code to disable it or like a _____ has _____ soundbank... :/
64  Help & Tutorials / Help / I'm tired of it... I can't take it anymore... getting rid of the audience chant on: May 28, 2013, 10:54:33 PM
so I'm sick and tired of the audience chanting... (We like Ike, We like Ike, We like Ike) or whatever else they say... is there a code that takes that out? please someone tell me! it's irritating...  Im srs here
65  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 07:28:17 PM
I'll think about it
up to you! Grin haha
66  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 07:09:02 PM
That was my second assumption, but why would I code a program to do something if there was already a perfectly functional program to do it already?

I regret nothing
well it's not a must have... it's just a convenience thing really... if it's a ton of trouble then Don't worry about it...  but the one i have is not exactly a "perfectly functional" program (atleast the program i'm using anyway)... i just feel like you would do a better job of it... and whatnot... but like i said... it would just be a kool feature to add...

67  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 06:59:30 PM
I think he was talking about BIN2JPG =3=
i was Tongue
68  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 06:57:30 PM
You can already take screenshots in BB and save it as .png Im srs here
haha yea screen shots... not in game snapshots of stuff you have already taken and need to be converted to jpg or png or whatever Tongue
69  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68c Released on: May 28, 2013, 06:51:22 PM
just a suggestion for a future bb... why not be able to add a snapshot to jpg converter? that way i can get rid of my crappy "convert" program... just seems like it would be an kool feature to add Tongue
70  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Community Support on: May 23, 2013, 11:53:38 PM
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=10023 broken download link...

http://www.mediafire.com/download/cumy7210xbraoei/Bloodlust_Sheik.zip here is a working back up link... with both the .pac and .pcs files the pictures are fine on the original download so no need for them... akiro had an awesome bloodlust series! Tongue
71  Welcome / Rules / Feedback / Brawl Vault / Re: Brawl Vault Problems, Updates, and Suggestions on: May 22, 2013, 02:47:08 PM
so one thing i have noticed and it kinda makes searching for stages a little difficult... (well not for me but for pal users) i guess it's not a big deal but shouldn't stages be put over their base stage? an example would be... http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23417

the base of the stage is not pirate ship... just an included .rel to go on pirate ship... (which is useless because you can just go to that website in the resources section and make a .rel for any stage)...

i would imagine this would be an insane amount of moderating to find EVERY SINGLE stage that is in the wrong spot... but still... just seems like this needs to be resolved...
72  Help & Tutorials / General Tutorials / Re: How to make a .pcs or .pac file on: May 02, 2013, 02:50:48 AM


to make a PAC
simply save as a PAC file with compression set to "None"

to make a PCS
save with compression set as "LZ77"


where is the "compression"?
in brbx, click the blue "ARC" file, and you should see the compression at the bottom of the right window
good gosh there is only one possible way to do this dang thing... can someone just post this somewhere everyone can see it? it took me forever to figure the right way to do it... and there are WAY too many hacks that have bad .pac files included... i'll  do it if no one else will...
73  Help & Tutorials / Stage Tutorials / Re: [Video] Basic Tutorial:How to animate models for stages on: April 24, 2013, 10:24:49 AM
alright just wondering Tongue i got the result i wanted just added a duplicate model with grey textures then animated the models so the switch when i wanted them to... Tongue easy work around Tongue
74  Help & Tutorials / Stage Tutorials / Re: [Video] Basic Tutorial:How to animate models for stages on: April 21, 2013, 07:35:39 PM
any chance of telling how to animate the textures a stage uses? like if i wanted to make a stage grey... then turn to color? what would be the easiest way to do that?
75  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: April 21, 2013, 05:32:49 PM
it works!!! thank you so much!!! you're the best! Cheesy
Pages:  1 2 3 4 [5] 6 7 8