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76  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: April 21, 2013, 05:11:23 PM
Update your NET Framework with the one in BJ's OP
in bj's op? where is that? could you send me a link? i need to get this thing to show up really badly...
77  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: April 20, 2013, 10:16:33 AM
okay awesome
78  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: April 19, 2013, 03:15:01 PM
The next version of BB should work perfectly for editing the values. It's being released soon.
As for that pic, I'm not really sure what you're trying to do.
hmm... how soon?
79  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: April 19, 2013, 01:39:42 PM
Mewtwo2000 sent me this picture...



apparantly the first 7 frames are a grey setting... i havn't been able to see it though because i don't have the "..." button on the right... so i can't add nodes... any suggestions? i'm running brawl box v0.67b...
80  Help & Tutorials / Stage Tutorials / Re: Guamboy27's Stage Making Guide on: April 19, 2013, 02:30:06 AM
briefly explain pokemon trainer model... (model data 101) i believe... how do you change where they come in at? i played around with the model for it and noticed there were 3 bones... can you make it where they run in a "v" shape? i had the model set that way and everything... but they still spawned where they originally did to begin with... what's some limitations with this?
81  Help & Tutorials / Stage Tutorials / Re: SCN0 tutorial on: April 18, 2013, 12:36:27 PM
so... making an entire stage black and white... no color whatsoever... what would you edit? and what would you change it to?
82  Help & Tutorials / Help / Animating Lights or Textures? on: April 17, 2013, 06:18:18 PM
basically im working on a stage that calls for the stage (not characters) to be black and white when the match starts... then fades into color... this a lighting effect correct? i have a light setting that i like (for the color part) but i'm not sure how to get the color setting right for a grey scale everything... and then how to fade from the grey scale to the color setting i have now... any suggestions...help... advise... info whatsoever?

if this is not a lighting effect... then is it a texture animation? how do those even work?
83  Help & Tutorials / Stage Tutorials / Re: Custom lighting and fogs in stages on: April 16, 2013, 09:03:43 PM
could you briefly describe an animated lighting? (i guess that's what you would call it) but say you wanted the lighting to change from one setting to another after a certain time frame... how would that be done?
84  Help & Tutorials / Help / Re: Subspace freeze on a particular part... on: April 14, 2013, 04:57:07 PM
Not a single person with a reply... hmm... does no one know where the issue lies? is it a problem with codes? or the adventure folder in the sd card? i remember for the longest time i had a stage over final destination and master hand wouldn't fight on it... instead it was a silent freeze... but i found a different stage... added like 3 files to the adventure folder inside stages... and now it works...

does my problem lie in that folder? anything? anyone?
85  Help & Tutorials / Help / Re: Replacing dumb characters with good characters? on: April 14, 2013, 04:16:52 PM
no there isnt as I know, you can only use the ones provided in the submited stuff, but maybe in the programin section there is
I will check now! and if there isn't shouldn't their be? I mean... maybe i'll make a project out of it... cause it would be so much easier if there were a character .rel thing... besides... it would be a great back up thing for already made ones... (so you don't have to remake them if you loose them somehow)...

Post Merge: April 14, 2013, 04:58:02 PM
Nothing...
86  Help & Tutorials / Help / Re: Replacing dumb characters with good characters? on: April 14, 2013, 04:01:54 PM
but theres a way to replace the ice climbers with any ike PSA, the bad thing is that you can only use 1 recolor; I think there are a mewtwo over wario and peach over wario too
everything that you have said is absolutely true! btw isn't there supposed to be a website or something like the stage .rel converter in the brawl resources for characters? i have heard that there is one but i can't find it... :/
87  Help & Tutorials / Help / Re: Replacing dumb characters with good characters? on: April 14, 2013, 03:34:20 PM
well there is sonic and tails over ice climbers and soon to be shadow over wario 
hmm i'm not a huge sonic guy but then again... if i could find a (link ike marth toon link or pit) over the original sonic... then I could port sonic over ice climbers... that way I get both... do you happen to know any of those ports?
88  Help & Tutorials / Help / Replacing dumb characters with good characters? on: April 14, 2013, 03:18:06 PM
Is there anything to replace ice climbers? or wario?

I have found these so far...

Sawada Tsunayoshi over Ice Climbers...
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=20948

Marth over Wario
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25813

Ike over Wario
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=25799


I have done everything I'm supposed to... codes and .rel stuff... but there are a few problems...

sawada over ice climbers works great! it's an ike hack ported... so i figured i could use the codes alone and the .rel file toport ike over iceclimbers... for some reason there were a few problems... ikes aaa combo didn't work... it only did 2 of them... and only one costume worked (00) but most importantly it froze randomly...

Marth over Wario worked (kind of) it froze randomly... and froze when it went to result screen... i made tripply sure that i put all the codes in! yet it didn't fix the problem...

Ike over wario straight up froze upon entry... again i made tripply sure that i put the codes in... yet it never even remotely worked...

I have asked the creators of these hacks and universally they said it works for them... and like 400 others... idk how its possible cause i made sure i did everything right!

so... with all that being said... i'm not up to date with porting atm so i'm not sure of the limitations or capabilities nowadays... i have heard that .rel porting was obsolete... i'm not quite sure how to do it otherwise... but is there anyway to replace both ice climbers or wario with either a marth... ike... link... toon link... or pit?

Edit- I should mention that I am using gecko os... and that I have previosly ported...

-Ike over king dedede
-marth over diddy
-roy over rob
-spider man over yoshi
-naruto over game and watch
-goku over pit
-vegeta over wolf
-gotenks over lucas

(although gotenks, goku, vegeta didn't use .rel files)...

-edit 2: isn't there supposed to be a website of some sort for all possible character porting? (like the stage .rel converter in the vaults resource thing?)

haha funny thing is... it even says...
"Online .rel Converter - Easy .rel conversion. For porting stages and characters."

I've heard that there was such a place... but I can't find it... Maybe someone has uploaded their own .rel files? i can't find that either... :/
89  Super Smash Bros. Brawl Hacking / Stages / Re: Clanker Cavern(edit: a darker bongo bongo room) on: April 13, 2013, 03:31:01 PM
Hey I figured I would tell you that I have made a few edits to your kokiri forest! you should check it out! (it's in project Zelda) also... i'm not sure how you feel about helping and stuff (every body is different) but if you can contribute in anyway it would be most appreciated! If not that's fine too... I understand (time and what not) but here is a link for Project Z! Hope you like the slightly revamped kokiri forest!

Project Z:
http://forums.kc-mm.com/index.php?topic=58603.0
90  Help & Tutorials / Help / Subspace freeze on a particular part... on: April 09, 2013, 10:50:27 AM
i have gotten up to this part perfectly fine! no freezes or anything!... but basically im on the part where you are marth in the castle and stuff... i guess it's at the end of the castle... but its the part where you stab the button through the door so it will open... once you do that... you take a few steps forward and it freezes every single time...

what could this be?
how can I fix this?

I'm using gecko os...
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