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16  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Classic Exp. Pack 5.4 (Brawl) and 5.4m (P:M) versions are out on: July 25, 2013, 03:06:15 PM
What are the MiscData`s for?


Those are for the song titles for the expansion stages (MiscData[140]) and for Project M's SSS (MiscData[80]).
17  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 10:03:38 PM
It's possible when designing a stage to make sound effects play. The custom stage likely loads the soundbank of whatever stage it's on top of, so you just modify that soundbank and call the sounds from the stage.

Oh haha. I meant the stage expansion stages. But I'm guessing it's the same thing? As long as you have it call sound effects when making the stage then it'll play those whenever during a match?
18  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 09:54:40 PM
that Is epic in so many levels...
Imagine a Roaring Kraid
FTW!


^ Now THIS is something I'm would love to see... Is there a way to make custom stages use sound effects and such?
19  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 09:26:38 PM
hei dx8
what about stage sfx?
also i want ur burger kings

Yes if you scroll through the brsar, you'll see that the stages also have their own Groups. So I'm assuming that you can change stage sfx as well with this code.
20  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 06:33:50 PM
Insert the .sawnd file to your BRSAR using regular Sawndz, then use IE's mod to export them. That's what I did.

^ Yep that's exactly what I'm doing and everything works just fine.
21  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 04:26:46 PM
Are you sure this happens with .bnk files too? I'm not sure I've ever seen that, and the .bnk creator grabs info directly from the brsar, so that sounds odd.

Yes. Literally the first one I saved did the exact same thing as with .sawnd files. For Marth it was like 1727 kilobytes, and the .sawnd file I have saved is 874 kilobytes. I just had it recompile it and overwrote the file and sure enough the file size changed to match the .sawnd file I already have saved. It does it almost every other time for me. It may be different for other people... idk.
22  Super Smash Bros. Brawl Hacking / Programming / Re: It's here. RSBE - Replacement SoundBank Engine "FPC 4.0" by InternetExplorer on: July 24, 2013, 04:19:38 PM
I do think it's also worth mentioning that when making .bnk files, the same as making .sawndz files, sometimes (for a reason I have no clue about) the program will make the file about double the size it should be. Simply recreating the file has usually fixed that for me, but it's always worth checking the actual file size to make sure it's not too ridiculous.
23  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: May 09, 2013, 09:59:27 PM
For those who wanted the riivolution of the Project M classic expansion to work here is a link to the full thingy:

http://www.mediafire.com/download.php?348ycx4heu1gtde

If you're using Gecko OS with any of your own custom mods, you should be able to just merge the folders (fighter, sound, stage, etc) with the ones in the riivolution download and have them all readily available.

Post Merge: May 09, 2013, 11:28:15 PM
I don't think so, but here's what I told someone last year in a PM:


In the MiscData where the SSS icons are, there's also a model called MenSelmapPos with an animation called MenSelmapPos_TopN__0. Each frame "n" of this animation controls where the icons appear (and how big they are) for "n-2" icons. So if you have 10 icons on your SSS, edit the bones on frame 12.
There's also MenSelmapPos_TopN__1 for the My Music screen.

^ So for this. Just to clarify. If I'm editing the SSS that you made, having 77 stages, I should edit the bones at frame 79? Also does that include moving the preview pic and the stock icons and such?

I know it's a late response. Just now getting back into messing with this. I wanna make a more symmetrical SSS for this (because OCD lol)
24  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: May 02, 2013, 04:55:52 PM
I had the thing that makes stage expansion work with riivolution for gecko users and the Projectm.xml but it still didnt work D: dis sucks

There is no other thing you should need to make the stage expansion work with Riivolution. The only thing you should need is the projectm.xml file I linked. Along with all the files from the Classic Expansion Pack. That + the Riivolution download of Project M should make everything work. Instead of putting the files where the instructions say to put them, just put the files in the "brawlmods/projectm" folder. Copy "private\wii\app\RSBE\pf\stage\" to "brawlmods\projectm\stage\" and "private\wii\app\RSBE\pf\system\" to "brawlmods\projectm\system\" and so on for the expansion files. Once that's done, with my riivolution file it should be good to go.

I was using the stage expansion before with Project M 2.1 and that was all I did.

Oh and of course the RSBE01.gct in the "codes" folder of the expansion will have to go into the "brawlmods\projectm\" folder for Riivolution. Neglected to mention that in the first post. Sowwy!
25  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: May 02, 2013, 11:51:47 AM
thx Cheesy


Post Merge: May 01, 2013, 09:58:10 PM
Last question do i rename it to Brawl, or keep it in there along with the BRAWL.XML or do i leave its name but delete the brawl xml


Alright this is for Project M right? What I'd do is just download their riivolution version on the site. Once that's done copy all the files from this expansion project into the brawlmods/projectm folder. Then replace the projectm.xml file with the one I have linked below.

http://www.mediafire.com/view/?ikmbr2v33a3u6bo

I created this full xml file a while ago minus the stage expansion, so I only had to add the st_customXX.rel codes and the STGCUSTOMXX.pac codes to the file.

This one is also homebrew friendly for those who play with that version. It makes switching over super easy so that you can keep any of your customizations and just copy them over to their respective folders on the riivolution version. To clarify, basically you can copy everything in your "private\wii\app\RSBE\pf\" into the "brawlmods\projectm\" folder and it will all work assuming you have only texture and/or music mods for your custom Project M 2.5b. Also has code for custom results portraits and battle portraits.

It also includes code for a custom smashbros_sound.brsar file to be placed in the "brawlmods\projectm\sound\" folder. And with that, I will cleverly advertise my custom Melee sfx project I've been working on lol. The progress so far can be found here if you like Melee sounds:

http://smashboards.com/threads/melee-sfx-project-update-4-27-13-pikachu-thunder-thunder-thunder-rat-hooooooo.335236/

Donkey Kong is just about done and I will be updating it later today! I also figured out how to add the Melee perfect shield sound which may also be updated later today Cheesy

I hope this helps you a whole heck of a lot!
26  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: May 01, 2013, 09:53:15 PM
where do i put it once i download it though? inside riivolution or riivolution/config or in apps/riivolution????? lol

It goes inside the riivolution folder.
27  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: May 01, 2013, 09:34:59 PM
Is ther ANYBODY who has gotten this pack to work with riivolution who could make me a simple pack including only what i need if i already have homebrew. Basically download the pack, add the riivolution stuff, the file that makes it work with riivolution, upload it to the internet and pm it to me Cheesy hahaha sry but im getting fustrated with how complicated it is

This should only require adding lines of code to the riivolution.xml file. I could do that if I know exactly what's in this thing.

Edit: Correction: "projectm.xml" instead of riivolution.
28  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: April 02, 2013, 07:01:32 PM
Oh so it doesn't require any hex editing, I can just do it with BrawlBox?
29  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: New: Classic Exp. Pack 5.3 (Brawl) - with a non-crashing common5! on: April 02, 2013, 02:08:47 PM
You can only add one more icon to the SSS. If you do that, both screens will have the same layout, as far as icon placement goes. Editing the Custom SSS code will let you do that, but I didn't think the one extra stage was worth it.

Do you know if there's a tutorial anywhere that shows exactly what to do to change the icon placement?
30  Help & Tutorials / Texture and Portrait Tutorials / Re: [Advanced] CSP Tutorial by Red93 on: February 28, 2013, 01:17:26 AM
This tutorial is badace! It allowed me to make theeeeeeeeeeeeeeeeese!


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