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31  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 08, 2013, 10:44:22 PM
Ok, I know they are, yes I can see, and ok.
Are you going to send them? Check the scale/rot/trans values, texture wrap modes and effect matrix on the texture references. I bet one of those is wrong.


Okay. Here it is.

http://tbf.me/a/BBG821
32  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 08, 2013, 04:24:38 PM
So send them over.
Did you port them? What BB version are you using?
I haven't ported them. They are originally made. Did you see the textures? I used Brawlbox v0.68d.
33  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Updated on: August 08, 2013, 03:04:04 PM
I got the models and textures from the Wii game, Samba de Amigo, but for some reason, they don't look quite right.



34  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: v0.68d Released on: June 25, 2013, 10:46:50 PM
In Brawlbox (v0.68d), what is with the white lines all over the character (and a stage)?
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