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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 23, 2014, 08:26:41 PM
Yeahhh I'm in the same boat as Pichi. I'll need someone to map and rig the model, but I'll pop in in the middle to make the textures themselves.

I've also started on the boots now, and will likely have them done by the end of my shift at work tonight.

Tomorrow will likely be spent on hair @_@
62  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 23, 2014, 05:52:55 PM


Face face face face face

knowledge

I modified ZSSh's face for Din some time ago. Figured I could do it again for Jora.  Eyes are, in my mind, of decent size, since she's meant to be a more mature looking character, and if we're going by Zelda style,, then smaller than average eyes would actually be beneficial for her.

I duno. I'm old fashioned and I kinda want to put as much vertex modding into this as possible. XD

I should also stop for the night and work on something else dammit XD
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 23, 2014, 04:07:48 PM
I think you misunderstood me. I meant make an actual face using Sheen's as the model for said actual face. Rather than making flat textures.

Still not as easy as it sounds. The topography of a face is very complicated and difficult to sculpt, and if anything, I'm attempting to reduce the work of whoever might be assisting me in the mapping process. It's a win win thing to just modify the brawl face, Velen.
64  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 23, 2014, 03:38:08 PM
Considering the art-style of your avie, I think it would be better to model a new head using Sheena Fujibayashi's from ToSII as a basis for it.
These avies are also turning 2 years old soon.

I'd rather work with an actual face rather than textures. Besides, I may show this around the Steam community and see if I can't get it ported to Garry's mod at some point when it's completed.

Also, this is the most recent face I've drawn of her.

65  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 23, 2014, 02:56:55 PM
You modelled this all by yourself? And you call yourself not confident with your skills. Im srs here
Well, I know the basics on how to make stuff. This isn't my first rodeo, kid. What I don't know is how to map and rig and junk like that.

I also have an advantage as the design's creator.

Clothes and junk are also one thing, faces are another, though I'm probably going to just use Zelda's face with some modifications slapped onto this model.

It's gonna get hairy from this point on.
66  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 23, 2014, 02:52:08 PM
And skirts



The skirts are from Ganondorf's cloak, and since the patterns differ from front to back, I made the inside of the cloak, which is a separate texture, into the back pattern. Might need the resolution pumped up a little bit so it looks proper.

I....kinda missed this, guys.
67  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 23, 2014, 01:58:44 PM
So, I kinda got fed up with waiting on that Majora model.



Gonna need help with mapping and rigging, maybe someone to clean it up since I don't know a whole lot about model making, but there's progress, and I'm doing most of the gruntwork.
68  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 11, 2014, 05:01:47 PM
Rune Factory?



Not sure what to do with his face yet. Might just leave it.


I tried making a Raguna Link a long time ago. The result is on my vault, I think.

It came out meh. This looks much better.
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 15, 2014, 06:31:57 PM
What's Classic Ganon without a trident?



70  Welcome / Rules / Feedback / Brawl Vault / Re: ɹɐǝp ɥo on: April 01, 2014, 08:53:46 PM
WHY
Nepeta's even peeking out of the bottom of the post box o.o
71  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Trying to get back to business on: March 23, 2014, 08:49:57 PM
Ani, I'm having trouble importing these files into Maya. I literally went out and downloaded the trial just so I could see ho it's coming along. Are there certain settings I need to change?

Edit: Nevermind. I was using 2011 when you were using 2012. Still, could I trouble you for some screenshots since I don't want to redownload the program to simply look at the model? ^^; It might also help potential successors see what they're getting into.
72  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Trying to get back to business on: March 18, 2014, 08:13:02 PM
Hey Ani, maybe you should upload the model to a dropbox so one of us can post it to the thread so anyone that's interested can take it.

Just a thought.
73  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Anivernage PSA Factory: Pc back!!!! Moveset plans added, #1422 on: February 23, 2014, 05:06:09 PM
Ah, glad to hear ffrom you. You probably read the PM I sent a few days before you made that post as well. ^^; Sorry for sounding impatient.

Hope all goes well. I know full well what it's like to be slammed with stuff (I've got studying and tons of commissions to do in the coming weeks)
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 28, 2013, 11:13:19 PM
Oh my god guys I was using Touhou as a f*cking example. LET IT GO.

I was just trying to explain to Agent-S that the mod didn't look like it matched at all, when he said it did. THAT'S IT.

I'M DONE.

F*CK.

On topic, nice job on Jim. Good start, but I'd try smoothing out his geometry on his body a little more. I can't recall his proportions exactly, but you might want to make the body a little bigger, or the head a little smaller.
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 28, 2013, 02:03:16 PM
Took me a moment to realize she's wearing pants. Tongue Looks pretty nice so far!

Model imports that match Brawl's style? Here?

Aye mate. Might want to work on the color or the texture a bit. Looking good otherwise.

I dunno you seem to do a pretty good job Pear
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