I second that motion. Batman's being made into a "Triforce Collab" between Nanobuds, Spex, and myself, and is being put over Snake rather than Ganondorf. So look forward to that.
Ok so who wants to rig this lil [censored]. I already T-posed it, and I'd rig it and import it myself, but OOPS I DON'T KNOW WHAT I'M DOING.
Okay so I tinkered around with his proportions a bit so they would match Ganon's better (new is on the right old on the left)...not sure if I like or not. Like, I think I like the leg, but the arm is questionable.
I know it's silly to say this, but seriously, if I could get some feedback here about the modified proportions (original are on the left, new are on the right) I'll start rigging.
Ok so who wants to rig this lil [censored]. I already T-posed it, and I'd rig it and import it myself, but OOPS I DON'T KNOW WHAT I'M DOING.
Okay so I tinkered around with his proportions a bit so they would match Ganon's better (new is on the right old on the left)...not sure if I like or not. Like, I think I like the leg, but the arm is questionable.
I'd think it'd be cooler if the middle segment of the wing stayed in the middle throughout the whole animation. It is specially noticeable when his wings are completely extended. Maybe adding an extra bone there that followed the main wing bone, it only needs to adjust the center thingy. The animation looks really smooth and natural.
I have to disgree. If the middle segment doesn't move, it will look plain. Brawl is honestly a "Look good from afar" game. Even breathing motions have to be exaggerated.
Thread's over here, Nano. http://forums.kc-mm.com/index.php?topic=58577.0 Shouldn't take too long to read since most of it is really basic. The model pics are towards the end, but Ani's been having some wifi trouble and has headed back to school, so I'm not sure what's going on with it at the moment.
Anyway, Raine preview in BB. I got her to look... um, somewhat presentable, but she still has issues which prevent me from releasing her.
But that just LOOKS good. It has issues, such as gaps in the shoulders and slight deformations on the right toe and left foot.
Tellin ya, should be over Peach. As far as the gaps in the shoulders go, I suggest that you add more verts and extend those areas into her back. Either that, or weld them together so you can't have gaps.
This is way more difficult than I anticipated. It's hard to select vertices. D:
I was actually going to try my hand at rigging one time with that model, but over peach instead. There's way too many Zelda hacks, so I figure'd I'd try peach. (besides I'm working with KJP for a Sheena over Zelda))