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91  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 06, 2013, 08:15:51 AM
Spex and I have finished  our parts (though I may take a stab at recolors later), so now it's up to Nano to finish the job. *thumbs up*
92  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 05, 2013, 08:41:02 AM
I second that motion. Batman's being made into a "Triforce Collab" between Nanobuds, Spex, and myself, and is being put over Snake rather than Ganondorf. So look forward to that.
93  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 04, 2013, 04:58:41 PM


Ok so who wants to rig this lil [censored]. I already T-posed it, and I'd rig it and import it myself, but OOPS I DON'T KNOW WHAT I'M DOING.



Okay so I tinkered around with his proportions a bit so they would match Ganon's better (new is on the right old on the left)...not sure if I like or not. Like, I think I like the leg, but the arm is questionable.

I know it's silly to say this, but seriously, if I could get some feedback here about the modified proportions (original are on the left, new are on the right) I'll start rigging.
94  Super Smash Bros. Brawl Hacking / Programming / Re: cBliss v1.5 [16?] on: September 04, 2013, 04:44:03 PM
this is probably something that should go in the FAQ, but what differences need to be there for the Peach Entry PACs and Pokemon Trainer FS PACs?
95  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 04, 2013, 08:24:31 AM
That's because I didn't edit both sides yet, and I'm not going to until I get some feedback.
96  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 03, 2013, 11:45:55 PM


Ok so who wants to rig this lil [censored]. I already T-posed it, and I'd rig it and import it myself, but OOPS I DON'T KNOW WHAT I'M DOING.



Okay so I tinkered around with his proportions a bit so they would match Ganon's better (new is on the right old on the left)...not sure if I like or not. Like, I think I like the leg, but the arm is questionable.
97  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: September 02, 2013, 10:41:19 AM
I'd think it'd be cooler if the middle segment of the wing stayed in the middle throughout the whole animation. It is specially noticeable when his wings are completely extended. Maybe adding an extra bone there that followed the main wing bone, it only needs to adjust the center thingy. The animation looks really smooth and natural.
I have to disgree. If the middle segment doesn't move, it will look plain. Brawl is honestly a "Look good from afar" game. Even breathing motions have to be exaggerated.
98  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Team Naffle on: September 01, 2013, 10:26:13 AM
Thread's over here, Nano. http://forums.kc-mm.com/index.php?topic=58577.0 Shouldn't take too long to read since most of it is really basic. The model pics are towards the end, but Ani's been having some wifi trouble and has headed back to school, so I'm not sure what's going on with it at the moment.
99  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Team Naffle on: August 31, 2013, 07:54:34 PM
Sounds pretty good Seggy, but we're still waitin on Ani.
100  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's Sanctuary: Team Naffle on: August 31, 2013, 02:08:23 PM
so, any progress?
Waffle said not until Monday.

Nano, I'd really love to ask you if you want to collab, but I don't even know where we would even begin @_@
101  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Texture made by me Zora domain Lena added on: August 31, 2013, 01:49:49 PM
Reeeeeally appreciate that you know my name.
102  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 31, 2013, 01:45:15 PM
I say desaturate the colors a bit, and add some more shading if possible.
103  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 28, 2013, 01:58:53 PM
Anyway, Raine preview in BB. I got her to look... um, somewhat presentable, but she still has issues which prevent me from releasing her.



But that just LOOKS good. It has issues, such as gaps in the shoulders and slight deformations on the right toe and left foot.




Tellin ya, should be over Peach. As far as the gaps in the shoulders go, I suggest that you add more verts and extend those areas into her back. Either that, or weld them together so you can't have gaps.
104  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 25, 2013, 02:32:56 PM
This is way more difficult than I anticipated. It's hard to select vertices. D:
I was actually going to try my hand at rigging one time with that model, but over peach instead. There's way too many Zelda hacks, so I figure'd I'd try peach. (besides I'm working with KJP for a Sheena over Zelda))
105  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 24, 2013, 02:39:12 PM
Pretty shway model there, Nano. Looks like it belongs in Brawl...which is certainly something compared to some other model imports.
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