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151  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Super Smash Bros Wii U/3DS Samus Update Released on: May 27, 2015, 11:57:33 AM
152  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Super Smash Bros Wii U/3DS Samus Update Released on: May 26, 2015, 05:51:57 PM
Great job on Smash 4 Samus, loving her.
glad to hear that, thanks

Young Link looks awesome. Can't wait to play as him.

thanks

think I might just go ahead and upload the 3ds commercial recolor and fix the torso rig later. i'll edit this post later if I decide to do so for those who prefer to have it instead of the powersuit.
153  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Super Smash Bros Wii U/3DS Samus Update Released on: May 25, 2015, 11:31:12 AM
nothing noticeable, just finished the rig and the UVs for the bracelets
154  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Super Smash Bros Wii U/3DS Samus Update Released on: May 23, 2015, 10:11:11 PM

Thumbnail, in-game screenshots, CSPs, and stuff like that haven't been updated. gonna work on updating that stuff later. I got some feedback on samus from smashboards so I will do another update for her soon. for those of you who don't like the power suit recolor, I made another one that will be added when I update her with the feedback stuff. preview in this spoiler


I am currently working on young link now. rig work is done, the only other major things that need to be done are optimization and fit.pac work. progress for him can be found in this spoiler




155  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Super Smash Bros Wii U/3DS Samus Update Released on: May 18, 2015, 12:08:03 PM
Not updated yet, just posting the latest screens of her

Just gotta re-export the recolors with the new edits and then apply the rim-fix. won't take long to do those things but I may hold onto her for awhile longer and release it later today. here are day/night comparison pic



156  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: May 18, 2015, 11:58:10 AM
decided to update our other m/sm4sh vertex samus to the actual sm4sh model. will be up later today, gotta re-export the recolors with the new edits and then apply the rim-fix. here are day/night comparison pic



157  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: May 14, 2015, 12:45:31 PM
Samus:
Your version of SSB4 Samus is indeed one of the best Samus mods available. My only gripe was that the visor looked a little... bluish.
tanks. As for the blue-ish visor, the glow effect did that. may tone that effect down some for the visor.

here are some early pics on battlefield (day/night)




here are some pics on norfair after texture adjustments (includes recolors)









all suits are using the same visor textures because the rest are corrupted(easy fix), still working on material adjustments(specs, glow effect, and adding rim), and I am remaking the model changer gun. forgot to do that when I first started samus, so I have to do that now.

IF U QUOTE THIS POST, PLEASE USE A SPOILER
158  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: May 12, 2015, 02:56:41 PM
He's looking good!
thanks

I have two updates planned, one is Smash 4 Samus and the other is Sonic Lost Word Link DLC. samus will be released today and sonic will be done sometime in the future.

samus


sonic


@samus - rig and model are already done, just need to get the textures/recolors ready. for this update I will be using the actual smash 4 model. I will move all the current stuff into a folder called OLD, this is just incase someone wants to use the see through visor version still. I will not be including/making a see through visor version for the update, there will only be one version.

@sonic - he seemed to be one of my most popular hacks despite the fact that I was lazy and rushed him. Since I did a horrible job he didn't have everything. I plan to include those missing things in the update, they are:

 - specs
 - metal
 - better/fixed rig
 - texture edits to resemble in-game appearance
159  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: May 03, 2015, 06:52:30 PM
isnt that gonna lag like hell?
i have a modelled young link based on P:M's OoT Link, with a significant amount less of polys if you're interested, it only needs texture adjusting and those sexy masks
everything in the scene isn't visible, he has 4 shields total. 2 deku shields and 2 hero shields for the alt version. and if needed I could optimize it, it really isn't a problem

also, I would use your model but:

I don't want to redo the face so it can use textured expressions
I don't want to edit the model to fit the bone edits I did
I don't want to do texture edits
I don't want to re-add the shield, sword, sheath, masks, bracelets, etc.
I don't want to have to re-rig a whole model

there's more but I really don't feel like going on about it
160  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: May 02, 2015, 08:28:14 PM
decided to work on young link over toon link for now, it's my only project that doesn't need modeled expressions. due to his arms doing the twist of death during some animations I decided to model/add his bomb bracelet from OoT to both wrists. you can click the pic below to view them in a larger size.




he should be done soon-ish. I just need to finish up the rig, map and texture his bracelets, go through every animation and edit the transformsomethingoption in the fitchar.pac, make his texture expressions, and after that it's just minor stuff that won't take long.

he will desync wifi and requires a fitchar.pac to work. this is for young link over toon link, not a port of young link over link over toon link.
161  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: April 21, 2015, 06:41:31 PM
That's so great his new hair looks cool, and really i like the side-cape thingy.
Will you give him his bandana?
thanks and yes, he will have his new bandana. I aready started it after showing the hair progress. it won't take but a minute or two to finish. i stopped so that I can practice modeling heads

everything that I haven't modeled yet besides his head and hands will only take a few minutes to do. it's minor stuff so I am not really concerned with it right now.
162  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: April 21, 2015, 02:06:30 PM
That looks really nice! Finally, someone who is making an alternate costume for Roy (and an awesome one at that). Keep up the great work.
thanks

progress is going to slow down drastically, gotta model the head. I haven't been able to make a good head model since I first tried custom modeling, so I will spend some time on that. I also have to model my first set of hands too, I haven't even tried modeling hands so that could also take some time as well. not sure

after those two things I will be pretty much done with modeling him. then it's on to mapping and texturing, not sure how long that will take.
163  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: April 21, 2015, 01:28:43 PM
I highly recommend not making everything shaped, and making it more open ended. so you can put transparency in it.
what taiko said is true, since this is my first model I decided to do it the hyrule warriors way because it's easier to model.

the plane hair style that we want is that of metal gear solid, which will require a crap load of work. I like the way the MGS plane hair looks but i'm not sure if I can do that with my current skill level, will require some experimenting.

after I finish modeling everything I will attempt the plane hair style. this way if it doesn't work out, I already have everything else done and can put the finishing touches on him.

I don't. It looks more true to form. Also it's differing from his other appearance. I'd keep it the way you have it to be honest IWG.
what large leader said is also true, I will decide after I rig the current one. I like the cape how it is now too, but if I can't get it to look good then I may have to switch to a full cape.

I modeled the cape based on a cosplay costume, I couldn't find any official pics of the back. only found fanart and cosplay pics.

@large leader - think I forgot to tell you this, but I am not gonna make it move with the arm like in the artwork. like you said that will be too difficult or impossible without major edits, instead I am just gonna make it move like a regular cape
164  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2 Released / Sm4sh Lucina on: April 19, 2015, 06:59:26 PM
Looking fantastic as always IWG. I am in full support of this and will definitely use it once released.
tanks

goodbye PM Roy, you're getting replaced.
glad you like it

I'd thank you if you made a version that keeps PM Roy's head.
sorry but i want my first custom made model to be 100% custom

also, for those that don't watch my thread i have been working on the new hair. it's still a major WIP, I didn't have the scalp to form it around so it's flat up top





close up of hair

^ missing one strand of hair on this side



will add a third layer to the portion under the headband to fill the empty space there. will also add the two middle hairs up top and then some stray hairs in other places
165  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: New Projects - Hyrule Warriors Sheik & Awakening Roy on: April 19, 2015, 06:47:22 PM
been working on the new hair, it's still a major WIP. I didn't have the scalp to form it around so it's flat up top





close up

^ missing one strand of hair on this side



adding a third layer to the portion under the headband to fill up that empty space right there. then i will add the two middle hairs up top and some stray hairs in other places
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