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1486  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Final Fantasy VII - Cloud Strife Specs, Discussion, and Progress on: February 12, 2010, 05:16:16 PM
His chest stands out and Marth doesn't have the parted bangs so the excessive skin by his neck makes him look like a girl.

I hope Mastaklo adds the bangs for future pics.
1487  Help & Tutorials / Help / Re: Tatsunoko models on: February 12, 2010, 04:13:00 PM
http://www.smashboards.com/showthread.php?t=263127&highlight=model+swap

Good Luck

If you get it working I can help animate
1488  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Final Fantasy VII - Cloud Strife Specs, Discussion, and Progress on: February 12, 2010, 11:11:46 AM
Curious about what kinds of projects are gonna be done by any team with as much detail and effort as Cloud and Sephiroth will have put into both projects.
1489  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Final Fantasy VII - Cloud Strife Specs, Discussion, and Progress on: February 12, 2010, 09:34:49 AM
Yeah I think he needs people to help though.
1490  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Final Fantasy VII - Cloud Strife Specs, Discussion, and Progress on: February 12, 2010, 08:49:38 AM


Really sucks this was posted as a teaser on ESH. Who knows when this will get finished. No offense to ESH. Love you guys all the same.
1491  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Someone's gonna get roundhoused kicked... on: February 11, 2010, 09:52:10 AM
Just a suggestion and you'd have to be a Christian to know this. Chuck Norris was an angel of death in a Christian movie and he shot fire beams from his finger tips.

This isn't a very series suggestion.
1492  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Final Fantasy VII - Cloud Strife Specs, Discussion, and Progress on: February 10, 2010, 09:23:45 AM
While he's correcting that, I'm getting started with a few team members on the next project. Not going to talk about it, since it would derail the topic in this thread - but just know that it's in the works.

@Feanor

That would be nice since they may already have a starting point from ESH and I posted earlier Marth needs to compete with Ike but jumping the gun may lead to hectic threads. Look at all the criticism from Cloud being shown earlier then full release.

Not saying I don't agree with you but this thread may be spammed by Sephiroth fans.

Jack had to be a little tease about it. Lets not assume and just be amazed by what the team does this time.
1493  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New Challenger Approching: WEAVILE! on: February 09, 2010, 10:06:47 AM
I have a moveset idea for him including the psuedo-specials. If you dont already have one.
1494  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New Challenger Approching: WEAVILE! on: February 09, 2010, 09:13:32 AM
Any download for those of us eager to help? I definitely wanna do this since my other project is done.
1495  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Final Fantasy VII - Cloud Strife Specs, Discussion, and Progress on: February 09, 2010, 08:04:48 AM
On top of all the textures coming out would there be a sword pack with his different weapons by any chance?

It would be awesome if ESH finished Sephiroth. Put a Marth hack on equal grounds with an Ike hack.
1496  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Ichigo Kurosaki V1.0 BETA on: February 08, 2010, 06:17:15 PM
@joem3693

That's just the way DragonRage is.
1497  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: New Challenger Approching: WEAVILE! on: February 08, 2010, 03:07:21 PM
I may be able to help. I main a Weavile and have done animation work a lot. I can keep it to moves Weavile learns too.
1498  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Let me introduce my real power: I AM KING BOWSER on: January 20, 2010, 11:21:33 PM
The up-taunt is obviously an intentionally ugly animation. Nothing wrong with it. And 5 minutes in brawlbox could fix every weird animation anyway.
1499  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: The Unstoppable Jugernaut v4 on: January 06, 2010, 11:36:11 PM
It is with Brawlbox. There's a mario and kirby motion.pac out there with Charizard's rock. I'm sure someone would do it for u.
1500  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Shadow Plus - A Small Side Project on: January 06, 2010, 12:12:07 AM
Hover not rocket. The are just blowing high pressure air...there's no heat coming from them. Too many people seem fixated on them shooting fire which Shadow has never once used a fire based attack outside his somersault...which Sonic can do as well.

My suggestions are based strictly on SA2 and comic series being that they are the most canon in the storyline. Every 3D game after SA2 was and embarrassment to the franchise. Not saying they were bad though.

Sonic battle at least as basic attacks that don't stray from the series.

A FS for Shadow should be Chaos Control. Slow down time with attack buffs like Warioman.

Despite how much people like teleporting Shadow almost never uses Chaos Control.
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