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1  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: SouthCraft's House of Upgrades - Geno revamp PSA. Need testers :) on: January 11, 2015, 07:52:51 AM
Awesome, another Geno hack! I'd be glad to help test it out.
2  Help & Tutorials / Help / Project M Control Problems on: December 07, 2014, 03:09:58 PM
Sorry if this isn't the place to put this in. Me and my friend noticed there was something wrong with Project M and its controls. It wasn't really an input lag, more like the controls just seemed to not read certain inputs correctly and/or at all. For example, if I tried to smash attack, it would tilt every now and then. Is it just me? If it isn't, then is there a way to somehow fix this?
3  Help & Tutorials / Help / Editing Homebrew Apps on: September 16, 2014, 07:22:21 PM
Hello there. I've been making my own brawlex pack (mainly for personal usage), and I would like some help. My pack can only run through the project m launcher due to SD card complications, so I wanted to edit properties of the launcher such as the background and the text. Is there any way I can do this?
4  Help & Tutorials / Help / Editing event matches with BrawlEx on: September 02, 2014, 02:34:18 PM
I've been wondering for a while-though brawlex uses its own common2, is it possible to edit it to make custom event matches/all-star fights? I've been trying for a while now and I just can't seem to get it to work. I edit P1 and P2's characters, the stage, and the song, and then save...only for the game to crash when I select the event. I use Tabuu, by the way, and it does indeed crash when I save. Strangely, though, the event still retains the changes I made.

So that's why I've come here. Does the problem have to do with the brawlex common2, or just with what I'm doing? And if it's the former, then is there a way to edit event matches with a brawlex common2?
5  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 21, 2014, 11:17:04 PM
You need to back out of the CSS to have a "clean-slate" of the CSS so to speak. It's required in my pack.
That's because most of the sword characters share the same GFX ef_file.
Once a character is deselected, the ef_file is deloaded. It won't load again unless you exit from the CSS and go back in.

He didn't change the GFX in most characters because there are not enough ef_files in the game for all clones.
Ah, alright then. Thanks for the help. Hopefully this will be fixed/prevented in a future update.
6  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: August 21, 2014, 11:57:20 AM
I had a problem with Brawlex, and I don't know if a fix was stated earlier. Each time I load a clone with their respective character, their GFX conflicts. That's not the problem I have, though. If I exit that match and change the non-clone character to a different one, the clone will suddenly "de-load" their GFX. Like, if I have a Link clone fight Link, then I change the CPU's character from Link to Marth, the Link clone won't have sword slash effects. Is there a way to fix this?
7  Super Smash Bros. Brawl Hacking / Programming / Re: Sammi Husky's misc toolbox || PSA v1.3a & BX clone tool update on: August 19, 2014, 09:14:20 PM
Hm, well this is a strange problem. I went to the download in the OP for the brawlex clone tool, but I got the unhandled exception error. I'm guessing it's because I have windows 8.1, but wasn't this fixed in an earlier version? Or is it because of a completely different reason, like the SD card being 4 gigs or something?
8  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Mariodk Projects: Goku is Coming and might make Pacman moveset on: July 04, 2014, 02:32:25 PM
An updated geno?!

I only wonder if you will keep the moveset entirely, or make a few changes. I'm hoping for a bit of geno whirl final-smashery myself, but either way I'd be proud with the possessed doll we all know and love.
9  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: FinalEmperor's PSA Palace(Kakashi V2 added to WIP and new video for Luigi/Mr.L) on: June 16, 2014, 08:55:39 PM
I think Mr. L's final smash should be Brobot. It could work similarly to a combination of the Landmaster and Super Sonic, where you have free movement but can also shoot missles and lasers and stuff. The only problem with that is that it would take likely a long time to program.
10  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 16, 2014, 07:53:13 PM
-4 player battles freeze.
-Break the Targets freezes.
-Clones do not load Final Smash files. In most cases, if the clone uses something from the original's FS then the GFX simply don't load. IF the clone only uses things in it's .pac then it's fine. Sonic clones all freeze.
From all these problems the only one that actually affected me was the final smash file freeze. It happened with most, if not all, of my Mario clones, and for other clones like mewtwo or gray fox there was no GFX for certain attributes, such as the slashes gray fox usually makes or the beam that mewtwo reuses from lucario's final smash.

I also noticed that Lucas doesn't shout "PK starstorm" when he uses his final smash. Not sure about other characters.

Has any word been made on whether or not a workaround has been made to the character final smash music? Dedede, Luigi, and so forth are all silent as they use their final smash...
11  Help & Tutorials / Help / Re: Dr. Mario problem on: June 16, 2014, 07:05:47 PM
Well, that was able to replace the effects, but it has some major differences/problems, one of them being that the final smash freezes the game.
This is what I'm using:
https://www.mediafire.com/?v1uvq8kn292ob9f
Also I just realized the variable I changed was LA-Basic [54], not LA 57 or whatever.
EDIT: I just found out the final smash freezing is happening with my hack too, even though it worked fine long ago. Possibly it's something wrong with the new brawlex clone engine. That being said, the hack of yours still had some differences, such as the downair being sort of a stall in midair.
12  Help & Tutorials / Help / Re: Dr. Mario problem on: June 16, 2014, 06:07:01 PM
So you mean like remove the things Dr Mario doesn't use, such as the regular fireball effects/textures?
13  Help & Tutorials / Help / Dr. Mario problem on: June 16, 2014, 05:13:49 PM
Hello to all. I've been trying to get a Dr Mario hack's cosmetics working recently, but it was to no avail so far. I made a topic about it earlier which was never replied to. I hope I'm not breaking any rules or whatever by making a new topic instead of bumping the old one. Basically, I want to give him the pills and stuff he had from project M. I used the project M Mario for vbrawl hack on the vault (http://forums.kc-mm.com/Gallery/BrawlView.php?Number=204074) and tried my hardest to get the cosmetics working. I put all of his doctor costumes in the hack, ignoring the regular Mario costumes, and changed his PSA so that all the "LA57" things or whatever were set at >=0, instead of >=7. The hack itself works fine, but changing the LA 57 or whatever did nothing to change his effects. What am I doing wrong?
14  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: June 09, 2014, 07:35:37 PM
So is the final smash music for certain characters still borked?
15  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: May 30, 2014, 05:55:00 PM
For some reason when I open the config utility, it will only let me check/uncheck costumes 0-5 along with ?A. I can't check any of the other costumes. Is it because I'm using Windows 8.1?
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