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46  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 31, 2014, 10:15:48 PM
Never. Never ever. In fact, I have plans to replace the third party characters entirely.
If you don't mind me asking: why don't you want Shadow in? Or any of the 3rd party characters?
47  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 31, 2014, 08:56:40 PM
There are plans to utilize Brawl EX; however, the main cast takes priority.

Here and there I may make way for a new character though. The entire cast of 100 characters has been decided, but currently only a handful are possible. Those being:
Toad
Dog
Skull Kid
Masked Man
Lyn
Hector
The Black Knight
Chrom
Lucina
Krystal
Zoroark
Saki
Isaac
Shulk
Shadow?
I know he's overdone, but he honestly is my favorite character to play as. (Shadow in SSB4 FTW!)
48  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 30, 2014, 06:00:14 PM
Oh man, the boost ball as a NAir would be so weird, lol.
For the N-Air, yeah. I had originally suggested it because I thought that you meant N-Sp-Air. My bad. Yeah, it sounds a lot better as a D-Tilt.

I'm still looking for something for the N-Air. I'll let you know as soon as I come across something! Wink
49  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 29, 2014, 08:00:01 PM
When you say N-Sp I think Neutral Special, which I'm pretty sure isn't what you mean, haha.
Oh, whoops! wrong one! I meant N-Air. (I get these two mixed up a lot: when you say "N-Air", do you mean N-Air attack? Or N-Air special?)
The Boost Ball is actually an attack. Using it to ram into enemies actually does cause damage.
Yeah, sorry about that. After I posted the comment, I watched more of the video and found out that it also is used as an attack. However, going back to my comparison to Sonic's Spin Dash, it's also used as an attack.
There are several technical problems with your suggestion as well.
1 - If I recall correctly, the Hyper Ball is an ongoing feature; you activate it, and it keeps going either for a set time or if you cancel it (I forget which, or if it's both). Employing this as a DTilt mechanic would be remarkably impractical, and leaving the feature out would ruin the accuracy of the attack.
2 - The Hyper Ball only activates when Samus is in direct contact with Phazon. Including the move on a canonical basis wouldn't make any sense.
3 - This attack is basically a... "final form" sort of thing, an attack only available when Samus is in a relatively broken, invulnerable state. Adding such a move to an otherwise standard moveset would be particularly unfitting.

Don't ever get discouraged to make suggestions though!
Yeah, the Hyper Ball idea... Just screw(attack) it. (Sorry. Had to. Tongue) I'll think about it a little more; do a little more searching and let you know what I come up with!
50  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 29, 2014, 11:36:40 AM
The Boost Ball is planned as the D-Tilt Wink
Mmmm... Excuse me for saying, but I think I have a better idea:

The boost ball should be as I said it should be, the N-Sp. As far as the D-Tilt is concerned, I think that it should be more of an attack than a "move" per say. For the D-Tilt I was thinking of the Hyper Ball from MP3:C (Do note that I have never actually played the game. I just looked it up and found a walkthrough on it since I don't own it. Tongue)

Whichever idea you choose is fine, but I will say that I think that both moves should have the Morph Ball incorporated into them.
51  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 28, 2014, 11:32:38 AM
Hey Amarythe, I thought of an idea for your N-Sp problem: How about the Boost Ball? Once pressed, it would shoot you a small distance in the direction you're facing. You could also have an option to be able to charge it for a farther boost. Something like Sonic's spindash while in the air? Just an idea. Tell me what you think!
52  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 27, 2014, 05:36:22 PM
Dude. Even the [censored]ty, glitchy beta version I had of this feature was incredibly fun to play (albeit broken as hell, because each shot fired had a random level of charge-dness). Trust me, of all the things on my list, this is easily one of the most anticipated features I've got planned. Having Samus' beam function like it does in-game would be an absolute dream to play.

The trouble is, I have my suspicions that this feature isn't even possible yet. Articles are very tough/limited to manipulate,
Yessssss... If at all possible please put it in there. Just you saying that you have a beta has me very excited for the finished version!  Grin

As far as actually making it, I unfortunately can't help you. I took a stab at making PSA's and let's just say Mario was never the same...  Mario Facepalm I'd love to help if I could, but that would require me finding a tutorial that's put into layman's terms.
This has always been the plan: it some way shape or form, the Screw Attack will be incorporated. The trouble is, I'm having trouble figuring out just how to plan it, because there are so many options.

For example: Ideally, I'd replace her Up-B entirely so that it's her grapple beam tether. However, manipulating tethers is, as far as I know, impossible.

So then, I'm faced with the question: Do I give Samus multiple Screw Attack jumps, or do I modify her current Up-B to accommodate that feature?
Mmm... Interesting. I would suggest this:

For her first jump, make it the High Jump ability.

For every jump after that (I'd say maybe 3 or 4 more.) make it a Space Jump.

And for the last jump (U-Sp) I would leave it as the original Screw Attack. I think that making every jump a Screw Attack would seem a little OP for a nostalgic hack. (Although you could put in an alternate version that does have it that way... Just for kicks...)
And then, there's an added dilemma. I want that stupid generic NAir replaced, and the Screw Attack seems ideal for this; but how do I implement it without seemingly abusing the feature and making the moveset seem a little bland? (Although, in her games she has two Screw Attacks; the standard one that activates when jumping, and the lesser one that hits enemies if she has a charged beam. I meant go with the second option).
Yeah, the hit-an-enemy-while-charging is a DIY Screw Attack. As far as the N-Sp is concerned, I would have to think about that a little. Although I will say that adding the Diffusion Missile upgrade would be pretty sweet too. Just the question is, where? Hope that helps!
53  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 26, 2014, 06:43:56 PM
Since my SD card was formatted, the priorities for the project have changed drastically; this is good news for you, since Samus is now 4th down the list in terms of priority.

I can't say much about Fusion since I've only played through about half of it, but the hack will definitely reflect a great deal of themes found in Super Metroid.

My main concern is that f#$%kin' Power Beam. I want to give it an optional rapid fire effect as well as movement while charging, but this looks REALLY hard to pull off. My first attempt failed, and I'm not even sure if it's possible.
When you say "rapid fire" I assume that you mean that her n-sp would be more like the way that she shoots in her other games? Kind of like Megaman in the way that you have to hold the shoot button in order to charge? Yes. Please do. That was the way that I wish Nintendo had made her in the SSB series. And in all honesty, if you did that, that would be the best thing ever in SSBB/P:M.

Also, if I may make another suggestion for her, I think that incorporating her Space Jump ability would be a nice twist. Although, I don't know how you would be able to put it in while at the same time, not making it seem over the top (no pun intended). Maybe make each jump lower than a normal jump? Something like Kirby's or Jigglypuff's? I don't know. You decide.

As an optional version, you could make each jump a Screwattack. Tongue I don't know. All I can do is give suggestions.
54  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: May 24, 2014, 12:29:25 PM
So with normal Brawl not having enough positive results, I decided to finally switch over to Project: M. Finally, everything works and nothing has crashed so far. But being new to P:M, I obviously have a few questions:

1. Is there a reason why Squirtle, Ivysuar, and Charizard lack a Final Smash? Has it just not been coded yet or what?

2. Is there a way to add a new character? Like, say I wanted to get Shadow into P:M, but I still wanted to keep all the original characters. Is there a way that I can have him without porting him over someone else?

3. Like #2, is there a way to add new stages? (Personal opinion: I was greatly disappointed by the small number of stages that were put in.)

Those are all the questions that I can think of for now, but I have no doubt that I'll be back sometime with more. Any help with the current ones though, would be greatly appreciated.
55  Super Smash Bros. Brawl Hacking / Project Concepts / Re: Super Smash Bros. All Stars (Return of Ganon! [41.67%]) on: May 13, 2014, 12:47:01 PM
Really excited to see how Samus turns out. I hope you make her move a lot more like her older games (namely Fusion).
56  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 04, 2014, 01:35:51 AM
Commonly, people add "PM ver", "Brawl EX", "Minus/Plus/vBrawl", "Geko", Riivo", etc. version in their titles and description boxes, and if they don't, it usually means that they expect it to work with every single one. Therefore, the case would be the same if these stamps are incorporated, they would give "an all around" stamp because they expect it to work properly with all options, and yet still get the freezes. You don't expect each hacker to test every single variation of the Brawl mod, right? Plus telling about freezes in certain mod variations will get their descriptions uploaded by the user...

In the end, the description box IS your stamp.

Yeah, I guess from the beginning I knew it was a lost cause, with there being so many variations of Brawl. Oh well. Guess the description, title, and testing it for ourselves is all we can do, huh?
57  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 04, 2014, 12:51:33 AM
Just PM the uploader about specifics if there's an issue. There are many factors on why a model wouldn't work on a character that may involve codes or the PSA you have. Someone cannot be expected to test their hack on every single one. If it doesn't work for Project M or Brawl- or whatever modifications you have, you can always PM the uploader to edit the description to "Doesn't work in ______" In their defense, they shouldn't be expected to do so anyway.

If it doesn't specify, then don't expect it to function outside of regular Brawl. Hackers shouldn't have to worry about other unofficial variations of this game, no matter how popular it may or may not be.
Yeah, I can do that. I just think that it would be easier to look at an icon that says what it does or doesn't work with than have tp test it and PM them if there's an issue. Just my opinion.
58  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 03, 2014, 11:29:12 PM
@ShadowX
http://forums.kc-mm.com/index.php?topic=67566.0

^Here's a thread with a similar suggestion, you can go there and read some of the posts by the Brawl Vault Staff members.

TL:DR
Just read the thread is just one page long.

Note: I'm in no way a staff member, I'm just trying to help Smiley
Thanks. That helped. Still think it would be a good idea though...
59  Welcome / Rules / Feedback / Brawl Vault / Re: BrawlVault: Feedback and Updates on: May 03, 2014, 10:25:14 PM
Just a suggestion, but would it be possible to make it so where there's some type of implication of what type of brawl (Normal Brawl, Project M, Brawl EX, etc.) the hack should be used for? Just because not every user posts in the description what type it should be used for.
60  Help & Tutorials / Help / Re: The Complete N00B's Guide to Brawl Hacking on: April 02, 2014, 11:35:22 PM
yup

Wow. And to think that that's all it took... Alright, I'll try it out within the next few days and report back if there's anymore problems. Thanks for all your help!

Post Merge: April 04, 2014, 07:05:10 PM
Ok. So I tested it and here are my results:

a) No CSP's showed up. At all.

b) Characters kept freezing. Almost never in the same spot. (Usually right before or right as I choose the stage.)

(I tested the characters on a non-hacked stage, just to be safe.) All the CSP's that I put in were formatted to CMPR.

After almost 2 years of doing this and seeing very little results, it's getting very depressing. Yet, I won't quit. :\ Idk Help?
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