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46  Help & Tutorials / Help / How do you hex polygons off? on: December 10, 2009, 09:35:18 PM
I was wondering because i want to have captains shoulder thing off and lucario's chest spike off

nvm about lucario because his chest spike is part of one of the other ploygons so i dont think it can b removed
47  Help & Tutorials / Help / Re: Can you really run out of space in an ISO? on: December 10, 2009, 07:47:11 PM
well it wont let me replace common 5 so im assuming its at about 7420 mb or so
48  Help & Tutorials / Help / Can you really run out of space in an ISO? on: December 10, 2009, 07:40:11 PM
I'm using the full dual layered ISO that i riped of my disc and im at about 7417 mb (yeah a lot but its dual layered) but anyway is there really a limit to how big it can be?
49  Help & Tutorials / Help / whats with sonics model in brawlbox? on: December 10, 2009, 12:19:02 PM
Y does it show a bunch or bones like the back of his eyes his shoes and a ball?
50  Help & Tutorials / Help / Re: Is Capt. Falcon's scarf its own model? on: December 10, 2009, 11:52:05 AM
I don't want to remove it I want to replace it with a cape
51  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Stage Roster Expansion System Code on: December 10, 2009, 08:18:48 AM
The latest gecko should b all good. I didn't do anything to mine and it let me use over 256 lines
52  Help & Tutorials / Help / Re: Is Capt. Falcon's scarf its own model? on: December 10, 2009, 08:17:01 AM
[censored] on a stick. Well it might still b possible right? Just use brawlbox?
53  Help & Tutorials / Help / Is Capt. Falcon's scarf its own model? on: December 10, 2009, 08:09:56 AM
Kuz I was thinkng anout my space ghost texture and if I could somehow give him a real cape then its b perfect
54  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Stage Roster Expansion System Code on: December 10, 2009, 07:18:23 AM
Depends on what yr using to load the codes. Gecko os let's u use like a [censored] ton of lines but other ones usually don't. I know the usb loader gx let's u use more than 256 lines kuz I have a lot of codes on and it still works for me.
55  Help & Tutorials / Help / Re: How come when you fight Master/Crazy Hand... on: December 10, 2009, 07:15:53 AM
Well I'd like to put in phazon destination too so ill look at those adventure files and make pacs for all the textures I got thanx
56  Help & Tutorials / Help / Re: is there any way to increse the resolution of textures? on: December 10, 2009, 07:03:47 AM
Hmm ok
57  Help & Tutorials / Help / Re: How come when you fight Master/Crazy Hand... on: December 09, 2009, 04:43:55 PM
Thanx ill try that
58  Help & Tutorials / Help / Re: How come when you fight Master/Crazy Hand... on: December 09, 2009, 03:15:30 PM
No. Is that what it is? I need to make pacs?
59  Help & Tutorials / Help / How come when you fight Master/Crazy Hand... on: December 09, 2009, 03:07:32 PM
All texture changes go back to normal. Stage and character textures?
60  Help & Tutorials / Help / Re: is there any way to increse the resolution of textures? on: December 09, 2009, 08:10:44 AM
Ooo so like sheik and zeldas textures can b as big as they ant as long as its still to aspect ratio?
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