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16  Help & Tutorials / Help / Re: Character Stuck During Walking/Running/Doging on: March 07, 2010, 10:37:05 PM
I found a link to this yesterday.  Sounds like the same problem
O:Hallelujah. Thanks alot XD Like this is going to help me finish alot of projects I thought weren't going to happen for some time.
17  Help & Tutorials / Help / Character Stuck During Walking/Running/Doging on: March 07, 2010, 10:26:34 AM
so I'm working on a secret project things are going great with the exception of this small problem, is there any trouble shooting I can go about, I didn't use PSA I just used a new model (within brawl) and the bone adder, everything's just about perfect I just cant figure why I cant get it to walk. It will run the animations just fine but the end result its still in the same location, but  if I jump or move in air movements its fine with the exception of this issue.

Things I tried so far:
Removing excess bones: bad/creepy idea.
Changing Walking Animations:just looks a tad different same result.

Going to Try:
Making the invisible character model the same in terms of changes.
18  Help & Tutorials / Help / Bone Thats Effected During Pause?! on: March 01, 2010, 10:54:09 PM
So I have something epic at work with Kirby, and for some reason one of the bones are effected during the pause screen where it will make it very unpleasant on the eyes during pause. so I'm hoping we have a boner pro  Awesome Face here to shed some light on the issue.
19  Help & Tutorials / Help / Extracting/Dumping Arcs on: March 01, 2010, 08:50:08 PM
so let's say I'm planning on using MDL0 files from a different game, and the game I'm planning to use is packed in arc's. what software can I use to view/extract the arc's?  Kirby Dance

At very least I'd like to be able to veiw the models before doing anything because there's alot of generically named characters even objects are "Characters"
20  Help & Tutorials / Help / Re: Model swapping on: January 26, 2010, 01:18:16 AM
I'm going to assume you got the model from a trophy because of the bone theory,
first step:

Export your .mdl0 then delete everything in the bress that isnt a texture go to the top of the bress and hit export. (don't hit save just close it)

Next Replace the Texture[whatever] with the bres that you exported. and replace the model with your mdl0.

should be working by this point, have fun importing animations Cheesy.
21  Help & Tutorials / Help / What kinda language or coding format is this? on: January 10, 2010, 11:36:23 PM
Taking a break from textures and I stumble on to the menu2's to play with, and I find this:

<size=4E4E,color=000000FF>Overwrite the current data?</end>
22  Help & Tutorials / Help / Re: Model swapping on: January 10, 2010, 11:28:19 PM
It kinda depends on what your doing like for a simple alloy or for a stage?
23  Help & Tutorials / Help / Re: Texture map on: January 10, 2010, 11:21:42 PM
I'm not sure if there's a guide but if your lost with a specific thing then hit me up on msn, I'm Zelda obsessed. so of course I know where every thing is for any Zelda character in the game @u@.
o_olance@hotmail.com
24  Help & Tutorials / Help / Re: Replacing polygons on: January 08, 2010, 02:56:28 AM
not that I know of, but if its something in its own model folder what you can do is swap the individual models, for example a gun or something but I wish you luck on lining up the bones xD;
25  Help & Tutorials / Help / Re: Battlefield Texture help... PLZ! on: January 08, 2010, 02:54:10 AM
That's weird, did you edit some of the effect files (you know the black and white ones) if you did, make them black not transparent. idk if I can help I don't have the file and I don't know what exactly you did you just kinda show us a problem and not what you did.
26  Help & Tutorials / Help / Re: Model Swap Texture help on: January 08, 2010, 02:40:14 AM
I have a crazy idea, but I doubt it will work but worth a shot you can try using the same formats used as the pokemon. just note down the details or export one as a raw texture and import it however times needed and then import your textures as replacements if you get what I'm saying, another thing I'd try importing different lighting but idk I'm not the smartest in the community but some times my ideas are crazy enough to work ;d xD
27  Help & Tutorials / Help / USB Gecko ScreenShots for Punchout Stage on: January 08, 2010, 12:35:01 AM
I just finished/uploaded my custom stage I was working on, but it does this weird thing when I pause it zooms out but when I unpause it goes back to normal, so I cant get any good screen shots but its right here if someone wouldn't mind take a screen or video what ever's easiest:
http://nintendobros.com/2010/01/07/stage-punchout-ring/
28  Help & Tutorials / Help / Re: Model Swapping in Stages - Textures on: January 02, 2010, 07:29:35 AM
Thanks, and Ive been pretty sleep deprived so sorry about my grammar ;d
I actually figured out a time saving way, I exported the actual raw texture files and then just rename them there original names. :3
29  Help & Tutorials / Help / Re: Where can I find this stage? on: January 01, 2010, 10:23:45 PM
anyone know how he/she figured out the measures? o.o cause that's amazing.
30  Help & Tutorials / Help / Re: Model Swapping in Stages - Textures on: January 01, 2010, 09:57:42 PM
so should I assume its unknown? xD cause I see a whole bunch of views and no replies
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