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1  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: DLC Sonic Revamped: (Metroid Other M: Young Samus Progress) on: January 30, 2016, 03:18:10 PM
Great progress and always looking good! Quality work as usual Smiley
2  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: DLC Sonic Revamped: (Working on Metroid Other M Characters) on: December 26, 2015, 08:04:47 PM
Looking forward to it ^^
3  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: DLC Sonic Revamped: (Working on Metroid Other M Characters) on: December 25, 2015, 10:47:22 PM
I read the post but read it as Zelda not being worked on anymore and the HW cast being indefinitely postponed, thanks for politely clarifying.
4  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: DLC Sonic Revamped: (Working on Metroid Other M Characters) on: December 24, 2015, 04:22:27 PM
Will you ever be completing HW Zelda?
5  Super Smash Bros. Brawl Hacking / Programming / Re: BrawlBox v0.76b on: August 26, 2015, 03:46:57 AM
Have the settings used for importing/exporting changed in recent updates?

I get an "ArgumentOutOfRangeException" whenever I try to import a model now (occurs when remapping materials). This never happened before and my import/export settings on 3DSMax that worked fine with v0.71 and earlier haven't changed. Usually it's because I forgot to cut/copy the skin or took it off the wrong model but I'm 100% positive that that's not the case.

Some edits last week were giving me the same issue and I thought I must have messed up during the editing process somehow but after it happening again tonight I'm sure it's not a coincidence.

EDIT: Going back to v0.71 is not giving me any problems importing the exact same file v0.76 was complaining
about.

EDIT2: Looks like this is already a reported issue so hopefully it gets fixed soon!
6  Super Smash Bros. Brawl Hacking / Model Imports / Re: iwantgames Projects: Awakening Marth Released (Working on HW Sheik/Zelda) on: August 20, 2015, 02:23:43 PM
OMG YES! I've wanted HW Zelda for so long! You're the best!
7  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 22, 2015, 04:02:20 PM
Hey BJ, did you have to do anything fancy to get the clothing to scale nicely with the breasts? Or just the standard identical bone weights on both pieces?
8  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 15, 2015, 04:26:45 PM
You will need to modify the motion file to animate the extra bones...

Yes, I realize that.

Yep. You might want to click regenerate bone array first just in case, that will reset the order of all bones to the default order.

Do you have to go through each bone and Regenerate Bone Array? Or can you just regenerate TopN and everything is regenerated since TopN is the parent bone of everything?
9  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 15, 2015, 02:20:58 PM
In BB v0.76 you can either directly set the bone index of your extra bone in the properties window or right click the bone and choose "move to the end of bone array" (which you want to do for extra bones). And if you want to reset all bone indices to be in order you can choose "regenerate bone array".

So for any bones you add that aren't present in a vanilla structure, you just open a complete character .pac in BrawlBox 0.76, find the new bones, right-click them, and go "move to the end of bone array"?

And this allows addition of bones to be wifi-compatible (as long as hit boxes aren't modified) and these bones can be animated without the use of a PSA edit?

Is there's a certain order you need to move bones to the end of the array when dealing with child and parent nodes? ie. Move the children down first, then their parents and work your way up?
10  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 10:37:54 PM
Yup. The feature's in BB v0.76, although it does seem to be a bit buggy sometimes. Luckily it worked fine for this in particular. If you open the mod in v0.76 and look at the bone index for ThrowN, it's lower than BreastN, which is earlier in the hierarchy.

Remapping bone indices has been speculated about since before the model importer was even added, and I just recently figured out how to program a feature to do it. It was actually simpler than I thought :T

With it you can add and rig as many extra bones as you want without having to edit the PSA at all and without worrying about wifi desync, as long as you don't change the hierarchy of any of the bones I mentioned above.

Basically MAGIC.

I should go and update my hacks with this magic. How does one become a harry wizard with BB?
11  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 09:01:03 PM
That would do it. I'm still using v0.71 XD. Thanks, didn't mean to break the magic.
12  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 08:01:03 PM
Wii, Gecko, Vanilla Brawl, no other Zelda mods installed. I did modify the scale of some of the bones on the model itself. Is that okay or should scale only be modified in the animation set?
13  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 13, 2015, 04:04:11 PM
The triforce of well endowed Brawl girls is complete!

EDIT: Is the optional common_en.pac mandatory or something? She's got no eyes and funny stuff goes on when she shields.
14  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: July 12, 2015, 01:36:04 PM
SOON (tm).

I need to learn some of your magic and apply them to my own hacks... :d
15  Super Smash Bros. Brawl Hacking / Model Imports / Re: BlackJax Quality™ Model Imports on: May 26, 2015, 11:22:15 PM
Look out they're gonna eat (glomp) us!
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