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76  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: I has requests to do! on: July 22, 2011, 02:30:51 PM
The Poll hurts my head =_=
I mean there is Swag, Mangoes and Weed all in a row damn it! >.<
77  Help & Tutorials / Help / Re: Multiple One-slot Size modifications? on: July 22, 2011, 10:54:24 AM
Not over every frame tho so it wouldn't take that long.
Imagine if it did 0_0
Holy smeg, there probably wouldn't be 1slot mods Laugh

doesn't blackjacks brawl box mod suport doing that all at once? or is that going to be in a later release?
I don't know about that, I haven't used Blackjax mod.
I read somewhar that it appearently it still has quite alot of bugs Undecided
78  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Fierce Deity Link Released!! Black Boo's Gallery (7/16/11) on: July 22, 2011, 10:48:24 AM
I don't use Conform wrap. Sorry. I make models the MANLY way.
>.>
*high fives* Awesome Face
79  Help & Tutorials / General Tutorials / Re: Want to spherify things? on: July 22, 2011, 10:18:45 AM
You can also just select the spherify modifier from the modifier dropdown list.


Man do I ever fail at 3dsMax...


I've already done what I wanted manually now, but I'm sure that this will come in handy for future stuffs
Thank you Smiley
80  Help & Tutorials / General Tutorials / Re: Want to spherify things? on: July 22, 2011, 09:16:09 AM
Thought I'd give this a try to save doing it manually but such buttons do not show up for me Undecided
81  Help & Tutorials / Help / Re: Multiple One-slot Size modifications? on: July 21, 2011, 01:02:01 PM
Each motionetc. has an extra bone animation in it that handles the size mod.
What you have to do is find and export this extra bone animation from each motionetc. and import them into your edited one.

Thing is, you have to make a new bone animation and import them over it for Every Single Animation -_-
82  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Current Popular Hacks: Why they should not be. on: July 15, 2011, 10:10:08 AM
I'll quote it here too.
I wandered where that was Smiley

Showcase should be for Promoting Featured Hacks, Hacks that stand above the others. That was approved by judgement, there are a few post in the showcase that shouldn't have been post these but was anyway because it was requested to be featured.

It should have quotes of the hack from the judges, details on the hack, and discussion/comments about it from the community.
Err... I didn't mean a specific Showcase like blogspots... I meant threads that you use to showcase your own hacks, like all those in the texture,vertex, and stage boards.

You can't possibly mean to say that showing off your own hacks shouldn't be aloud unless it is deemed worthy? Undecided
83  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Current Popular Hacks: Why they should not be. on: July 15, 2011, 09:44:05 AM
Then what would be the point in making Showcase threads? Undecided
It completely defeats the object.
84  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Storm Trooper RELEASED July 15th, Skull Kid RELEASED 14 on: July 15, 2011, 09:31:12 AM
All of my Snake slots are full Oh shi~
Why hasn't Brawl Masquerade come out yet?!
85  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Current Popular Hacks: Why they should not be. on: July 15, 2011, 08:17:36 AM
I think a rating system has been brought up before and was stated that it would never happen.
If it was implemented, it would make hacking competetive and people would just spam there own hacks/hacks they like with good ratings Undecided
Plus, You would rarely find a well thought out rating because people would only every vote 0 for "utter crap" hacks, 5 for "meh" hacks or 10 for "ZOmgdatsDerBesthackevar!"

Bottom line is pretty much "If you wanted to put get a list of the top 50 community chosen hacks, you would have to make your own thread to count them up", Which in my opinion is a much better idea because then you could implement a system in which people would rate individual aspects of hacks instead.

For example:
Texture quality: /10
Placement: /10
Mapping: /10
Accuracy/Originality: /10
Flaws: /10

Overall:

(The catergories would probably have to rethought... those where just of the top of my head... and only really apply to one type of hack Tongue)

Mewtwo's idea of putting hacks into groups is a really nice idea aswell, especially with all the recurring hacks uploaded, it would be a good way to label which one is 'the best' of all of them Smiley
86  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Current Popular Hacks: Why they should not be. on: July 14, 2011, 05:10:48 PM
Here is my own opinion

I agree with the above comment... -_-

87  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Skull Kid RELEASED, July 14th on: July 14, 2011, 03:29:35 PM
Slaughter him! SLAUGHTER HIM LIKE A DOG! Lol TF2 reference XD Seriously though I'd like to see this noob do any better
I found it funny Laugh
Being as that was made back when I could only texture and before Mk's vertex method came about Roll Eyes

Ah, 'Noobs', When will they ever learn?

88  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: The Shrine of BeyondYou: Skull Kid RELEASED, July 14th on: July 14, 2011, 03:11:46 PM
Another Awesome Skullkid Grin
I got some bellbend on my case over my really old one:

Funnily enough, I was working on version revamps for both of them at the time... Now I have one less to do Tongue

Anyway, voted DMC3 with MvC textures... would look sweet Cool
89  Super Smash Bros. Brawl Hacking / General Hacking Discussion / Re: Current Popular Hacks: Why they should not be. on: July 14, 2011, 11:49:34 AM
I have to disagree with the Psa stuff to some extent... namely the not getting as much recognision as vertex/stage hacks.

I have seen a quite a few PSA's rack up DLs with ease despite clunky, unfinished or just plain crappy (not gonna mention any so as not to single them out), whilst a great texture gets pushed aside simply because it is put up next to the PSA Undecided


The thing that I find the most stupid is ports.
Ignoring the fact that they feel lifeless to me, they often are lazily done and will freeze up your game if you use them.
It just boggles my mind that they tally so many downloads but don't work Sad
90  Help & Tutorials / Help / Re: Zelda Transform Freeze on: July 13, 2011, 11:34:09 AM
Make sure there is no compression on the .pac file.

To do this, open it up in brawlbox and click where it says FitZelda at the very top.
Over on the right hand side, click where it says compression (is usually default set to LZ77) then select None from the drop down menu.
Now all you have to do is save it Smiley
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