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76  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -10-19 - Gengar, Bonkers, and others released on: October 23, 2012, 04:47:17 AM
Is that the Pokemon Stadium model? That looks so much better than the old version that was on here (which was a vertex hack IIRC).
PokéPark, actually.
77  Super Smash Bros. Brawl Hacking / Model Imports / Re: Snoopy's Stuff -10-18 - Gengar and Bonkers released on: October 18, 2012, 05:13:57 AM
Ah, I see you even went through the extra effort to convert his RtDL hammer model for the Jet Hammer, unlike the one I had originally thought of working on (which was just a recoloured DeDeDe hammer). Props to you for that. Smiley
78  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: August 14, 2012, 12:14:03 AM
It's a 2 sided cloack (just like Zelda's dress)... hit  Shift + Q   in 3dsmax and it will render the current view, if it looks fine, it'll look okay ingame
Right-click the model's polygon groups, and choose "Object Properties". Click on the "By Layer" button to change it to "By Object", then click on "Backface Cull". If it still looks broken, then yes it is a polygon problem which would involve flipping the offending faces to be proper, but the opposite side shouldn't show through.
79  Super Smash Bros. Brawl Hacking / Model Imports / Re: Nanobud's House of Swag: Son of a.... on: July 26, 2012, 10:04:35 PM
Doesn't 3DS Max make "auto backups"? Check your "My Documents\3dsmax\autoback" folder.
80  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Orphans Cradle V2 released! MF gone - 07/22 on: July 22, 2012, 11:23:31 PM
Looks like you uploaded the WIP files for Black Heart instead... Here's the actual, finished one:

http://www.mediafire.com/?p4sr917e9gc12mo

So, what do you think happened with your account, anyway?
81  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: July 07, 2012, 12:50:46 AM
Sorta. They were. But then I attached it all into one object to make it easier to work with when rigging.
If it's because it was an SMD model, then it still has one multi-texture material for it. Drag-and-drop the individual texture files to their respective polygon groups, that should fix it. If not, if it's a separate polygon group you can always make a new material and change it to use said material.
82  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of stuff! Stage video previews... - 06/20 on: July 02, 2012, 12:58:11 AM
I still think it should say "Get Ready To [censored] [censored] Up!" Instead I see what you did there ...
Because everything needs to have gratuitous swearing, right? Plus it doesn't fit in with it, considering it's a Tatsunoko vs. Capcom CSS.
83  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of LOLI'S! Green Heart soon... - 06/14 on: June 20, 2012, 01:34:45 PM
Oh, I see what's wrong with Green Heart's eyes in this pic now. After checking the one you sent me, it's because you're using Peach's eyewhite texture, when overlayed (stretching it from 32x32 to 128x128) on the texture for Green Heart's pupil, it looks like this:



Quite frankly, it looks ugly, hence why I blanked it out for Black Heart. Plus, they've got eye highlights anyway, so it isn't necessary.
84  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of LOLI'S! Green Heart soon... - 06/14 on: June 18, 2012, 05:07:53 AM
well green heart and white heart... r gonna have edited bones.. so they wont work on Wifi
Well, make sure to send me the updated models when you're done, so I can apply the eyeposing to them.
85  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of LOLI'S! Green Heart soon... - 06/14 on: June 14, 2012, 06:26:56 PM
their separate images and polygons. but ehh seems like my UV editing isnt that.. great >_>"
I can always help out again, like I did for Black Heart.
86  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8 Swag of LOLI'S! Green Heart soon... - 06/14 on: June 14, 2012, 02:53:34 PM
Hm, the eyes look a bit weird near the top for Green Heart. Are you using the separate "pupil" textures that were included, or did you just cut them out from the original image? Or am I just mistaken?
87  Super Smash Bros. Brawl Hacking / Model Imports / Re: WIP Workshop on: June 12, 2012, 11:02:37 AM
I see a noticeable seam by Charmander's eyes and nose, you should probably fix those up.
88  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Swag! Jill Valentine + Leon Kennedy Soon.. CRITIQUE MY RIGS!! - 06/10 on: June 10, 2012, 11:27:13 PM
anyways... Jill is gonna be delayed for a day.. her eyes r still being derpy no matter wat.. so BJ is gonna give it a shot 2morrow, and after that she'll be released Grin
Mirror the UV mapping (UVW XForm, click on the "Flip" for the "U" axis) for her "derp" eye, that should fix it.
89  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Swag! Jill Valentine + Leon Kennedy Soon.. CRITIQUE MY RIGS!! - 06/10 on: June 10, 2012, 06:16:14 PM
anyways.. green heart is now getting a collab with BJ! he's fixing her normals so that she doesnt become... so bright... damn those PS3 normals
Don't think it's the normals. It's most likely the material properties.
90  Super Smash Bros. Brawl Hacking / Model Imports / Re: DSX8's Swag! Jill Preview.. Skyloft Soon.. CRITIQUE MY RIGS!! - 06/08 on: June 08, 2012, 11:05:23 AM
whats the thing on her chest anyway?
It's a device that Wesker implanted Jill with that lets him essentially control her, administering P30 into her system in regular intervals. Don't know much else about it, as I haven't played the Resident Evil games.
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