Ah, I see you even went through the extra effort to convert his RtDL hammer model for the Jet Hammer, unlike the one I had originally thought of working on (which was just a recoloured DeDeDe hammer). Props to you for that.
It's a 2 sided cloack (just like Zelda's dress)... hit Shift + Q in 3dsmax and it will render the current view, if it looks fine, it'll look okay ingame
Right-click the model's polygon groups, and choose "Object Properties". Click on the "By Layer" button to change it to "By Object", then click on "Backface Cull". If it still looks broken, then yes it is a polygon problem which would involve flipping the offending faces to be proper, but the opposite side shouldn't show through.
Sorta. They were. But then I attached it all into one object to make it easier to work with when rigging.
If it's because it was an SMD model, then it still has one multi-texture material for it. Drag-and-drop the individual texture files to their respective polygon groups, that should fix it. If not, if it's a separate polygon group you can always make a new material and change it to use said material.
Oh, I see what's wrong with Green Heart's eyes in this pic now. After checking the one you sent me, it's because you're using Peach's eyewhite texture, when overlayed (stretching it from 32x32 to 128x128) on the texture for Green Heart's pupil, it looks like this:
Quite frankly, it looks ugly, hence why I blanked it out for Black Heart. Plus, they've got eye highlights anyway, so it isn't necessary.
Hm, the eyes look a bit weird near the top for Green Heart. Are you using the separate "pupil" textures that were included, or did you just cut them out from the original image? Or am I just mistaken?
anyways... Jill is gonna be delayed for a day.. her eyes r still being derpy no matter wat.. so BJ is gonna give it a shot 2morrow, and after that she'll be released
Mirror the UV mapping (UVW XForm, click on the "Flip" for the "U" axis) for her "derp" eye, that should fix it.
It's a device that Wesker implanted Jill with that lets him essentially control her, administering P30 into her system in regular intervals. Don't know much else about it, as I haven't played the Resident Evil games.