So about his up special, turns out I figured out the problem. When he uses Aether it's not the same as Ike's. He will not actually ascend when using Aether leading to some rather silly and pathetic recovers. Down Special in air is Aether with the same problem stated as before. Side special stands in place. To fix the Final Smash I suggest getting rid of the animation that he shares with his up tilt unless you can find a sure way to fix this. Side special should slide if he's running, feels weird otherwise. That's all I could find for now.
Well from what you mentioned, everyone else got it spot on. A shame I didn't get here sooner. Also for me the up special just fails to move me upward in the air, although it makes it look like that it lies. I was right next to the ledge, move forward and when I used the up special to recover I died. The last thing I'm gonna mention is touch ups, a few animations to go well into the idle, but I doubt that's high priority and highly understandable. Great PSA so far and I love those recolors. Can't wait for more.
If that model ever comes out! It will prolong the release because its over marth. Meaning we, revenant actually, will have to edit every single animation to fix it.
Just play around with different actions. The upward motion only happens during the second action of his final, bypass that and the motion doesn't happen.
A shame you'd have to redo every animation. But if you do decide to redo the animations, then it'll be great either way.
So, hopefully with the coming completion of Chrom's Final Smash, his last beta before final release will be out soon and eventually were gonna need testers. For his FS we are planning on making it so when he hits you to activate his Final, he will hit you to a new stage, beat you up with all three animations featured in his game (with a little flare on the third hit) KOing you before returning to the original stage. Here's a gif of the what we are planning to do with the camera angles.
Also here's a log of his changes since the last beta, including a gif of his re-animated Wait1
Changelog Beta V2
*Down Taunt Exalted Falchion activator added (Hold A while using Down Taunt) *Final Smash Added *New escapes *Item Pickups Added *Cliff Attacks Added *Down and Slip Attacks Added *Wins Added
Wait 1 - reanimated Wait 2 - fixed animation
Side Tilt - Cleaned Animation
Forward Smash - Cleaned animation Down Smash - Cleaned animation
Neutral Air - hitbox fixes Back Air - Removed sword glow
Special Neutral - Cleaned animation Special Side - Cleaned animation Special Side Air - New animation
Up Taunt - Cleaned animation Side Taunt - New animation
As you guys know, I'm always ready and happy to test for you guys. Just upload it or send me a private message and I'll post what I think or reply to the message.
N-Air -By spin I meant forward slash flip, I guess. But I supposed that's fine. i actually grew to like the up air to the point where I don't want it replaced.
D-Air - Marth's d-air would probably work better as his current one feels... weird.
Taunts - Take your time on them. You can make one of thetaunts where Marth holds his sword to his head. Just that part only.
---- BK-----
Basically he bounces up and down during his neutral air and it looks very unBlackKnightly
He very clearly needs a lot of work ans I can't wait to see what you do to him. Also after BK, can you do Hector? there's like 10 Roy hacks but not a single Hector. I'd love to have an all star team.
Let me just start out that playing this hack feels like playing a Brawl character, I just have a few complaints about where his moves are placed and how a few work. Let's get started, shall we?
Down Smash: Looks a bit weird. Could use some touch ups. What you could do is make the animation flow a bit better.
N-Air - It would make sense as the up air and changing the n-air to something similar to a spin similar to the one in his aether. But quicker and only one quick spin? His current one is still really good.
U-Air - That is an awesome animation, but I don't know where it would go if you make his standard special what I mentioned before. Maybe make it the Up Smash so he differs from Ike there too.
Side taunt - Needlessly long and would fit much better as a wait animation.
Wait 1 - Speaking of that, his wait animation is kind of weird and doesn't go with his idle at all, which could also use a little bit of work. Seems very fast an impatient, maybe a slow down or just smooth it out a little bit.
Back Air - In the start up it looks like he's slashing something. Hard to spot because it happens so fast, I had to slo-mo to finally figure out what was bothering me about it.
Up Taunt - When he moves his sword to his sword hand it looks really weird.
Down Taunt - The sword could go deeper but other than that, it's great
Taunts in general - They make this weird wind trail that was present for Ike, not sure if you can fix it but if you can't, that'd be great.
Model - We talked about it but I hafta make fun of it. He looks so high man, he looks like he's seen some [censored] man, he looks like he's tired of all of the Smashes bs man.
Dash Attack - Could go a bit farther, but other than it's fine.
--------MEANWHILE IN BLACK KING CENTRAL---------
Side Taunt - T-POSE
Specials - Standard special's charge animation makes him look kind of like he's doing one of those old bounce only dance
Aerials - Ganondorf moves, but they fit well so I can't complain.
Jab - I like that final attack, nice little reference(if it's even supposed to be one).
Tilts - I like how he simply uses his arms, but then there's his up tilt. He could use something more, not sure what. You guys will surprise me.
There's more but it's really small and I can't talk about it right now, let me know what you guys think of what I've said!