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46  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! Roy's almost done! on: January 28, 2014, 08:53:45 PM
So about his up special, turns out I figured out the problem. When he uses Aether it's not the same as Ike's. He will not actually ascend when using Aether leading to some rather silly and pathetic recovers. Down Special in air is Aether with the same problem stated as before. Side special stands in place. To fix the Final Smash I suggest getting rid of the animation that he shares with his up tilt unless you can find a sure way to fix this. Side special should slide if he's running, feels weird otherwise. That's all I could find for now.
47  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 27, 2014, 03:25:26 PM
Well from what you mentioned, everyone else got it spot on. A shame I didn't get here sooner. Also for me the up special just fails to move me upward in the air, although it makes it look like that it lies. I was right next to the ledge, move forward and when I used the up special to recover I died.  The last thing I'm gonna mention is touch ups, a few animations to go well into the idle, but I doubt that's high priority and highly understandable. Great PSA so far and I love those recolors. Can't wait for more.
48  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 26, 2014, 02:31:59 PM
Hey there man, I'm up for some testing.
49  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Drogoth's Fire Emblem PSAs! Hector only needs testing! on: January 25, 2014, 07:38:42 PM
Out of curiosity... why don't you guys work together for your Fire Emblem PSAs?
50  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 07:29:40 PM
Yeah Ike's final is definitely a pain to work with...

I'm pretty sure Rev is down to do it cuz that model looks so much better then the current one.

Well that's good, go Rev go. So when do you guys think this version is going to come out?
51  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 06:44:14 PM
If that model ever comes out! It will prolong the release because its over marth. Meaning we, revenant actually, will have to edit every single animation to fix it.

Just play around with different actions. The upward motion only happens during the second action of his final, bypass that and the motion doesn't happen.

A shame you'd have to redo every animation. But if you do decide to redo the animations, then it'll be great either way.
52  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 06:14:25 PM
So the next one is still in beta huh? I'm guessing the final version will contain some polish and the new model?
53  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom Final Beta Coming Soon on: January 25, 2014, 03:17:52 PM
So, hopefully with the coming completion of Chrom's Final Smash, his last beta before final release will be out soon and eventually were gonna need testers. For his FS we are planning on making it so when he hits you to activate his Final, he will hit you to a new stage, beat you up with all three animations featured in his game (with a little flare on the third hit) KOing you before returning to the original stage. Here's a gif of the what we are planning to do with the camera angles.
Also here's a log of his changes since the last beta, including a gif of his re-animated Wait1


Changelog
Beta V2

*Down Taunt Exalted Falchion activator added (Hold A while using Down Taunt)
*Final Smash Added
*New escapes
*Item Pickups Added
*Cliff Attacks Added
*Down and Slip Attacks Added
*Wins Added

Wait 1 - reanimated
Wait 2 - fixed animation

Side Tilt - Cleaned Animation

Forward Smash - Cleaned animation
Down Smash -  Cleaned animation

Neutral Air - hitbox fixes
Back Air - Removed sword glow

Special Neutral - Cleaned animation
Special Side - Cleaned animation
Special Side Air - New animation

Up Taunt - Cleaned animation
Side Taunt - New animation


As you guys know, I'm always ready and happy to test for you guys. Just upload it or send me a private message and I'll post what I think or reply to the message.
54  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: SJS CSPs - Marthie Marth on: January 22, 2014, 08:43:45 PM
Happy Late Birthday SJS
55  Super Smash Bros. Brawl Hacking / Model Imports / Re: Fire Emblem model importing thread - Awakening Marth v2.0 on: January 22, 2014, 04:04:35 PM
If you guys don't mind me asking, would you tell me what you're currently working on in term of projects?
56  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Bass PSA by Blase005, Leon Exodio, and Many More! - Axl Custom Outfit! (Page 5) on: January 19, 2014, 04:47:53 PM
Did you make Bass' model on your own? Or did somebody make it/help with it?
57  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: January 18, 2014, 08:44:18 PM
Did everything I was supposed to with the Brawl Plus codeset. Characters started to jump backwards.
58  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: January 12, 2014, 10:11:25 PM
Hey! I know you're working on Ganon but look at this
Ganondorf's Moves - History Behind Super Smash Bros. Brawl


Just so you know what to generally keep.
59  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: January 12, 2014, 09:44:54 PM
I'm here to answer questions before bedtime!

N-Air -By spin I meant forward slash flip, I guess. But I supposed that's fine. i actually grew to like the up air to the point where I don't want it replaced.

D-Air - Marth's d-air would probably work better as his current one feels... weird.

Taunts - Take your time on them. You can make one of thetaunts where Marth holds his sword to his head. Just that part only.


---- BK-----

Basically he bounces up and down during his neutral air and it looks very unBlackKnightly

He very clearly needs a lot of work ans I can't wait to see what you do to him. Also after BK, can you do Hector? there's like 10 Roy hacks but not a single Hector. I'd love to have an all star team.


60  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: January 11, 2014, 06:01:09 PM
Let me just start out that playing this hack feels like playing a Brawl character, I just have a few complaints about where his moves are placed and how a few work. Let's get started, shall we?

Down Smash: Looks a bit weird. Could use some touch ups. What you could do is make the animation flow a bit better.

N-Air - It would make sense as the up air and changing the n-air to something similar to a spin similar to the one in his aether. But quicker and only one quick spin? His current one is still really good.

U-Air - That is an awesome animation, but I don't know where it would go if you make his standard special what I mentioned before. Maybe make it the Up Smash so he differs from Ike there too.

Side taunt - Needlessly long and would fit much better as a wait animation.

Wait 1 - Speaking of that, his wait animation is kind of weird and doesn't go with his idle at all, which could also use a little bit of work. Seems very fast an impatient, maybe a slow down or just smooth it out a little bit.

Back Air - In the start up it looks like he's slashing something. Hard to spot because it happens so fast, I had to slo-mo to finally figure out what was bothering me about it.

Up Taunt - When he moves his sword to his sword hand it looks really weird.

Down Taunt - The sword could go deeper but other than that, it's great

Taunts in general - They make this weird wind trail that was present for Ike, not sure if you can fix it but if you can't, that'd be great.

Model - We talked about it but I hafta make fun of it. He looks so high man, he looks like he's seen some [censored] man, he looks like he's tired of all of the Smashes bs man.

Dash Attack - Could go a bit farther, but other than it's fine.


--------MEANWHILE IN BLACK KING CENTRAL---------

Side Taunt - T-POSE

Specials - Standard special's charge animation makes him look kind of like he's doing one of those old bounce only dance

Aerials - Ganondorf moves, but they fit well so I can't complain.

Jab - I like that final attack, nice little reference(if it's even supposed to be one).

Tilts - I like how he simply uses his arms, but then there's his up tilt. He could use something more, not sure what. You guys will surprise me.

There's more but it's really small and I can't talk about it right now, let me know what you guys think of what I've said!

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