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76  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 19, 2013, 10:59:11 PM
Ganondorf slammed his fist backwards in the same manner as Brawl in Wind Waker. Ganondorf has slapped Tetra multiple times in the same game. Ganondorf also chokes to find out if females have the triforce or not. Not just that but he also holds them in the air exactly like in Brawl.

Also you're right about the Link things so props on that. Anyways with your counter arguments I give this a B- instead. Also I didn't find a lot glitches and those are easily fixable so I didn't talk about them cause I figured you already knew about them. I mostly aimed for the "trueness" of the project. Anyways once you're done I hope you make the animations a little more Brawl-like. Until then the Meleeness is fine. Also Olimar is smaller than Kirby and Meta Knight and I hope that you eventually add charge animations.

Seriously dude, great job. And I hope you manage to find a team soon or later. If not you're doing just fine on your own.
77  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Upcoming PSAs Chrom and Black Knight Beta up Pg2 TESTERS - Nephenee Updates too on: December 18, 2013, 12:02:21 PM
I'll be testing this today and be letting you know what I think. I'm relatively excited since I recently started Fire Emblem Awakening.
78  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Project R: The BV revival project on: December 18, 2013, 11:53:22 AM
At first I thought this was a weird idea, but then I realized how nice this actually is. I gotta say, I thought the vault was dying for a bit. I'm not a texture person but I'll see what I can do to help.
79  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 18, 2013, 11:13:24 AM
So I finally got around testing this and while the a lot of it looks really good, some of the animations are lazily done and seem really bad.

Here's my individual complaints

All: None of the characters have the animation that leads into a Smash Attack. It looks horribly unprofessional and makes a lot of the animations really really bad.

Meta Knight: In games, he's actually slightly larger than Kirby as he was in Brawl. In the True Series he's smaller than Kirby. I suggest you revert him to his older size.

Toon Link: Standard attack should have been kept the same since it's his main attack in Wind Waker. Up Smash goes too fast and the animation is just a copy paste. His neutral aerial should be faster. Otherwise it's useless in an actual battle.

Captain Falcon: Aside from the All problem, he's fine. Combos well too.

Link: His standard combo is not a Zelda combo at all. Link swings his sword downward only after swinging it side to side. Although his forward tilt is actually really fun. His forward air is also good, the animation however is a copypaste which is also unprofessional. The boomerang animation looks weird, could just be Project M but I don't think that's it.

Ike: His wait animations and taunt don't go well with his idle. It looks really weird...

Ganondorf: Brawl didn't represent him right, but you didn't either. Ganondorf loves to punch and choke people in Zelda games. His power comes from his fist afterall. My suggestion is that you make his moveset more punch based. Trust me on this one, Zelda is my favorite game series of all time, I studied the [censored] out of it and I'd probably be a professor if that was a subject

Roy: Fun, same animation problem as Ike, otherwise it's perfect.

Bowser: Same animation problem as everyone else, the punch move is really strong but still nice and pretty easy to see coming.


Final Verdict: I give this a C-. It has potential and you seem to enjoy doing this, but if you ever want people to actually get hooked into this, you'll have to start working ten times as hard. I suggest you form a team of animators to help you. This is a project you can't do alone my friend.
80  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 16, 2013, 02:25:56 PM
Yeah. Minus has some of that stuff. But Minus is also unbalanced as [censored].

I love you man but Minus is actually really balanced. It isn't as balanced as Project M but Minus isn't done yet. He's actually fully reworking it so each character feels different in a Minus kind of way. Characters even got stuff that made them feel exactly like in their normal games. Not to the point of Samus crawling but still some fun tidbits like Link having all of his skills.

Anyways if you bring games to a party Minus and Project M are the ones that I suggest. Brawl is really fun too, and I'll play Normal Brawl whenever I need because the floatyness makes from some funny as hell things (if you play casually). But if it's my choice... Project M or Minus. Usually minus because all of my friends love the random [censored] that happens.
81  Super Smash Bros. Brawl Hacking / Project Concepts / Re: True Series Project Thread (ROY! ROOOOOY!!! [62.5%]) on: December 15, 2013, 06:14:45 PM
thats what I call a good joke

Y'know, your opinion is yours. I like PM a lot and if you don't like it... that's fine. Just don't judge it because it's "competitive oriented" because they made so many changes that casuals would love too.


Anyways, good to have you back on PSAin, Ama. Can't wait to see more.
82  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" Series Project Thread (NEW - Bowser V0.5) on: August 22, 2013, 03:32:55 PM
Quick question cause I haven't been able to play these hacks due to lack of SD Card. But do the characters have Project M moves where their other moves aren't changed?
83  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" PSA Project Thread (NEW - Toon Link V1) on: August 09, 2013, 07:57:35 PM
You are a beautiful human being. Have a great day kind sir and I can't wait to see more.

Cheers!
84  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" PSA Project Thread (NEW - Toon Link V1) on: August 08, 2013, 08:26:26 PM
I just wanna know what you have in store for Mario, Luigi, Dedede, and the Star Fox characters.

I hope you'll give our plumbers a little bit of hammer time.
85  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" PSA Project Thread (NEW - Toon Link V1) on: August 08, 2013, 06:08:59 PM
Yes, Lucas can equip a yo-yo. His best is "Spiky Weapon"


Also, Kumatora was taught P.K. Starstorm which means that other characters can indeed teach PSI techniques to others.

Anyways, I like all of the stuff you just mentioned. Would you mind if I talk about more characters too? I like to dabble in movesets and such.
86  Super Smash Bros. Brawl Hacking / Project Concepts / Re: "True" PSA Project Thread (NEW - Toon Link V1) on: August 08, 2013, 12:07:06 PM
Heya, I wanted to talk about Ness and Lucas if you don't mind.

Ness: I'm going to say to keep his bat and yo-yo because those were his main weapons, however Ness could also equip a slingshot, maybe make it his new side special?
I'd say make Ness' up-B Teleport but I'm not entirely sure how that would work...
Another up special could be PK Lifeup where he propels himself very slightly upward while healing himself a bit. Down special could be PK Shield alpha and he places a small shield around him similar to PSI Magnet except it blocks physical attacks seeing as Ness can't learn PSI Magnet. Maybe you can make his normal attacks also have him hit with his bat somehow, mess around with the animations? Another good move is PSI Rockin, Ness' main offensive move in the Earthbound games.

As for Lucas
Lucas can also use a yo-yo but his most famous one is the "Spiky Weapon". He also uses sticks instead of bats (although he can equip a bat). I say keep Project M's offense up since it's an attack he can actually learn. Lucas also has many counter, shield, and power up moves with a little bit of healing. He can also learn PK Flash and PK Love. The snake can stay because it's an item that can be given physically to anyone, the PSI teachings feels a little off to me but if you guys wanna give them their SSB moves, be my guest. Because it still makes a lot of sense. It's also be cool if Lucas' final smash would be pulling the needle and making the map shake violently while everyone gets grounded allowing Lucas to finish them off.

Whew, that was a lot. Loving the work guys, keep it up!
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