D air spike but can't kill a player, cpu are so bad against spike, so they died in the video, but you have to spike two times to kill a human player with 50-90%.
AAA and FSmash are really too fast, I will correct that.
Potion are too fast too, and I've discovered you can be heal 2 times if you touch the ground when you are using it. Maybe healing 2% in air, with the same animation, and 3% on ground, but with a longer animation ?
Side B with sword is pretty bad, I will work on it. Maybe you have to unsheathe and sheathe again the sword to throw another one ?
Barrel needs start lag. But with sword one of the way to use it, that's explosing barrel without taking any damages. And there are already 3 characters who have counter (2 if you keep hunter over Ike, I put him over GW)
I think the moves are a bit too fast, except the Up B. Too fast for such a long range, and some moves shouldn't hit behind him. But overall, it's great. Love the barrel bombs btw, and flash bombs should be less spammable, too many can be used in succession, same with potions.
Side tilt and dadh attack shouldn't hit behind, i forgot to modify it. I will try to perfect the side B too. Potion heal 3%, if that's too much I can easely make it heal 2% or prolong the animation. Smashes and tilt are probably too fast. But Air attacks have the same landing than Ike, so I'm not sure they are too fast, but I can add some frames in the animation of Back Air and down Air. Thanks for your advice !
I will make a list of things to modify for V2 in the first post, please comment and criticize !
There are 3 problems with an import : -some animation doesn't work correctly (but it's easy to fix). -I used "model changer" fonction in psa, and it's doesn't work with an import, so I can't make the sword disappears when sheathed. - Armors and hunter are in different files in mh3 iso, so there are a lots of things to fix to make it working.
For the moment, there are nothing, so vertex and import are welcome.
V1 Done ! I'm making a video. Download -> tomorrow (probably :p)!
In fact, a vertex of the hunter should be better, because an import could have some issue with animation and psa. So I'm looking for someone who can make a vertex of the armors (If you can import that's good too).
I'll try your import idea if anybody can't make the model for me, because : 1) I'm not an expert of import and vertex 2) I have already too many work with psa^^
Yeah, If someone can import or vertex the hunter, there will be one different armor for each color. I can't make it myself because i'm very busy with animation and psa^^ But i will use the external article for the Qurupeco (Ike have only one article, right ?)
Hi ! I'm working on my first (and best :p) psa and animation hack : Long sword Hunter, from Monster Hunter ! He should be in Brawl with Mh3 on wii, and he will joins the brawl
As you can see, he makes low damages, but he has great range with his long sword
Neutral B : He Sheathes his sword / uses a potion when sword is sheathed
Side B : long sword combo (maybe a charged attack (if you keep B pressed, he does the 5 moves of the combo, if you realease B before, he does only 2 or 3 moves of the combo. The last one easy kill) or something like marth side B) / Throws a Flash Bomb
Down B : He Quickly jump back (like EscapeB animation) and hit the ennemy, he is invincible for few frames / generate explosive barrel (like a blast box)
Original : Chain Armor : or Jaggie armor : Green : Rathian armor : Blue : Lagiacrus armor: Red : Rathalos armor : Other 1 : Barroth armor : Other 2 :
----Hunter: balancing, glitch and other---------------------------------
-Moves shouldn't hit dehind him : -side tilt -dash attack - ? -Moves too fast : -A,A,A - Up Smash (add start lag) - Side B without sword - Potion -Animation : - Start running - Up tilt ...
Hi, I would apply your tuto on Neutral B, and I have made this :
1D4 is the same as 1D0, but with another animation. there are anything for the moment in 1E8 and 1EA. In Game, the Ike do 1D0 animation, but after he stop on the first frame of the wait1 (if on ground) or falling animation (if not on ground). I can't move him, and I have to wait something hit me to move again. what is wrong with my PSA ?
---->Damn, I'm stupid, i have inverted subactions in neutral B !