Home Gallery Resources The Team Rules chat Login Register
  Show Posts
Pages:  1 ... 4 5 6 [7]
91  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures ****June 5 - BIG Update!!!**** on: June 06, 2010, 07:43:43 AM
Hey how can I edit the menu to only have the alloys and not Warioman and Gigabowser? If I have to edit something in just brawlbox or something that'd be grand.
92  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: [Update :Doopliss Mario, Shadow Mario] KTH Gallery on: May 30, 2010, 07:59:19 AM
Oh can't wait for Pokefloats! I was just talking to my friends about it too haha I hope it's 3d stage
93  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Shadow the Hedgehog Icon on: May 28, 2010, 09:51:35 PM
So I would have to use something like Riivolution?
94  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: Shadow the Hedgehog Icon on: May 26, 2010, 02:23:45 PM
Isn't that just the same as having the sc_selcharacter.pac? Because I have sc_selcharacter and I tried a common5 I got from the internet and nothing happened with the in battle icon so I'm just wondering if they conflict with each other or I'm placing common5 in the wrong spot (placed it in RSBE/pf/system)

EDIT: Nevermind I found out that sc_selcharacter overpowers the common5.pac but I tried putting all the images on the info.pac and nothing loaded on brawl, it just stayed as sonic so yeah help or maybe a link to one that's already filled with hacked images so I can use it.

EDIT number 2: Nevermind again I figured it out but apparently the info pac doesnt like my wii and the wii is mutual about it so sucks for me. Anyone else who wants to have the logo on their battle screen while using shadow can put info.pac in the pf/info2 file, but it might not work I'm not sure why. Again enjoy!
95  Super Smash Bros. Brawl Hacking / Music & SFX / Shadow the Hedgehog Victory Theme on: May 25, 2010, 04:41:19 PM
Well it doesn't get more clear than that, it's just the stage clear theme from Shadow the Hedgehog. It's on brawlvault but I felt like putting it in the forums too. http://forums.kc-mm.com/Gallery/BrawlView.php?Number=6627&Moderated=All#Number=6627&Moderated=All&Moderated=All
96  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Shadow the Hedgehog Icon on: May 25, 2010, 04:34:06 PM
I didn't really know where to put this in brawlbox so I'll just release it here on the forums. The logo for Shadow the Hedgehog the video game as an icon to be used as you please in brawl. I'm surprised no one has done it yet but I have no clue where to put it so it can replace the logo while you're playing a match as well as where the csps go for the same place. If anyone knows that would be really cool. OH! And also where to put it to replace the logo on the character win/lose screen. Well here you go:
97  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: May 12, 2010, 10:49:04 PM
unless it looked good. I was thinking about that (making him taller) and I would imagine it would look very bad as a tall ness but maybe somehow pull off a teenage sized c. falcon. I dont know maybe
98  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: May 10, 2010, 03:56:27 PM
Yeah, how goes the aang progress (if such progress is even being made currently)?
99  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Cloud Strife v2.5: PSA-Specific Feedback Thread on: May 09, 2010, 05:46:39 PM
I dont know much about final fantasy but I know that they use magic spells or casting and stuff. I do like the projectiles, I mean they aren't spammable so they're just fine. The down b in the air where he does like a mini omni slash could be a bit like the old one where it actually kept you inside it and hit you four times. But it was over powered so maybe the way it is now is better. I only dislike his backwards aerial where he slashes backwards but if he's in the air it's incredibly difficult to recover even with his new amped up B move. But I see it as a cost move, pretty strong move at the cost of possible no recovery hoping you finish them before you can fall to your doom. It's a nice psa I don't see much wrong with it.
100  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Re: Tommy, the green dragon ranger on: May 06, 2010, 05:53:43 PM
Oh yeah, I haven't thought of master chief but I do think it'd would be easier on the bike rider falcon. Alright I'll try that, and thanks for the props I've been working on my photoshop skills but i use gimp due to no cash, ugh, and well it's just hard to do this on my labtop pad. I'm sure it would still be hard on a mouse or like even those styluses for drawing on computers but I bet I'd have this done a lot better if I had that. Anyways still looking (hoping) for someone to help with this.
101  Super Smash Bros. Brawl Hacking / Character Vertexes and Textures / Tommy, the green dragon ranger on: May 05, 2010, 05:34:04 PM
Ok I know the title is saying a lot on its own but Im posting this up cause I just can't get this done without it looking like crap. I'm using the scorpion-captain falcon model to get the green ranger in brawl. Unfortunately my huge fan-ness of the power rangers isn't enough to make this texture look good at all. Here are some pics for you guys:




Pretty bad huh? Yeah amateur texture here so I'm asking for help from anyone who's fan enough and well enough at texturing to make this a whole lot better. It's been talked about for ages about a power ranger texture but I've seen no action so I'm hoping this will spark a little light somewhere. Here are the files in my pcs if it's wanted or needed:


102  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 20, 2010, 09:28:28 PM
Yeah I love the idea of the earth bending rock blast and the air sphere ride. Hmm is there any other skinny lightning? He could just color the lightning blue, since I have a red lightning texture hack for pikachu. And yes the staff must be added at least for something. Maybe when he uses his up B in the air he can quickly cancel and glide across the stage since he glides in the show. The staff would be sooo hard to make. Hmmm maybe someone can import the staff from the avatar games for wii, I wouldnt know if he has it in the game though since I never played it. And I prefer the typhoon than the avatar state cause we have enough invincible final smashes. Super Sonic, wario man, Invincible zero, yoshi, bowser. I like the ultimate typhoon, keep it xp Oh and I feel like we are so ignoring water bending so maybe a new down smash cause I dont like how it damages. Maybe like a mini whirlpool that surrounds him for a split second that spins the opponent like pikachu's down smash.
103  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Avatar Ness V1.4 (Updated 3/13/10) Improved and less annoying moves on: April 18, 2010, 08:58:35 PM
Alright I've been looking around for this thread for a while and I've got a few ideas (or complaints, whatever you wanna call them) about the moveset. Firstly, his tilts...dear god there's no priority with them. It takes about two seconds engage them but it takes less than a second for someone to stop the move and just smack aang around. Maybe just instead of the dancing he could just do the moves cause he may be the avatar but like azula, people will just hit you during the dramatics. Secondly is the lightning bending, personally I don't think there's much wrong with it but would it be possible to use pikachu vB thunder as his lightning instead of that chunky looking lightning? I really love lightning and when lightning bending was introduced in the show I freaked but I don't get that feeling with the lightning in the aang psa which I'm assuming is a bunch of pikachu sparks or something. And um I think it would be cool if you put back the vB is like an air drill all the way downwards, it was a really good move instead of the air razor from the sky. Well I think that's it, don't get me wrong I love this psa but I'm just throwing some constructive criticism so I hope you'll take a moment to consider these suggestions.
104  Super Smash Bros. Brawl Hacking / Portraits, Menus, (etc...) / Re: ASF1nk's Textures !!!! March-24 FLAMING BLUE CSS V1.5 New Icons !!!! on: April 18, 2010, 11:57:07 AM




I made these css portraits cause I wanted the real look of the characters I was picking, no offense though. I just didn't like the cartoony selections so here you go. Hope that's ok with you, of course you get credit for the background and stuff. Non-cartoon Zero and Roy
Pages:  1 ... 4 5 6 [7]