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16  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 31, 2016, 09:05:33 AM
What does it exactly mean when you load it up that after the PM bootstrap, that it only shows the now loading for a split second and then it go black and basically crashes?
17  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 05:43:37 PM
Wait there's a tool for that, i was editing it by hand.
Welp, i'll probably wait a bit before i start expanding upon original stages (if i need to, but i highly doubt it.)
18  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 11:12:50 AM
The code uploaded has two Stage Codes in it apparantly. not sure how that happened. but i'm forwarnin' thee.

EDIT III: THE EDITS RISE BACK
What does it mean when a stage refuses to load, or hangs on loading. and i know it's not the characters failing to load, is it a bad REL loading?


EDIT IVV:
Do not add stages, it has problems involving the battle.rel and it constantly loads it over and over in the log file.
When adding anystage, sure it reads it. but it's not exactly reading the file. this is NOT compatible with the DIY as of right now.

I'm not a genius, i forgot to add the actual code in... cause i'm.. a genius. disregard all of the agove.

I've edited this exact post like a million times
How do i edit ASL? well, on this version, is it the same as usual?
19  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 10:54:29 AM
Yes!

EDIT II, THE REVENGE:
I know a million questions, but with ASL on board, i could have like, 6 different Final Destinations, and have them randomly loaded (I don't like button combos too much.) And is it possible to have a stage, be loaded differently via multiple RLS. Like, have a Custom stage, have the base RL be Final Destination, and then a second/third stage be Luigi's Mansion? (Mind you, i haven't used ASL before.)

Can you also add in some special codes for me? i have some custom music that i kinda need added in.
i'll post them. (These codes also allow for the Added stages to have at least one song each. and be loaded via Random too! so it could be essential for this kit.)


Enable Random Expansion Stages v1.1 [Phantom Wings]:
C26B7A6C 00000005
3860001F 2C120000
41820008 3860000A
7C101800 41800008
38000001 7C800379
60000000 00000000

Stage-Dependent Song Loaders [Oshtoby]

STGCUSTOM01: always play T05: {FD: Classic Mode Master Hand} [NAMELESS]
28708ceb 00000040
4a000000 90180f06
14000076 ff0027f1
e0000000 80008000

STGCUSTOM02: always play X06: Classic mode clear [NAMELESS]
28708ceb 00000041
4a000000 90180f06
14000076 ff0026fe
e0000000 80008000

STGCUSTOM03: always play X10: Tournament Grid
28708ceb 00000042
4a000000 90180f06
14000076 ff002702
e0000000 80008000

STGCUSTOM04: always play X11: Tournament Match End
28708ceb 00000043
4a000000 90180f06
14000076 ff002703
e0000000 80008000

STGCUSTOM05: always play X13: Classic: Results Screen
28708ceb 00000044
4a000000 90180f06
14000076 ff002705
e0000000 80008000

STGCUSTOM06: always play X15: All-Star Rest Area
28708ceb 00000045
4a000000 90180f06
14000076 ff002707
e0000000 80008000

STGCUSTOM07: always play X16: Home-Run Contest
28708ceb 00000046
4a000000 90180f06
14000076 ff002708
e0000000 80008000

STGCUSTOM08: always play X17: Cruel Brawl
28708ceb 00000047
4a000000 90180f06
14000076 ff002709
e0000000 80008000

STGCUSTOM09: always play X18: Boss Battle
28708ceb 00000048
4a000000 90180f06
14000076 ff00270a
e0000000 80008000

STGCUSTOM0A: always play X19: Trophy Gallery
28708ceb 00000049
4a000000 90180f06
14000076 ff00270b
e0000000 80008000

STGCUSTOM0B: always play X20: Sticker Album / Album / Chronicle
28708ceb 0000004a
4a000000 90180f06
14000076 ff00270c
e0000000 80008000

STGCUSTOM0C: always play X21: Coin Launcher
28708ceb 0000004b
4a000000 90180f06
14000076 ff00270d
e0000000 80008000

STGCUSTOM0D: always play X22: Classic mode clear - trophy [NAMELESS]
28708ceb 0000004c
4a000000 90180f06
14000076 ff00270e
e0000000 80008000

STGCUSTOM0E: always play X27: Credits
28708ceb 0000004d
4a000000 90180f06
14000076 ff002713
e0000000 80008000

STGCUSTOM0F: always play Y01: Adventure Map
28708ceb 0000004e
4a000000 90180f06
14000076 ff00281f
e0000000 80008000

STGCUSTOM10: always play Y02: Step: The Plain
28708ceb 0000004f
4a000000 90180f06
14000076 ff002820
e0000000 80008000

STGCUSTOM11: always play Y03: Step: The Cave
28708ceb 00000050
4a000000 90180f06
14000076 ff002821
e0000000 80008000

STGCUSTOM12: always play Y04: Step: Subspace
28708ceb 00000051
4a000000 90180f06
14000076 ff002822
e0000000 80008000

STGCUSTOM13: always play Y05: Boss Battle Song 1
28708ceb 00000052
4a000000 90180f06
14000076 ff002823
e0000000 80008000

STGCUSTOM14: always play Y07: Boss Battle Song 2
28708ceb 00000053
4a000000 90180f06
14000076 ff002825
e0000000 80008000

STGCUSTOM15: always play Y08: Save Point
28708ceb 00000054
4a000000 90180f06
14000076 ff002826
e0000000 80008000

STGCUSTOM16: always play Y09: {SSE DK Jungle} [NAMELESS]
28708ceb 00000055
4a000000 90180f06
14000076 ff002827
e0000000 80008000

STGCUSTOM17: always play Y10: {SSE Luigi Mansion} [NAMELESS]
28708ceb 00000056
4a000000 90180f06
14000076 ff002828
e0000000 80008000

STGCUSTOM18: always play Y11: {Halberd Interior} [NAMELESS]
28708ceb 00000057
4a000000 90180f06
14000076 ff002829
e0000000 80008000

STGCUSTOM19: always play Y13: {SSE Brinstar} [NAMELESS]
28708ceb 00000058
4a000000 90180f06
14000076 ff00282b
e0000000 80008000

STGCUSTOM1A: always play Y14: Step: Subspace Ver.2
28708ceb 00000059
4a000000 90180f06
14000076 ff00282c
e0000000 80008000

STGCUSTOM1B: always play Y15: Step: Subspace Ver.3
28708ceb 0000005a
4a000000 90180f06
14000076 ff00282d
e0000000 80008000

STGCUSTOM1C: always play Y16: {Halberd Moving} [NAMELESS]
28708ceb 0000005b
4a000000 90180f06
14000076 ff00282e
e0000000 80008000

STGCUSTOM1D: always play Y17: ???
28708ceb 0000005c
4a000000 90180f06
14000076 ff00282f
e0000000 80008000

STGCUSTOM1E: always play Z50: ???
28708ceb 0000005d
4a000000 90180f06
14000076 ff002863
e0000000 80008000

STGCUSTOM1F: always play Z51: ???
28708ceb 0000005e
4a000000 90180f06
14000076 ff002864
e0000000 80008000

STGCUSTOM20: always play Z54: ???
28708ceb 0000005f
4a000000 90180f06
14000076 ff002867
e0000000 80008000

STGCUSTOM21: always play Z55: ???
28708ceb 00000060
4a000000 90180f06
14000076 ff002868
e0000000 80008000

STGCUSTOM22: always play Z56: ???
28708ceb 00000061
4a000000 90180f06
14000076 ff002869
e0000000 80008000

STGCUSTOM23: always play Z57: ???
28708ceb 00000062
4a000000 90180f06
14000076 ff00286a
e0000000 80008000

STGCUSTOM24: always play Z58: ???
28708ceb 00000063
4a000000 90180f06
14000076 ff00286b
e0000000 80008000

20  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 10:19:33 AM
libertyernie made a template for adding your own expansion stages to Project M that should suit your purpose:
http://smashboards.com/threads/stage-expansion-template-for-pm-3-6-final-four-versions.345936/
You sire, are a saviour, i was doing all of this by hand XP

Also, when will the codelist be released? i have some personal codes i kinda have to add in order for my personal build to sort of work.

EDIT:
Also, the posted link, yes it has an edited sc_selmap, which is perfect. the only problem is the code inside of there is incompatible. (meaning, i'd have to add that GCT'S Expansion code into the one provided.) and because the current Codelist isn't public as of right now, it's a little difficult editing the current code. but i'll manage.
21  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 09:13:24 AM
Okay, cool. Now, when adding in the stage expansion, i have no idea how to add in the extra necessary SSS icons. And was wondering if someone even made a stage expansion with Project M's SSS.

Also, due to PMs prevbase being 176X176, any suggestions for a smaller prevbase?
especially if i'm adding in new stages, i need to reduce file size.
22  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 26, 2016, 12:06:08 AM
Is this compatible with the Stage expansion? i mean, it's cool that i can have randomized stages at a whim. but i do have a lot of extra stages i like having on their own (and probably randomized, seeing how alot of them are from Smash4, and have Omega versions)
(I can also see how the stage expansion might be difficult to add in, due to how PM does the SSS. But i would like to have it regardless, even if it is crappy edit or whatever.)

I also forgot how to add my own cosmetics =/
I'm in the midst of re learning how to do it. cause in the past i made a standard one that had like 36 extra everything.

 And how did you get the extra icons to work?

EDIT:
Also, why does WArioman's portrait show over Roy's?
Everything is in the right place, i just needed to know why.
23  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 22, 2016, 01:37:03 AM
Squirtle, Ivysaur, Charizard, Jigglypuff, and Ganondalf

One of these things is not like the other.
24  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 18, 2016, 10:19:54 AM
Are you setting up your Gecko loader to Axnexframe?
I get this proble if the Hook type is NOT Axnexframe.
25  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 14, 2016, 02:43:20 AM
DO NOT USE THE CLONE TOOL, IT WILL CAUSE CRASHES!


Add them in manually, it's just as easy, and allows for much better control than what that tool could ever offer. The clone tool, even before it broke, had some specific issues, especially when modifying hex values after you added them in with the tool. the tool fixes it, and then breaks the clone. and then causes crashes.

just learn how to do it manually, there are tutorials on it, don't use the quick and dirty method, it revolves the clone tool. It's real easy, and takes like 3 minutes to add a clone without the cosmetic data.
26  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 12, 2016, 04:04:30 PM
CSE, Custom Sound Engine.
Now this is a code 'can' live without. but i would like to have, for somewhat obvious reasons. I mean we are having clones, who required their own voice. (unless PM, has their own code which works exactly the same way.)
27  Super Smash Bros. Brawl Hacking / Project Concepts / Re: DiY Beta 2 PATCH RELEASE Project M D.I.Y. (A Project M + BrawlEx Template) 11/10 on: January 09, 2016, 08:52:03 PM
AAAllrriiiggghhhtttt, i guess its time to clean out my SD card, and get ready for a new build.

Also, will the Final Smash after doing so much damage code be able to work?
28  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: LExodio-SBrawler-Blase005 PSA's BrawlEx shadow 95% done and bomberman update! on: January 08, 2016, 09:33:36 PM
Well, sure sometimes 'brawlifying' them may not seem like a good idea, but see, if you have one bright, happy, shiny character next to that gritty character, they are literally a sore thumb, sometimes you have to brawlify them to make it fit better with the whole game, unless you were to change all of the characters/stages/effects into a brighter WiiU aesthetic, then itd' be cool. but that take some time.
29  Super Smash Bros. Brawl Hacking / Attacks and Animations / Re: Omni's Realm: Nidoking- REVAMPED Nearing Completion...Beta Testers? on: January 07, 2016, 10:36:31 AM
I'm willing to test as well,
I'm not a humongous mega fan of Pokemon, but due to my non biased nature, i can give the best input.
30  Super Smash Bros. Brawl Hacking / Programming / Re: The Brawl Expansion Project on: January 06, 2016, 07:07:03 PM
brawlex clone tool link broken Sad
That tool has been broken for ages my friend, just learn how to add them manually. it isn't all that hard once you get the hang of it.
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