What does it exactly mean when you load it up that after the PM bootstrap, that it only shows the now loading for a split second and then it go black and basically crashes?
Wait there's a tool for that, i was editing it by hand. Welp, i'll probably wait a bit before i start expanding upon original stages (if i need to, but i highly doubt it.)
The code uploaded has two Stage Codes in it apparantly. not sure how that happened. but i'm forwarnin' thee. EDIT III: THE EDITS RISE BACK What does it mean when a stage refuses to load, or hangs on loading. and i know it's not the characters failing to load, is it a bad REL loading?
EDIT IVV: Do not add stages, it has problems involving the battle.rel and it constantly loads it over and over in the log file. When adding anystage, sure it reads it. but it's not exactly reading the file. this is NOT compatible with the DIY as of right now. I'm not a genius, i forgot to add the actual code in... cause i'm.. a genius. disregard all of the agove.
I've edited this exact post like a million times How do i edit ASL? well, on this version, is it the same as usual?
EDIT II, THE REVENGE: I know a million questions, but with ASL on board, i could have like, 6 different Final Destinations, and have them randomly loaded (I don't like button combos too much.) And is it possible to have a stage, be loaded differently via multiple RLS. Like, have a Custom stage, have the base RL be Final Destination, and then a second/third stage be Luigi's Mansion? (Mind you, i haven't used ASL before.)
Can you also add in some special codes for me? i have some custom music that i kinda need added in. i'll post them. (These codes also allow for the Added stages to have at least one song each. and be loaded via Random too! so it could be essential for this kit.)
You sire, are a saviour, i was doing all of this by hand XP
Also, when will the codelist be released? i have some personal codes i kinda have to add in order for my personal build to sort of work.
EDIT: Also, the posted link, yes it has an edited sc_selmap, which is perfect. the only problem is the code inside of there is incompatible. (meaning, i'd have to add that GCT'S Expansion code into the one provided.) and because the current Codelist isn't public as of right now, it's a little difficult editing the current code. but i'll manage.
Okay, cool. Now, when adding in the stage expansion, i have no idea how to add in the extra necessary SSS icons. And was wondering if someone even made a stage expansion with Project M's SSS.
Also, due to PMs prevbase being 176X176, any suggestions for a smaller prevbase? especially if i'm adding in new stages, i need to reduce file size.
Is this compatible with the Stage expansion? i mean, it's cool that i can have randomized stages at a whim. but i do have a lot of extra stages i like having on their own (and probably randomized, seeing how alot of them are from Smash4, and have Omega versions) (I can also see how the stage expansion might be difficult to add in, due to how PM does the SSS. But i would like to have it regardless, even if it is crappy edit or whatever.)
I also forgot how to add my own cosmetics =/ I'm in the midst of re learning how to do it. cause in the past i made a standard one that had like 36 extra everything.
And how did you get the extra icons to work?
EDIT: Also, why does WArioman's portrait show over Roy's? Everything is in the right place, i just needed to know why.
Add them in manually, it's just as easy, and allows for much better control than what that tool could ever offer. The clone tool, even before it broke, had some specific issues, especially when modifying hex values after you added them in with the tool. the tool fixes it, and then breaks the clone. and then causes crashes.
just learn how to do it manually, there are tutorials on it, don't use the quick and dirty method, it revolves the clone tool. It's real easy, and takes like 3 minutes to add a clone without the cosmetic data.
CSE, Custom Sound Engine. Now this is a code 'can' live without. but i would like to have, for somewhat obvious reasons. I mean we are having clones, who required their own voice. (unless PM, has their own code which works exactly the same way.)
Well, sure sometimes 'brawlifying' them may not seem like a good idea, but see, if you have one bright, happy, shiny character next to that gritty character, they are literally a sore thumb, sometimes you have to brawlify them to make it fit better with the whole game, unless you were to change all of the characters/stages/effects into a brighter WiiU aesthetic, then itd' be cool. but that take some time.