So... you're suggesting that the sites color layout to look very, if not exactly, like the color layout of the PM site? I don't think that would be the smartest option Velen. I'd choose another set of colors... maybe something like... the colors of the morning sunrise. Those colors are a bit more relaxing. Usually when you think of a sunrise... you think of relaxing things, out in nature or a peaceful place... Well that's what comes to my mind anyway.
It's indigo, silver and purple. I'm pretty sure that's not "Blues, teals and pale magentas." Only the banner has any color besides that...
Getting back on the subject of how to change the look of the forum overall...
I was thinking about the idea of maybe shifting the site toward more "mellow" and brighter colors using a color triad of blues, teals and pale magentas. Give it a sort of "student lounge" feel.
-and perhaps come up with different motifs for specific groups of boards using relatively simple designs. Like a "workshop" motif for the boards relating to mods, and a "Cafe" motif for the General Discussion boards. While integrating the mixture of "cats" and "Smash" more into the forums overall identity, trying to give off the feel "We're a bunch of chillaxed kittens and old cats who love to do and mod Smash. Come right on in."
If you just use the albedo it will, bake shadows on it from Blender or 3DSMax or bake the normal map on the texture
The Normal Maps for the X & Y models are used for a completely different purpose than the ones for Smash Wii U. The purpose of the Normal maps in X & Y are assisting with the 3D effect on the 3DS. That's it.
The layout and color scheme of the forum is fine. Would be neat to have themes, but I don't know the limitations of the engine KCMM is running on.
Smashboards has been pretty dark, but they have skins (or don't. Can't remember. Know the pre-rehaul did).
It's not a matter of it being broken, Segtendo. How the forum looks affects how people perceive it. / look at it. Back when the skin was first made and done, it may have been cool, awesome and posh.
Now it just looks dark, dank, drab, and is representative of our currently jaded, cynical attitude as a forum. That needs to change. Changing the look of the forum isn't a negative thing, and on top of that, Pre-rehaul Smashboards had a far more engaging color scheme and overall design that had far more visual flavor, and even then, post-rehaul Smashboards has far more color than our forum does at a minimum. It has 50% Gray, Silver, and Gold.
What do we have? Black, gray, gray, and more gray and not much else, besides the buttons, links and banner. Pages for the boards suffer from the same thing. By comparison the forum's current theme is even less visually engaging than Smashboards as a whole, even though it's mostly bi-chromatic color scheme compared to our comparatively monochromatic one.
The greatest strength of the current skin is its simplicity, but that doesn't make it engaging, or necessarily universally appealing.
ignore the bright surface.. some reason rim lighting hates flat surfaces.. :c
That's probably because of how Brawl's lighting engine and the shader works. Not much you can do about it. Just apply Rim Lighting to the separate objects and don't put it on the flat ground itself.
The other alternative is to use a specular map on it to give a similar effect I would think.
It wouldn't hurt. I'm definitely not opposed to it. I know for me personally I know how to go about animation editing in BBox for the most part, but I'm interested and curious if it's possible to animate in a program outside of that and import it. I know for me a personal goal would be to make a full on new character. Custom model and bone structure. So that means a custom PSA as well. That would be my ultimate goal, considering that that's the kind of stuff I want to try and be doing for a career someday. Why not start here for a little practice?
KJP's already been animating via 3DSMax or Maya, I do believe.
This was talked about before. Don't just give up and drop it. At least try and see if you can get a decent outcome on your own. Who knows. It might look good. At least give it a shot.
To clear one thing up: does the person who said "I'm narcissistic in every post" even know what the meaning of the word is? The usage is wrong. The proper word would be conceited, and I'll admit, I think highly of myself in regard to textures, but not much else.
As for the whole interaction thing, you're misunderstanding it: "Meaningful interactions" in this case has to do with good criticism, teaching those who don't know where or what to start with, giving suggestions on their mods, and things like that: interactions that produce a meaningful result. We interact in the off-topic discussion board just fine, it's in places like the WIP thread where those meaningful interactions often break down.
Meaningful, well-thought out critique around here is a rarity, and it's something that there needs to be more of. As well as encouraging people having problems to keep going rather than giving up. You may not be able to do anything about someone's willingness to learn or of interest, but you can try to spark their will to keep going.
As for people who don't spend the time developing the skill, or say "I could never do that" in response to my drawings: I have considered it, I'm even well aware of it. It's the pessimistic way it sounds that irks me.
@Oizen: I said it to you on Skype, and I'll say it again: It's not about forcing people to care about or be interested in Brawl Mods. The very notion of trying to do such a thing is stupid. This is about making doing so inviting.
I've been around the internet plenty. KC:MM is the one website I give most of a damn about. That's why I even made this topic: cause I care about it and think something can be done.
This is just something I am testing out. I took the Mewtwo textures from the ORAS models and applied it to the Project M Mewtwo model. I edited the uv mapping so it actually looks like mewtwo. I havent tried it out in game yet tho.
ORAS and X/Y use a different shading engine from Brawl, most you're probably going to get, I'd imagine, is flat textures with no definition.
Mewtwo2000 and DSX8 have been very helpful to me in the past with their PMs, even though they haven't answered in a few months.
SSB4 is certainly a reason for the lack of interest these days, but keep in mind that although SSB4 has things that Brawl doesn't, on the flip side, Brawl hacking has been able to create things that SSB4 doesn't have. Take Project M's ocarina easter egg for Link. And look at the SMBZ Mario moveset hack. And, y'know, the based clone engine.
I didn't realize there were these sorts of problems with the community with attitudes and such. Sorry about that.
No problem. You're not expected to know. It's something I've been observing for a while.
It's something that needs to change though. The current attitudes can't sustain KC:MM as it is.
I apologize if I come off as slow or if I misunderstand, but what exactly are you insinuating? Never once did I make a post going overboard about something I disagree with, considering, again, I don't frequent this forum for the reasons you stated, and I don't think my post is stupid in the slightest.
Bear in mind that it doesn't bother me if you find what I say ridiculous, but a more clear reason would be appreciated.
Cause I myself have a habit of speaking my mind to extremes. That's what I meant by degrees of stupidity. It's a cautionary from someone who's had a bad habit of taking speaking his mind to extremes himself.
It's nice to speak your mind, keeps you from bottling things up, but sometimes being so blunt about it just causes trouble.
this too. if your opinion is generally different compared to everyone else's or if you prove a point against someone, you generally get warned.
That generally really only happens if you go to far or it devolves into flaming or the argument derails the topic for too long.
@HO: There's speaking your mind, then speaking it to degrees of stupidity. Sometimes it's best to just drop it.
@Nano:
-but like I also mentioned Nano, many of the people who ask you to do it for them probably don't have the confidence to do it themselves. They've never tried and don't want to end up disappointing themselves. It's a poor excuse, but it's the truth.
To draw a parallel here: I'm good at drawing, pretty darn good, yet when I show my work to most people, you know what is the one thing I hear most people tell me?
"I could never draw like that."
They cut themselves off at the knees and flounder because of it. I try to encourage them saying they could, but they insist they can't. It's the same thing here on the forums and for our modding community, and nobody gives anyone words of encouragement to, as I said, galvanize their will to create.