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61  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: murrio Kart/3D Outline Render on: April 01, 2012, 07:04:36 PM
ok so i actually got off my flank and did something, ive got some rough animations/attacks for spike and made a gameplay video, not really good enough for release so ill just give a link to the video : http://www.youtube.com/watch?v=opU5L1tQ-tE

tail me what you think efurrypony!!!
I hate you e_e I was really excited to see your progress
62  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Pac-Man RELEASED, March 29th. on: March 31, 2012, 10:50:27 AM
Stop being spiteful.
He brought it upon himself.

But ok.
63  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Pac-Man RELEASED, March 29th. on: March 31, 2012, 04:38:02 AM
StupidMarioFan1's name does not disappoint
64  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 coming soon. All animation formats & versions viewable & editable on: March 30, 2012, 09:15:45 PM
Yes Discord that was the joke
65  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Radical Highway revamped! on: March 29, 2012, 01:40:12 PM

He's not that important of a boss, and honestly he feels unnecessary right after the Ghost.
I like Egg Golem... I just mean this is something that needs fully-customisable stage hazards, otherwise it's just yet another single-platform FD-like stage.

I believe it's the Egg Golem Battle theme, lol. xD
No.

Almost every song on the soundtracks for both Sonic Adventures have their own name, not the name of where they play ingame.

I believe the track in question is called "Masters Of The Desert".
66  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Radical Highway revamped! on: March 28, 2012, 06:02:31 AM
Not worth the effort
67  Super Smash Bros. Brawl Hacking / Stages / Re: ::Oizen's Brawl Hacks::STAGES; Radical Highway revamped! on: March 28, 2012, 03:24:56 AM
[censored]ing Blitzsonic.

I'd prefer Egg Golem as an interactive stage with hazards personally.
68  Super Smash Bros. Brawl Hacking / Programming / Re: Brawlbox v0.66 coming soon. All animation formats & versions viewable & editable on: March 27, 2012, 12:19:30 AM
If I could suggest something for the Moveset editor.

If you ever plan to have a sound code table, do you think you could make it so you can easily convert an NTSC-U moveset to PAL so PAL users don't get the short straw all the time?
69  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Mario Kart/3D Outline Render on: March 26, 2012, 08:02:16 PM
I'm done anyway.
70  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Mario Kart/3D Outline Render on: March 26, 2012, 07:41:23 PM
Yes, we do have a problem with that. We all do.

If you want to be respected, you have to earn it and shut your god damn mouth.

If you want to help the project, don't just spout ideas, do something USEFUL, do something that the existing team members CAN'T do, do something that doesn't take 2 minutes in Photoshop.

If you want to animate, then show us your moves, but keep in mind that Xiggah has every right as the project leader to decide whether he needs your help or not.
71  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Meh on: March 25, 2012, 05:43:41 AM
Well, the texture's size is already 512x512.

I mean, I assume this is what ya mean. =v
Ah, i see. I guess it just needs better a better UV map then *shrugs*
72  Super Smash Bros. Brawl Hacking / Model Imports / Re: Vee's model imports: Veemon Re-released on: March 24, 2012, 08:25:08 AM
Do you think you could make the textures significantly higher resolution?
73  Super Smash Bros. Brawl Hacking / Model Imports / Re: My Little Pony + Brawl: Mario Kart/3D Outline Render on: March 24, 2012, 02:24:11 AM
ive been too busy/lazy to make any progress with spike (kinda need ideas too)
anyways let me know when the mane 6 are at psa stage.  
<discord voice>good luck everypony!!!</discord voice>
Brb pestering Get A Load Of This! for ideas.
74  Super Smash Bros. Brawl Hacking / Model Imports / Re: Beyonds Model Cartel. Working on Pac-Man and Zack from Zack and Wiki on: March 23, 2012, 06:34:34 PM
Oh god yes Zack!

I need to play that game more. I've only beaten the first world since I bought it
75  Super Smash Bros. Brawl Hacking / Model Imports / Re: ::Oizen's Brawl Hacks:: Smash Fortress 2: Meet the Spy on: March 23, 2012, 12:47:37 AM
Quoting from previous thread
Well, that sorta is the only thing that counts. UNLESS WE EDIT HIS MOTIONETC! Cheesy But still, i say he's better over ganondorf with a size mod if necessary as he's slow, heavy, and quite powerful. Besides, i think this should be his neutral special or his side taunt if we ever PSA him. but since it's an instant kill. i say better off as taunt (attack), but is that even possible? well Luigi has a taunt attack. maybe it's possible to encode anyone to do a taunt attack.
Yes.

For the record if you're making a PSA of an imported character you're better off using their own boneset, that way you can easily port in animations too.

But let's not jump the gun just yet.
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