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46  Help & Tutorials / Help / Re: Stage Hack issues on: January 02, 2014, 01:10:09 PM
1. I forgot to mention that Im using a rel to port a stage over rumble falls and the waterfall effect happens so how do I remove now?

2. Is there a tutorial to do it I am not very good at doing that, a good example of a stage doing that to pokemon trainer is Mountain Shrine. v1 by (Robz) oh yeah in Mountain Shrine stage  the first player will just appear and have no entry animation how do you fix that?


1.There's a way to fix it but i don't recall at the moment since it's been so long since i've had to think about it
What stage are you using by the way?

2.This one looks promising
47  Help & Tutorials / Help / Re: Stage Hack issues on: January 02, 2014, 11:08:26 AM
1.Deleting the ef_arc thingy at the top of the file structure should fix it assuming the file you're using is designed originally for rumble falls 

2.Alter their bone position in the stage collisions by editing were the characters spawn on a stage to match up with the "ground"
48  Help & Tutorials / Help / Re: 2D to 3D on: January 02, 2014, 11:01:41 AM
It's been a while since i messed with hanenbow but if i remember correctly it's either hard coded into the game which means you can't easily edit it or in the .rel file in which case editing the .rel file would work i think but either way it's annoying
Is there any other stage you could replace it with?
49  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: December 31, 2013, 11:20:00 PM
It works for the Dolphin emulator if you'd like. Smiley


Also, I forgot something: The config files are only loaded from

SD:/private/wii/RSBE/pf/BrawlEx/...

Even if your primary patching directory is something else, it will still only search that location. I'll update the OP with that.

Sadly all my computers died and i'm typing this from my mobile phone so i can't use it yet regardless XD
Yeah might want to update that info...
50  Super Smash Bros. Brawl Hacking / Programming / Re: The BrawlEx Clone Engine on: December 31, 2013, 11:12:12 PM
2014.

BEST YEAR EVER.

AT DAY ONE.

This all the way  Im srs here
Too bad i have no viable way of using this due to not having a functioning wii  Oh shi~
Regardless you just filled many people's lives with happiness and joy Phantom so thanks i look forward to one day being able to use it
51  Super Smash Bros. Brawl Hacking / Programming / Re: [Official] Brawlbox Development: Taking my leave. on: November 29, 2013, 05:01:21 PM
While it is sad for us that you're not coding this program anymore it's better for you in the long run
Thank you for all your efforts on this project and i hope you're happy whatever you decide to do
52  Help & Tutorials / Help / Re: please help on: October 26, 2013, 09:30:54 PM
Ok, well i got an idea to try to put a peach moveset over rob, and i replaced rob's textures in brawlbox. I replaced the moveset and such, but when i went to load up project m, i got to stage selection and it froze. it wasnt the buzz of death, but a silent freeze. im not sure what i did wrong. i opened up the model in brawlbox model viewer thing, and loaded the FitRobotMotionetc.pac and the moves played out fine. it just doesnt wanna load. anyone know what to do? thanks
If you're trying to replace peach's model over rob it's not going to work as rob has way more bones than peach and it's going to cause the game to crash unless you choose a different character to port her to or possibly use rel files
53  Help & Tutorials / Help / Re: Common5.pac on: September 08, 2013, 09:24:12 PM
Common5.pac
Rest of the brawl files
54  Help & Tutorials / Help / Re: Noob in Peril on: September 08, 2013, 07:20:18 PM
Try here]
Go under fighter and find the character's motion.pac you need
55  Super Smash Bros. Brawl Hacking / Stages / Re: Mewtwo2000's [I'm quitting brawl hacking, farewell...] (01 apr 2011) on: March 31, 2011, 08:53:42 PM
As you can see in the title, I'm quitting from brawl hacking. My SD card got corrupted and all my projects were lost. There's no point for me to start all over, so I'm retiring. It's a shame, because I really liked doing stages, it was a really good way to spend my time and such...

By the way, it's already april 1st here, so have a nice April Fools day Tongue

I'm not quitting or something, my SD card is okay, and I usually make copies of my thingies... So... Don't worry, if you were starting to worry O.o

New video, enjoy it Tongue

http://www.youtube.com/watch?v=2g9YdUtnzlU

First i was liek  Oh shi~
Then when i realized it was a joke and saw the vid i was liek  Awesome Face
Stage looks AMAZING and i really look forward to it being released
Also great prank certainly made my heart skip a beat...or 5
56  Help & Tutorials / Help / Re: Help adding mdl0 into battlfiekd's background on: March 30, 2011, 06:29:26 PM
Copy the positions can such into a animation that is in the same modeldata as the model is
57  Help & Tutorials / Help / Re: About Stage Rosted 2.0 and Grand Stadium Dusk Stage on: March 26, 2011, 12:19:13 PM
Chuy, didnt Work,.
the problem persists =S

I tested the stage yesterday -_-
Hnnn...i thought that would of worked
The problem (at least i think it is) is that the ItmGen pac inside the file is still the one for WWR and because of that it'll only allow Sandbags to spawn and such. I swapped the ItmGen with the one from the one an edited FD pac. I could always try again with an unedited file and see if it works. If not i'll think of something else
58  Help & Tutorials / Help / Re: online training stage code on: March 26, 2011, 10:02:24 AM
Code:
Hanenbow->WWR
4A000000 90180F3A
38000000 FF000025
10000001 00000037
E0000000 80008000

59  Help & Tutorials / Help / Re: About Stage Rosted 2.0 and Grand Stadium Dusk Stage on: March 24, 2011, 05:12:57 PM
Try this fix
Let me know if it works so i can update the file
60  Super Smash Bros. Brawl Hacking / Programming / Re: DAE to MDL0 Conversion: Mesh & Textures IMPORTED!!! Check OP on: March 21, 2011, 05:47:05 PM
It's been a while since i last looked at this thread and i have to say AMAZING job on getting this close to having it finished i applaud you for that *applause*
BTW about how close percentage wise is the importer to being finished?
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